We put our hands inside the HaptX virtual reality gloves that use finely tuned pneumatics to convey a striking sense of touch with VR content. HaptX's CEO Jake Rubin chats with us to talk about the challenges of convincing haptics for VR and how their technology works. It's unlike any haptics solution we've used so far!
We've been waiting so long for self-lacing shoes, and now's our chance to try on Nike's Adapt BB with power lacing! Friend of Tested Steve Lin brings in his rare pair of Nike MAG sneakers as well as the new Adapt BB in a Back to the Future-inspired colorway. Here's how well the power lacing works!
At this year's E3, the Borderlands 3 booth stood out with six larger-than-life statues representing the games' characters at 1.5x scale. We met up with our old friend Frank Ippolito--whose team at Thingergy built these statues--to get a behind-the-scenes look at how these mixed-media figures were fabricated. From foam milling to clay sculpting, fabric patterning to silicone casting, here's how giant convention displays are made!
At this year's E3, we went hands-on with the first gameplay demo of Lone Echo 2, as well as the upcoming 360-degree update for Beat Saber! Here's how those games look and why the next wave of VR games is so exciting!
We meet up with The Wand Company at E3 this year to check out their new upgrade modules for their Pip-Boy 2000 kit. From an actual radio (with wasteland frequencies) to actual radiation sensor, we can't wait to incorporate these mods to our Pip-Boy. Plus, a look at their new die-cast Fallout 76 vehicles!
We visit the workshop of Aurum Effects, where propmaker Eric Newgard guides us through his process of painting and finishing a God of War Leviathan Axe resin kit. Eric shares his techniques for painting urethane resin to look like old wood, shiny metal, and other materials. The finished prop is beautiful!
We go hands-on with Tactical Haptics' custom VR controllers. Their novel approach of using shear forces in virtual reality controllers really surprised and impressed us--it may be the most interesting implementation of haptic feedback we've tried so far. Plus, we review and recommend the game Freediver!
We build and test drive the new DJI RoboMaster S1, an RC robot that has a powerful drive system, blaster capabilities, and robust programming potential. We found that it was really fun to assemble and were really impressed with its responsiveness and FPV control. There's a lot to unpack here!
Adam meets the titular character from the new film 'I Am Mother', and surprisingly, this robot is actually an incredible practical costume fabricated by Weta Workshop. Luke Hawker, the lead on the build who also performed as Mother, shows us how this complex suit works and what it takes to transform into a mechanical character.
We try on the Nreal Light, the first augmented reality wearable that actually looks like a pair of glasses. We're impressed by the weight of the Light at under 90 grams, the resolution and color of the AR images, and its compatibility with smartphones. Plus, Jeremy gives his impressions of the upcoming Asgard's Wrath after a two-hour demo!
We go hands-on with the Varjo XR-1, a passthrough mixed-reality headset using Varjo's high-resolution VR-1 hybrid display. Chatting with Varjo's founder, we discuss the technology that allows for low latency passthrough augmented reality. Plus, we also go hands-on with Logitech's Ink Pilot Edition stylus designed for use in VR!
We meet up with Josef Prusa at Maker Faire 2019 to check out the Prusa SL1, Prusa Research's resin printer. We learn how this resin printer differentiates from laser-based SLA printers, get a close look at its intricate prints, and check out the new wash and cure station.