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    Drone Cinematography Tips with the DJI Mavic Air 2!

    We revisit the DJI Mavic Air 2 and share our 4K cinematic landscape footage as producer and drone pilot Gunther Kirsch offers tips and techniques for filming beautiful aerial video. Follow along as we discuss the use of HDR, shutter speed, ND filters, and parallax on DJI's latest quadcopter.

    Adam Savage's One Day Builds: Custom Pistol Whip Controller!

    Adam can't get enough of the VR game Pistol Whip (aka leg day for working out in VR) and builds a custom machined aluminum mount for his Oculus Quest controller to add some heft to the gameplay. It's also a chance for Adam to apply acid etching to metal, and Adam enlists Jen Schacter's help in cutting out the vinyl mask for that process.

    VR Immersive Theater in The Under Presents: Tempest!

    We review The Under Presents: Tempest, a new interactive theater experience for Oculus Quest and Rift that pairs real actors with small groups of participants for a VR reimagning of Shakespeare's The Tempest. We chat with Tender Claws founder Samantha Gorman about the creation of this 45-minute multiplayer theatrical story and discuss the challenges and opportunities VR brings to stage performance.

    ButtKicker Gamer 2 Review: Amazing Audio Haptics in VR!

    Sound is a big part of immersion in VR, and adding a bass shaker to seated VR rigs is something we've always wanted to test. We're impressed by the performance of the ButtKicker Gamer 2 tactile transducer and amplifier kit, which works seamlessly with cockpit games from racing to mech piloting to space combat games, and adds a tremendous amount of fun to VR experiences. It's a highly-recommended upgrade to your VR setup!

    PROJECTIONS: Cyberpunk VR Game LOW-FI + QuestDraw AR!

    We go hands-on with the latest alpha build of LOW-FI, the cyberpunk open-world VR game from the makers of Technolust. Plus we chat with the game's creator Blair Renaud about the scope of the game, cinema influences, and plans for further updates to the Alpha as well as PSVR support. It's the closest we've felt to being in Blade Runner in virtual reality. Plus, we test QuestDraw AR, a painting tool for the Oculus Quest that works with an AR iOS viewer.

    Tested: DJI Mavic Air 2 vs. Skydio 2 Autonomous Drone!

    We test and compare the new DJI Mavic Air 2 and Skydio 2 drones, both of which make use of impressive technology for obstacle avoidance and automated subject tracking. Here's the state of consumer drones in 2020 and what tech is meaningful for drone pilots who want to film aerial video, shoot photos, and fly safely with confidence.

    3D-Printed VR Blaster Grip and Adventure Lab Escape Room!

    We review two VR games that attempt to bring location-based experiences into the home. First is Adventure Lab, a unique cooperative multiplayer game that's part escape room and part immersive theater, played with a live performer hosting every session. We also test Tower Tag, a VR arcade game with a free 3D print file to turn the Oculus Touch controllers into the exact sci-fi blaster you see in headset!

    PROJECTIONS: Nreal Light Augmented Reality Glasses Developer Kit!

    We spend a week with the new Nreal Light developer kit to get a sense of how this lightweight pair of augmented reality glasses works in the real world. While we've yet to see the final consumer version's software, the optics, image quality, and ergonomics of the developer kit give us optimism for the type of content we're hoping to see shine in this generation of mixed reality hardware.

    Episode 553 - Six Hour Director's Cut - 5/28/20
    We're back to the standard segment order in this week's episode, where we talk about the SpaceX crewed Dragon launch (recorded before the mission was rescheduled), HBO Max's launch and plans for Zack Snyder's Justice League cut, and HP's new VR headset unveiled at the Augmented World Expo! Plus, in our new interview segment Living with Covid, Kishore interviews Ian Haydon, a volunteer who took part in the recent clinical trial of Moderna's Covid-19 vaccine candidate.
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    Phantom: Covert Ops Preview and Spaceteam VR Review!

    This week, we take a look at two VR games: the upcoming Phantom: Covert Ops and the just-released Spaceteam VR. Here's how Phantom: Covert Ops works as a stealth action game where you move around the world in a virtual kayak. We paddle through the first part of the game to get a sense of its unique gameplay and comfort level. Plus, Spaceteam VR may be just what we need in a VR party game while we're all stuck at home!

    Episode 552 - One Year of Quest - 5/21/20
    The reverse-order podcast returns as special guest Devindra Hardawar joins us this week to talk about how the Oculus Quest platform has grown in its first year of release, the release of Half-Life: Alyx workshop tools, and the technologies and use cases for AR glasses that will make them mainstream. Plus, Build 2020 news, new shows we've been watching, and a special science interview segment!
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    No $80 Cable Needed: Oculus Quest Link Works Out of the Box!

    Is the $80 Oculus Link cable obsolete? A stealth update in the Oculus Beta channel has enabled Link support for USB 2.0 cables, including the 3 meter charging cable bundled with the Oculus Quest! Performance is the same as with the fiber optic cable, and USB 2.0 extension cables work as well. Just opt in to the PTC (Public Test Channel) in Oculus software, restart, and you can start playing desktop VR games like Half-Life: Alyx on the Quest!

    Episode 551 - Cozy LEGO - 5/14/20
    The podcast is flipped on its head this week as we go through our usual segments in reverse order, starting with the VR minute! Norm, Jeremy, and Kishore talk about how they celebrated mother's day, cozy LEGO builds, and the impending release of the Hamilton concert film on Disney+. Plus, hand tracking experiments in VR, Unreal Engine 5 looking amazing, and hype for the upcoming Lower Decks Star Trek show. That and the usual goodness in this week's packed episode!
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    Hand Physics Lab: Hand Tracking Demos in Oculus Quest!

    We go hands-on with an experimental virtual reality demo from Holonautics that taps into the controller-free hand tracking abilities of the Oculus Quest! Hand Physics Lab gives us an idea of how hands-only controls could work in future VR experiences and games, and the challenges in user interface design and interaction models that will need to be tackled before hands replace tracked controllers. Developers Dennys Kuhnert and Roger Kung from Holonautic joins us for a discussion about the making of Hand Physics Lab and what they've learned so far!

    Tested: Microphones for Podcasts, Livestreams, Vlogs, and Virtual Meetings!

    Whether you're livestreaming, recording vlogs and videos, or just want your virtual meetings and conference calls to sound better, there are a bunch of ways to upgrade from the built-in microphone on laptops, smartphones, and cameras. We go through various options ranging from gaming headsets to podcast studio microphones with USB audio interfaces, and give you examples of the sound quality differences between each of them!