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    Show and Tell: Ricoh Theta 360 Degree Camera

    For this week's show and tell, Norm shares a new gadget he's been testing: Ricoh's Theta 360 degree camera. Using two fisheye lenses on each side of this camera stick, you can take photos or videos that are automatically stitched into interactive panoramas. The camera's image quality may not be great, but the effect is very novel and has potential for VR imagery.

    Google Play App Roundup: Falcon Pro 3, The Witcher Battle Arena, and Flockers

    I don't know if you could say there are too many apps out there, but there are certainly enough that it can be hard to find the ones worth your time. This is the problem that Google Play App Roundup is seeking to solve. Every week we tell you about the best new and newly updated apps in the Play Store. Just click the app name to head right to the Play Store and check things out for yourself.

    This week a Twitter classic returns, the battle is on, and the sheep want out.

    Falcon Pro 3

    The much anticipated Falcon Pro 3 Twitter client came out a recently, but I decided to give this one a few weeks to bake. The developer, for whatever reason, decided to release the app barely a month after he announced he was working on it. It was missing some very basic features, and in the process the dev lost much of the goodwill he had gained from the original Falcon Pro. That app is famous for being the first to fall victim to Twitter's API limits, but now it's back as a new app. Is it worth checking out yet?

    Falcon Pro 3 will look familiar to anyone who clung to the original Falcon Pro even after it was pulled from the Play Store. The UI is dark gray with a very clean overall look. The redesign includes support for material design UI touches and animations, but it doesn't look out of place on older versions of Android either. The status bar is dark blue, and the nav bar is set to translucent.

    The app is split up into scrollable columns, with the main timeline being on the left. Scrolling is buttery smooth and I quite like the subtle separation between the tweets. Some apps seem to run together too much and it can be hard to tell at a glance which tweet an in-line image is associated with. You also get a column for mentions be default, but you can add more with lists, searches, favorites, and so on.

    On the left is a slide-out nav bar, but it's not actually a nav bar. It just looks like one. This is actually a list of interactions on Twitter like replies, favorites and retweets. Falcon Pro 3 uses a smart refresh setting to update more or less live in the background. It was similar with the old FP app, and it seems to work well. You have the option to set a standard refresh interval, though.

    The app itself is reliable and has all the features you'd expect from a Twitter client now. At launch it didn't have any settings or support for DMs, which was really odd. There are still no options for themes, which doesn't bother me too much. Falcon Pro 3 looks fine as is. One thing I am missing is a widget. That's not a deal breaker for everyone, but it irks me. When a widget is added, I could see Falcon Pro 3 becoming my go-to client.

    You can give the app a try for free with sample lists, but you can't add an account until you buy the full version via an in-app purchase ($3.99). Each additional account you add costs $1.99, but that transfers to all your devices. This might seem weird, but each of those accounts takes up a Twitter API token. With a limited supply, the extra IAP keeps people from using more than they absolutely need. I'm fine with this, personally.

    Hands-On: ImmersionRC's Vortex Racing Quadcopter

    We've shown you how to build your own racing quadcopter, but here's a ready-to-fly kit that can get you flying sooner. We chat with ImmersionRC about their upcoming Vortex 250mm quad, which was designed with FPV flying in mind. It comes bundled with all the essential components pre-installed and integrated--all you need is a transmitter and video goggles. (This video was shot with a Sony PXW-X70 camera, which we're testing. Thanks to B&H for providing us with gear for CES!)

    CES 2015: Hubsan's Ora X4 Pro Quadcopter

    At CES 2015, we check out the Ora X4 Pro, a ready-to-fly quadcopter with optional gimbaled camera. Ora is made by Hubsan, who we're familiar with as the makers of our favorite entry-level nano quads. The Ora tries to stand out from other RTF quads with a large transmitter (with built-in FPV display) and a parachuting mechanism. (This video was shot with a Sony PXW-X70 camera, which we're testing. Thanks to B&H for providing us with gear for CES!)

    Why I’m Excited About Windows Holographic

    My absolute favorite part of covering technology for Tested are those rare glimpses of the future. I’m talking about the first hints of a new technology that has a chance to change the world. That's why we started experimenting with 3D printers and tablets shortly after we launched Tested in 2010. That's why we were among the first people to get excited about the latest wave of virtual reality and the rise of cheap multi-rotors. It's why we're investigating potentially revolutionary last-mile travel solutions, like the Boosted Board and Rocket Skates. To me, technology is most interesting when it's brand new, before designers have chamfered the rough edges and the revolutionary leaps have made way for incremental improvements. I love it when I look at a tech demo and can still see the path that led to the creation of a new product or even a new category.

    Each of the example technologies that I mentioned above was the result of multiple advancements being assembled by visionaries at the right time. The decreased cost of LCD screens, flash memory, and high capacity, low-volume batteries made modern smartphones possible. The popularity of smartphones caused the price of the components found within them--solid state accelerometers and gyroscopes, LCD displays, and processors--to drop until technologies like VR suddenly became possible at much lower prices than we ever imagined. Likewise, the rise of low-cost, high-power microcontrollers (Arduino boards and their ilk), combined with inexpensive motors and radios and cheap manufacturing in China caused revolutions in multirotor aircraft and 3D printing.

    These categories are all transforming from hyper-expensive products designed to serve tiny niche markets into mainstream consumer electronics. The people responsible for these innovations have one thing in common. They were able to see the pieces necessary and assemble them into workable products before anyone else saw the same potential. This is what Palmer Luckey did for VR with the early Oculus prototypes and what the originators of the Reprap project did for consumer 3D printing.

    This brings us to Microsoft's Windows Holographic, which Microsoft demoed at a Windows 10 event yesterday. Despite its wildly misleading name (from what I can tell Holographic doesn't use holograms at all), Microsoft's demo showed augmented reality, seemingly working in the real world, with fewer caveats than anything we've seen before.

    If you aren't familiar with AR, it's similar to virtual reality in that it displays information from a computer over your full field of vision. However, where VR is an isolated experience, you put the goggles on and they block your view of the outside world, AR overlays that information on the environment your in. Put another way, VR replaces the world around you, AR enhances it.

    The Camera Gear I Use to Shoot Tested's Videos

    This is part of a three-part behind-the-scenes series on Lighting, Shooting, and Editing for Tested.

    The first camera I ever worked with professionally was the Panasonic HVX-170. It was handed to me, while working as a videographer on a tour bus with a band. I was given the camera, and the user manual, and had to start shooting almost immediately. The camera was easy to learn, in part because during the early 2000's this ENG (electronic news gathering), 3CCD style camcorder became very popular with young filmmakers and students. The cameras were relatively inexpensive, and produced good quality 720p HD footage. More importantly, they also gave the operator all the manual knobs, dials, and buttons they needed, right behind a versatile stock 2-3 ring zoom lens.

    During this period, accessibility of high quality cameras, and editing software coming down in price, meant it was much easier for almost anyone to get there hands on these tools to practice and learn. Many of professionals in video production learned on these kinds of cameras. I was one of these guys. I owned the Canon XHA1 -- a camera I purchased with a portion of my college student loans -- and I spent countless hours cutting my teeth on this thing. When I was given the Panasonic HVX-170, my familiarity of the camera translated over--ENG style cameras were good for that. They were all different in their own way, each had their own nuances, but the form factor and menu control became somewhat universal for that prosumer market. Once you've learned one of these cameras, you felt like you knew, technically, how to operate all of them.

    When I got the job at Whiskey Media (the former home of Tested), our studio was equipped with four of those same Panasonics. Every video you've seen from those days were all shot with these cameras. They gave us good 720p quality video and had SDI outputs to push a video feed for Tricaster live mixing. They recorded to reusable SSD flash media, and produced videos in the DVCProHD codec which was super friendly with Final Cut Pro 7. And, they were lightweight, making all day convention shooting a little more tolerable.

    This is, however, a digital camera that is now about seven years old. The codec is starting to show its age when compared to more recent cameras, and as people clammer for higher resolution video, native 720p might seem a little dated (and before you ask, no, I have no intention of introducing a 4k workflow into our studio. 1080p seems like a good resolution to work with on the web).

    As our video content pushed us out on the road a bit more, to unpredictable locations, with no chance of bringing much supplies or lights (or have the man power to lug that gear), I started looking into other cameras. A camera where I can change lenses to match the style. A camera that would allow me to dial in a higher ASA without introducing too much noise. Something that can handle both low light and have a big enough dynamic range that I don't lose information in light and dark spots, and something with a codec that ins't highly compressed--something that I can take into post and dial in correction setting with out pulling forward all those compression artifacts. It also needed to be ergonomically friendly--something I can hold all day long, with audio recording built in, and enough shoe mounts to hold my wireless kits.

    I have my eyes on a camera in particular, but the timing's not right on that big ticket purchase. Some day, I hope.

    Last year I searched for something that was more in our price range and what I found was the relatively inexpensive Black Magic Pocket Cinema Camera. DSLR-like in its form factor, this is not something that I was initially comfortable with. I've used shoulder cams up until now, and putting a brick of a camera on some rods, hooked to all sorts of external devices, kind of intimidated me. However, the features (lean, but effective) on this camera kind of excited me, and it was something I felt I needed to try out, as the climate of prosumer cameras continue to change. Here's how I built out our current Blackmagic rig.

    CES 2015: Quadcopter Combat with "Game of Drones"

    Will and Norm battle in the desert with quadcopters--or at least do their best--at a Game of Drones event during CES. We learn about the rules of safe quadcopter combat and chat with Game of Drones' founder to discuss the reasons for building a more durable quadcopter airframe. (This video was shot with a Sony PXW-X70 camera, which we're testing. Thanks to B&H for providing us with gear for CES!)

    CES 2015: Parrot's eXom Aerial Mapping Quadcopter

    In the quadcopter space, Parrot may be best known for its AR.Drone and mini quads, but they're also behind two initiatives to use unmanned vehicles for aerial mapping. SenseFly and Pix4D are two departments making those vehicles and the 3D mapping software, and we learn about their latest quad at this year's CES. (This video was shot with a Sony PXW-X70 camera, which we're testing. Thanks to B&H for providing us with gear for CES!)

    In Brief: Long-Term Testing Hard Drive Failure Rates

    Backblaze, the backup service that I currently use, employs over 40,000 hard drives in its data centers. That's a huge sample size for which to do some analysis about hard drive lifespans and failure rates. Backblaze's previous studies on its petabytes of storage have given us really useful information about drive longevity, and its latest report comes with a useful recommendation about which drives to trust. In 2014, the failure rate of Seagate's 3TB drives jumped to a staggering 43 percent, compared to 7 percent for a WD 3TB drive. Surprisingly, Backblaze still recommends Seagate drives--the company's 4TB model ended up only failing 2.6% of the time, and that was with over 12,000 in use. You can get one for under $140.

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    Microsoft Unveils More Windows 10 Details

    After a preview at last September's BUILD conference, today Microsoft hosted a press event in Redmond to show more of what to expect from the next version of Windows, and a few more things to boot.

    First up, pricing. Describing Windows as a service, Windows 10 will be a free upgrade for Windows 8 users. Windows 7 users will have one year to upgrade to Windows 10 for free, as well. (Microsoft said they would clarify later what the upgrade options would be for Windows RT and XP/Vista users.) While there was some initial confusion about what this actual meant, in a post-conference Q&A session, it was explained that this isn't a change in business model for Windows--don't expect user subscriptions for the OS, although I wouldn't be surprised to see Microsoft push Windows users harder to sign up for Xbox Live Gold-style subscription-only upgrades and enhancements to the OS, including additional storage space on One Drive and the like.

    As originally shown at Build, Windows 10 will integrate the two disparate halves of Windows 8, the Start Screen and the traditional Desktop. You'll be able to run Modern-style Start Screen apps inside a window on the Desktop, the task switching utilities will be unified, and things like system settings applets will be available on both interfaces. That means that things like settings to control Windows will all be in one place, not split willy-nilly between the Desktop-only Control Panel and the Start Screen PC Settings app.

    At the same time, Microsoft is promising a more unified Windows across devices, including both mobile and large-scale collaborative touchscreens. In addition to syncing your files between devices using OneDrive, Microsoft claims that universal applications will behave in a standard, expected way across platforms. Microsoft is leading this initiative with its own for the OS running as universal apps. They demoed the Outlook app running on phone and a PC. While this sounds good on paper, the actual execution requires deftness that Microsoft didn't show on the Windows 8 side, so I'm waiting to see this in person before I render judgment. If the Desktop versions of universal apps are just reskinned versions of the mobile apps, without the added functionality I expect on a Desktop app, I'd be disappointed.

    Microsoft also showed its voice assistant, Cortana, running on multiple platforms, including Desktop Windows. Along with information similar to Google's Knowledge Graph, Cortana seems to learn from your behavior. If you ask the software to track an incoming flight, it will let you know if that flight conflicts with other events in your calendar. If you ask it about something that you mentioned in a written note, it will reference that info in its answer to you. The on-stage demo was a bit rough around the edges, so I'm interested in seeing this in person too. It seems odd that we're moving toward a world where I'll have three or four voice agents running in my presence at any given time.

    Tested: Blade 350 QX3 AP Combo Quadcopter

    Note: Although, the 350 QX3 has numerous beginner-friendly features, I consider it an intermediate level aircraft. My recommendation is for aspiring multi-rotor pilots to start out with a mini quad and/or a simulator. Once you become competent and comfortable with the basics of piloting, your odds of success with an intermediate quad are much improved.

    It has only been a few months since I reviewed the Blade 350 QX2 AP Combo. I liked the flying qualities of the quad and the stabilizing effect of the 2-axis camera gimbal, but the included CGO1 camera wasn’t up to par. Well, the multi-rotor industry gathers no moss. A new version of this quad is already on the market, the 350 QX3 AP Combo. This new ship has a different (better) camera on a 3-axis gimbal and several other improvements that I didn’t even know it needed! I've been flying it for a while to test, and here are my thoughts on this $1000 RTF quad.

    What’s Included

    As before, the AP Combo includes everything you need to go flying: prebuilt quad, camera/gimbal unit, transmitter, battery, and charger. It also has a few extras not found in the previous version, such as an 8GB micro-SD card for the camera and a USB programming cable for configuring the onboard firmware. As before, you’ll also find a spare set of props in the box.

    Blade includes a quick start guide that covers the basics of operation. You’ll want to download the full manual to keep as a reference. I found the video tutorials on Blade’s YouTube channel to be especially helpful.

    What’s New

    The 350 QX3’s new camera is an eyeball-like unit called the CGO2. The camera is an integral part of a 3-axis gimbal. This gimbal stabilizes the camera in the pitch, roll, and yaw axes, but only the pitch (tilt) of the camera can be commanded by the pilot. The camera is capable of 16MP stills and 1080p video at 60fps, which is a significant boost over the CGO1’s 1080P frame rate of 30fps.


    Power for the camera is provided by the flight battery, so you don’t have to worry about managing a separate battery for the camera. Other than tilt of the gimbal, the camera functions can only be controlled via the CGO2 app on a smart phone or tablet with 5.8 GHz Wi-Fi.

    The only other obvious change to the 350 QX3 is the relocated GPS antenna. It is now on a flip-up mast on the top of the quad. This new location helps to isolate the antenna from electronic noise created by other components which could negatively impact GPS reception. Some Go-Pro Hero3 users have indicated that the camera’s wi-fi system can affect GPS reception on multi-rotors. Although the CGO2 negates the use of a GoPro on the AP Combo, other versions of the 350 QX3 will accept it. Time will tell if the hinged mast is a structural weak point.

    CES 2015: Hands-On with the Avegant Glyph Prototype

    Head-mounted displays have received a lot of attention for their potential use as virtual reality devices, but most are still LCD or OLED panels strapped to your head. We saw Avegant's "virtual retinal display" prototype last year--a HMD that uses DLP mirrors to project images directly into your eyes. Checking in with Avegant at CES, we look at their latest prototype chat with them about their final product plans. (This video was shot with a Sony PXW-X70 camera, which we're testing. Thanks to B&H for providing us with gear for CES!)

    On the End of the Google Glass Explorer Program

    As an early Google Glass user and a regular user of Glass for about half of 2013, I've got mixed feelings about Google's announcement that they're killing the Glass Explorer program and moving Glass out of Google Labs to work on the next iteration of the product. While the initial versions of Google's head-mounted display had some obvious problems--bad battery life and a sub-par camera--the technology was promising and surprisingly useful. The problems with it were mostly social, and could have been avoided had Google taken more considered approach to Glass' rollout.

    The simplest change that could have allayed the privacy concerns about Glass would have been to add an indicator light on the front of Glass to show when the camera is recording. When it put a camera on an always-on device like Glass, Google should have expected people to be creeped out by it.

    However, adding a camera indicator would just be a salve for the larger problem--the Explorer program itself. I think Google sowed the seeds of eventual failure at the very beginning of the Glass Explorer program. In order to buy Glass, you needed to apply, your application needed to be accepted, you had to fly to one of a handful of cities in the US for a fitting, and you had to be willing to pay $1500 (plus potential travel costs) for the privilege. When you arrived at your fitting, you were treated like a VIP, with snacks and champagne, a Google rep took a few minutes to walk you through the basics (getting fit right, connecting your phone, etc), before he or she took you on a tour of the Google campus. Once you were in the program, you also gained entry into a private community for Glass owners, who Google called Explorers. What started as a good place to share information with other Glass users ended up taking a weird turn toward obnoxious entitlement.

    But before we go further, I want to share a brief overview of my experience with Glass.

    Testing: Dell Venue 8 7000 Tablet

    Last week, I wrote about some of the products that we missed seeing at CES, but would get hands-on time with to test soon. One of them was Dell's new Venue 8 7000 tablet (terrible name, agreed), which attracted a lot of attention for its thin-bezel design and use of Intel's latest Atom processor to run Android. This tablet was actually released alongside CES, and I received mine late last week. While I'll be using and testing it for several more weeks before we shoot a video review, I wanted to share some initial thoughts, as well as get some feedback from you guys who also use Android tablets.

    So first, the design of this tablet. Ever since the very first iPhone was released in 2007, users and device designers have been trying to figure out what to make about the bezel around a touchscreen. It's generally considered that the narrower the bezel around a screen the better, though the absence of a sizeable bezel changes the way you can hold a phone or tablet. Case in point, the slimmer bezels on the iPad Mini change the practical ways to comfortably orient and grip that tablet as compared to the full-sized iPad. With the Venue 8 7000, Dell's designers have decided that an 8-inch tablet can work best without much bezel on three of its sizes, and an extended "chin" to pack hardware at the bottom. It's a striking design for sure.

    Compared to the iPad Mini, the Venue 8 7000 looks futuristic. The 8.4-inch 2560x1600 screen has a 16:10 aspect ratio, so it's actually less wide than the Mini's. Even including its left and right bezel, Dell's tablet almost fits within the confines of the Mini's screen. The "forehead" bezel of the Venue is the same width as the sides', and the uniformity of bezel space around the top of the tablet is very visually pleasing. While reading a Kindle book, flipping through photos, and browsing webpages, I felt a little more connected to the content on the Venue than on the iPad--the tablet feels more like a window for digital content than any other smartphone or tablet I've previously used. It's a peculiar distinction, but that's the psychological power of thin bezels.

    Ergonomically, the Venue 8 7000 is comfortable to use, too. I was afraid that the thick "chin" at the bottom would limit how I could hold this tablet--and it does, in that it's best used in portrait orientation with the fat bezel at the bottom. But its size and weight made holding the tablet with one hand or gripping with two at the bottom very usable. At 6mm thick and .66 pounds, it's very comparable to the iPad Mini--the slight thickness advantage isn't all that noticeable. The only complaint I have so far is that gripping the bottom of the tablet, as when for thumb typing, can obscure part of the speakers--which aren't great to begin with. The headphone jack is on the bottom left, which is what I used for most of my time with the tablet so far.

    CES 2015: Test Riding the Acton RocketSkates

    Here's something we didn't expect to test at CES. Acton's RocketSkates was a Kickstarted invention to put electric motorized wheels on your shoes. Will puts on a pair of these futuristic skates to try to learn how to move around in them, and then chats with its inventor to learn how this idea came about. (This video was shot with a Sony PXW-X70 camera, which we're testing. Thanks to B&H for providing us with gear for CES!)

    The Best External Blu-Ray Drive

    This post was done in partnership with The Wirecutter, a list of the best technology to buy. Read the full article below at TheWirecutter.com

    The $80 Samsung SE-506CB is the best external Blu-ray drive for most people—if you need one at all. It’s the best Blu-ray drive you can get for the least amount of money, and it’s the quietest one we tested. The Samsung is well-liked by Amazon buyers, and it’s conveniently thin, light, and compact.

    Who needs this?

    If you have a laptop without a disc drive and want to back up music and movies from discs to your computer, or need a disc drive for work, you should pick up one of our recommendations. If you're trying to backup or transfer files from your computer, you should use a USB hard drive or flash drive instead.

    You shouldn’t buy one of these for a desktop computer that has room for an internal drive, because internal drives are generally faster and cheaper than portable ones. You also shouldn’t buy an external drive to use with a tablet.

    What makes a good Blu-ray drive?

    We surveyed hundreds of Wirecutter readers to find out what people care most about in an external Blu-ray player. Using this information, we came up with a set of criteria to decide which drive is best for most people.

    For starters, it must read and write dual-layer DVDs and Blu-rays. Seventy-four percent of those surveyed use their external drive only at home, but size and weight are still important. A lighter, more compact drive is easier to store when you’re not using it.

    Some older laptops don’t provide enough juice to power the Blu-ray drive. It’s not necessary for most people, but for these older machines you’ll need a Y-cable that plugs into two USB ports.

    The Rescued Film Project: Developing 31 Rolls of WWII Film

    Levi Bettwieser of The Rescued Film Project talks about the developing of 31 rolls of film shot by an American soldier in World War II. While the images that come from this discovery are striking and beautiful, it's also fascinating to hear about the painstaking film developing and restoration process. Bettwieser explains why film is so fragile, all the ways it can be damaged, and how it must be handled in this laborious process.

    In Brief: Disney Research's Beach Bot Makes Sandy Sketches

    One of the areas of research at Disney's R&D labs in Zurich is entertainment robotics. Disney was a pioneer in audioanimatronics, and the latest robots being employed at its theme parks are mostly more advanced versions of the pre-programmed robo actors. They're elaborate automata, but locked in the confines of a scripted ride. Beach Bot, a new Disney Research project, is autonomous, and may be deployed to Disney's vacation resorts. As Wired reports, this adorable sand scrawler can draw elaborate images onto beaches shores, traversing sandy terrain and relatively protected from the elements. Its large-scale drawings look cool, but the act of drawing is a kind of performance too. I'd love to see a dozen of these roam the shores of local beaches.

    Google Play App Roundup: Lightroom Mobile, Sky Gamblers: Storm Raiders, and Manual Camera

    Apps move quickly on Android. No sooner have you found an app you can get cozy with, a better alternative has come along. We're here to make sure you're ahead of the curve -- that you're always on the bleeding edge. That's what the Google Play App Roundup is for. Just click on the links to head to Google Play and get the best new apps and games for your device.

    This week you can take better pics, edit them more skilfully, and shot down some unrelated planes.

    Lightroom Mobile

    Adobe launched a version of its popular Lightroom photo processing app on iOS last year, but now its finally on Android too. You'll need a Creative Cloud subscription to use it past 30 days, but you can give it a shot for free. I can't claim this app is everything we might have wanted--I will get to its shortcomings soon.

    Lightroom is the de facto way to process and tweak photos on the desktop. The mobile version isn't as robust, even on iOS, but it's a cool additional perk for Creative Cloud subscribers. In the desktop client, you can check off one or more collections to automatically sync to the mobile app. This lets you make changes to photos on the go, which then sync back to the full-resolution files on the desktop.

    When you're working with Lightroom on Android, its not actually making changes to a RAW file. Adobe does some behind-the-scenes magic to generate a smaller image based on a .DNG file. Manipulating a real RAW file on a mobile device would be pretty slow. Of course, it would be nice to have the option. You can't drop RAW files from your phone into the Lightroom app directly. That's really only a problem for Lollipop phones that can spit out RAW files directly, but you could still move those to your computer to sync. You get better results with RAW files synced from the desktop Lightroom, but you can import JPEGs from the phone locally as well.

    Another weird issue with Lightroom is that you can't install it on tablets. Yeah, that's a big lolwut for me. If anything, it seems backward. It works on almost any phone, and you can actually sideload the APK on a tablet. However, the app's UI isn't really designed for a tablet. It works, but doesn't make good use of the screen space.

    When you select a photo from one of your collections, Lightroom shows three (unlabeled) icons at the bottom--adjustments, filters, and cropping. Each icon pulls up a row of controls at the bottom in the screen. You can tap with two fingers to see image metadata and three to see what the image looked like before you started making changes.

    The draw of Lightroom is simply that it tends to offer very good results. If you shoot RAW, it can help you produce some great images. Even if you're editing JPEGs with it, the filters are very high-quality. You shouldn't think of this as an app that you need to pay $10 per month for photo editing on the go. It's an accessory for those using Lightroom and Photoshop on the desktop. Both programs are included with the basic $10 Photographer's plan, but the more expensive plans for the full suite of Adobe apps give you access to Lightroom Mobile too.