This video is sponsored by Universal Pictures and Mortal Engines.
In New Zealand, Adam Savage sat down with Mortal Engines visual effects supervisor (and fellow ILM alum) Ken McGaugh to talk about the challenges of bringing director Christian Rivers' vision to life. Here's an excerpt; watch the full interview below.
Adam Savage: Describe to me the beginning of a project like Mortal Engines. When are you brought in during the process?
Ken McGaugh: Usually I'm brought in during pre-production. When they start planning on building the sets, how they're going to execute the shots, that's where my involvement would come in. It's making those decisions about what should be in camera versus what should be visual effects. There's lots of constraints around that that are out of our control.
Adam Savage: Right.
Ken McGaugh: That includes the size of the stages that they're building the sets in. I mean, obviously, if we had our way, they'd build complete sets and we'd reserve the visual effects to just what was absolutely required to be visual effects. But that's where visual effects really comes in: It is removing those constraints that filmmakers have, allowing them to go beyond the physical constraints they have when shooting.