Our recent trip to New York Comic Con gave us a chance to test out a new camera bag for our photography gear. Norm reviews the ThinkTank Airport Essentials, a backpack that we like for its compact formfactor and comfort. Here's the gear we shot with at NYCC, and how it all fit into this clown car of a camera bag!
We've been curious about the gaming cabinets of Arcade 1-Up, which bring classic 80s and 90s-era arcade machines into the home with their 3/4-scale cabinet and table kits. We check in with the team at New York Comic Con to see what new licenses they've acquired, how they're improving their cabinets, and what they think of the Arcade 1-Up modding community.
This week, we preview two upcoming VR games we played at Oculus Connect 6! Pixel Ripped 1995 is the follow-up to the fantastic indie VR game Pixel Ripped 1989, and Jeremy chats with creator Ana Ribeiro about the scope of the sequel. Plus, a look at the upcoming atmospheric puzzle game The Room: A Dark Matter.
We test and review the new HTC Cosmos, the replacement for the original HTC Vive virtual reality headset. The Cosmos is a big departure from HTC's previous desktop VR headsets, and we discuss its ergonomics, image quality, inside-out tracking fidelity, and new controllers. Here's how it compares to the Oculus Rift S and Valve Index!
We play through 30 minutes of the new virtual reality zombie shooter The Walking Dead: Saints & Sinners. Based on the comic book series, the game aims to be a deep VR adventure with a 15+ hour campaign and open world design. We chat with Skydance about how this zombie game differentiates itself and also makes use of a novel physics mechanic to give virtual objects weight.
We go behind-the-scenes of the production of our recently-released Tested VR series with a look at the shooting and editing workflow. Joey explains how we used the Z Cam K1 Pro to document the makers' workshops and builds, and how he processed and edited that video in Adobe Premiere. Making VR 180 video is an interesting production process!
We check out the new resin 3D printer from Peopoly, the makers of the popular Moai laser SLA printer. The $1800 Phenom is an MSLA 3D printer that uses a 4K LCD for curing prints instead of a laser, with a build volume of 10.9"x6.1"x15.7". We chat with Peopoly's co-founder about the challenges of designing this kind of printer, the consumables used, and take a look at some test prints!
The Wand Company's delightful Fallout Pip-Boy replica kit finds a new place in our studio with this official bluetooth speaker stand. We love the care and attention to detail the designers at The Wand Company put into their replicas and kits, from the packaging to the instruction manual. Here's how this simple kit comes together, and a surprise feature as well!
We dive into the technology behind high-resolution TVs on the market today, taking a look at both a 4K OLED panel from LG and an 8K LCD from Samsung. Here's how streaming content looks on both, why upscaling is worth scrutinizing, and how the two manufacturers make use of fundamentally different screen technologies to varying effect. What qualities of a TV matter to you? This video was made possible with product provided by LG.
We go hands-on with the new hand tracking feature for Oculus Quest at Oculus Connect 6! We test the limits of its ability to recognize various hand poses and break down the technology and its potential uses. Plus, an interview with product manager Sean Liu diving into Oculus Link, hand tracking, and future technologies!
We're at Oculus Connect 6 this week where Oculus just announced a slew of new features coming to the Quest VR headset. We go hands-on with the Oculus Link, which allows the Quest to play desktop Rift games, and Horizon, the upcoming social VR platform. Plus, an interview with Jason Rubin and Mike Verdu about VR content and what's next for Oculus Studios!
We go hands-on with the just-announced Medal of Honor: Above and Beyond, the big-budget virtual reality game from Respawn Entertainment. Game director Peter Hirschmann chats with us about their vision for this game and what VR brings to this venerable WW2 franchise, and we break down our demo session with our in-depth impressions!
We go hands-on with the latest prototype of Tilt Five, the augmented reality glasses made for tabletop gaming! We take a deep dive into the technology that makes this system work with inventor Jeri Ellsworth, and demo some of the AR boardgame experiences in development. This unique approach to augmented reality works really well and has some surprising advantages over other AR hardware we've previously used!
We go hands-on with HTC's upcoming Vive Cosmos desktop virtual reality headset! This is the replacement for the original HTC Vive, and utilizes inside-out positional tracking instead of Valve's Lighthouse-based tracking system. We share our impressions on its tracking quality, high-resolution display, and new controllers!