Hand Physics Lab: Hand Tracking Demos in Oculus Quest!
We go hands-on with an experimental virtual reality demo from Holonautics that taps into the controller-free hand tracking abilities of the Oculus Quest! Hand Physics Lab gives us an idea of how hands-only controls could work in future VR experiences and games, and the challenges in user interface design and interaction models that will need to be tackled before hands replace tracked controllers. Developers Dennys Kuhnert and Roger Kung from Holonautic joins us for a discussion about the making of Hand Physics Lab and what they’ve learned so far!
One thought on “Hand Physics Lab: Hand Tracking Demos in Oculus Quest!”
Leave a Reply

Premium
Adam in Real Time: Papier-Mâché Mask Mold
In this 19-minute Tested Premium/Patron video, after a stres…

Making
Ask Adam: Building vs. Modifying Tools
In this livestream excerpt, Adam answers questions from Test…

Show And Tell
Adam Inspects the ‘Passengers’ Spacesuit
In our final video checking out props and costumes from Prop…

Making
Ask Adam: Favorite Miniature and Jumbo Versions of…
In this live stream excerpt, Tested subscriber George Farren…

Culture
Star Trek Filming Miniature Model and Hand Props!
We can barely contain our excitement as we get up close with…

Tech
Hands-On with Meta’s New VR Headset Prototypes!
We get a glimpse of what future generations of virtual reali…

Culture
Ask Adam: The Origin of Adam and Jamie’s “MythBust…
In this livestream excerpt, Tested member Rob Langridge asks…

Making
Ask Adam: When to Buy and How to Mark Your Tools
In this livestream excerpt, Adam answers questions from Test…

Culture
Original Star Trek Uniforms and Borg Costume!
We chat with Prop Store's Maegen Hensley about the evolution…

Culture
Adam Inspects Original Aliens Colonial Marine Prop…
There's no better reference for a replica propmaker than get…
I had that same experience with the Leap Motion hand tracker. It feels like picking up a super light spongy material even though nothing is there.
I’d like the concepts of that laser cutting demo to work into games. For anything that supports finger tracking it would be a fun mechanism to “throw” your hands to solve puzzles or as an attack. Have a translucent cord extend from your actual hand position to the virtual hands. Or, to extend the head crab mention in the video, play as a chest burster alien type with your view on the creature body but move your fingers to have it walk / climb over obstacles.