The next big remake of Godzilla is just around the corner, and the buzz from the trailer is pretty good so far. Many fans, myself included, are hoping that this is the Godzilla remake will finally get it right. Many of the right elements are there: nuclear testing, the monster towering over and knocking down skyscrapers (instead of weaving between them), and even hints at other monsters like Rodan. Things that the 1998 film never got. Another difference is that this will be a Godzilla movie released in 3D. But if the news of an American incarnation of Godzilla in 3D sounds familiar to you for some reason, you might recall that back in 1983 there was an attempt to make a big U.S. version of the big G in 3D that was in development for several years before it finally fell apart.
Reports of a 3D Godzilla first started gaining traction in the summer of ’83 when 3D was making a minor comeback. That summer had a big influx of movies in the format, such as Jaws 3D, and Friday the 13th Part 3D, which at the time was the highest grossing 3D movie in history. In fact, the director of the third Friday, Steve Miner, was also going to helm the 3D Godzilla film as well.
As Miner told writer Steve Ryfle, “I had always been a fan of Godzilla since I was a kid. Once seeing it as an adult, I realized that this could be remade as a good movie. I had just done Friday the 13th in 3D, and wanted to do a good movie in 3D.” The screenplay for this version of Godzilla was written by Fred Dekker, who also directed The Monster Squad and RoboCop 3. Dekker was honored to get the assignment, it was his first big Hollywood job, but he wasn’t a huge Godzilla fan, and wanted to elevate the monster genre to a higher level. For everyone involved, the whole idea was to treat this movie seriously, and make it on a big, Spielberg blockbuster level instead of lowballing it.
Artist William Stout, who was a production designer on Conan the Barbarian and who also designed the poster for Ralph Bakshi’s Wizards, did extensive storyboards for Miner’s Godzilla, and he’s very proud of his work on it to this day. (Stout calls this incarnation of Godzilla “the greatest film project that never happened.”)
Miner wanted a lot of “presentation art” for Godzilla, so the studios could get a good idea of what the finished movie would look like. (A great deal of “presentation art” had to be created for Fox to understand Star Wars.) Stout was very impressed with the screenplay he was helping bring to life, telling us, “We were working from a great script, I think Fred Dekker really outdid himself with it.”