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    Google Stadia Cloud Gaming Review!

    We spend a week testing and playing games on Google Stadia, the newly launched cloud gaming service that streams games to Pixel phones, Chrome browsers, and the Chromecast Ultra. Here's how the service performs at launch, from image quality to latency, as well as which of the promised features are ready today. (Update: after we filmed our review, Google announced that Stadia would launch with 22 games, not 12. )

    PROJECTIONS: Stormland VR Review!

    We review Insomniac Games' Stormland, an ambitious open-world VR adventure that breaks new ground for virtual reality locomotion and action gameplay. It's one of the best-looking VR games we've played, with an expansive world that's so fun to traverse--especially in co-op multiplayer.

    Adam Savage's One Day Builds: Custom Beat Saber Hilts!

    Adam's latest obsession is the VR music rhythm game Beat Saber, which he plays almost every day. To augment his immersion and play ability, Adam machines a pair of Beat Saber hilt mounts for the Oculus Quest controllers! And of course, making lightsaber hilts is something Adam has some experience with!

    Formlabs Form 3 SLA 3D Printer Review!

    We spend two months testing the new Form 3 printer from Formlabs, which uses a new type of low force SLA resin printing for improved print quality and low impact print supports. Sean reviews the Form 3 and explains how the new laser module works, its caveats, print speeds, and how the new system compares with the Form 2 and other SLA printers!

    Episode 525 - Glass Storage - 11/7/19
    In the small window between Norm returning from a international travel and Kishore about to embark on an overseas trip, we gather the team to discuss Google's acquisition of Fitbit, the new VR game Pistol Whip, and Microsoft Research's experiments with archiving data onto sheets of glass. Plus, we ponder the viability of a LEGO competition show and are blown away from an experimental audio tool.
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    Hands-On with Google Stadia and Technology Deep Dive!

    We go hands-on with Google's upcoming Stadia cloud gaming service, which is launching next month! The impressive demo at Google's headquarters represents the best-case scenario for streaming quality and latency, and we sit down with Stadia's VPs of product and engineering to dive into video compression and other technologies that will make Stadia work around the world.

    Episode 524 - HBO Maximized - 10/31/19
    Cord-getting gets more complicated this week as Warner announces the details for its upcoming HBO Max streaming service. We break down how it compares with other streaming options, the confusion for current HBO subscribers, and how HBO might change. Plus, a Star Wars shakeup, surprise Apple Airpods release, and the problem with Daylight Savings. Support the Team Trees effort at http://teamtrees.org ! Find Trace's videos at https://www.youtube.com/tracedominguez
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    Adam Savage's One Day Builds: Space Camera Shroud!

    This week's One Day Build is all about space cameras! Adam shows off a few of his favorite vintage cameras and camera replicas from NASA missions, and collaborates with fellow space obsessive Anthony Kovacs to make a shroud for the venerated Nikon F3. It's a day of cut and sew to make a beautiful replica camera thermal cover, just like the beta cloth ones used by Space Shuttle astronauts!

    Tested: iPhone 11 Pro vs OnePlus 7T Cameras

    The new iPhone 11 Pro adds an ultrawide camera to its back, complementing the standard wide-angle and telephoto cameras. Ultrawide lenses aren't new to smartphones, and we compare the camera systems on the iPhone 11 Pro to the three cameras on the new OnePlus 7T. The iPhone's ultrawide has a frustrating limitation, and the OnePlus 7T's cameras have a unique mode that's very impressive.

    PROJECTIONS: How Mixed Reality Game Trailers Are Made

    Ever wonder how mixed reality videos are made showing users in virtual reality games like Beat Saber? That kind of compositing is done using the free LIV app, camera with HDMI output, video capture card, and green screen. We set up our studio to test some mixed reality and chat with LIV engineer David Goodman about the awesome ways mixed reality videos can bring new perspectives to VR capture.

    Arcade 1-Up's 3/4 Scale Gaming Cabinets

    We've been curious about the gaming cabinets of Arcade 1-Up, which bring classic 80s and 90s-era arcade machines into the home with their 3/4-scale cabinet and table kits. We check in with the team at New York Comic Con to see what new licenses they've acquired, how they're improving their cabinets, and what they think of the Arcade 1-Up modding community.

    PROJECTIONS: Pixel Ripped 1995 and The Room: A Dark Matter Preview

    This week, we preview two upcoming VR games we played at Oculus Connect 6! Pixel Ripped 1995 is the follow-up to the fantastic indie VR game Pixel Ripped 1989, and Jeremy chats with creator Ana Ribeiro about the scope of the sequel. Plus, a look at the upcoming atmospheric puzzle game The Room: A Dark Matter.

    Episode 522 - The Strangeness of 120fps Film - 10/17/19
    Google formally announces the Pixel 4 and we discuss the unique features of Android's new flagship. Jeremy and Norm try to explain what it was like watching Gemini Man at 120 frames per second and what content might be best suited for high framerate cinematography. Plus, an intriguing new handheld gaming system, Matrix 4 casting, and the science of marathon optimization.
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    HTC Vive Cosmos VR Headset Review

    We test and review the new HTC Cosmos, the replacement for the original HTC Vive virtual reality headset. The Cosmos is a big departure from HTC's previous desktop VR headsets, and we discuss its ergonomics, image quality, inside-out tracking fidelity, and new controllers. Here's how it compares to the Oculus Rift S and Valve Index!

    PROJECTIONS: The Walking Dead: Saints & Sinners

    We play through 30 minutes of the new virtual reality zombie shooter The Walking Dead: Saints & Sinners. Based on the comic book series, the game aims to be a deep VR adventure with a 15+ hour campaign and open world design. We chat with Skydance about how this zombie game differentiates itself and also makes use of a novel physics mechanic to give virtual objects weight.