Hand Physics Lab: Hand Tracking Demos in Oculus Quest!

We go hands-on with an experimental virtual reality demo from Holonautics that taps into the controller-free hand tracking abilities of the Oculus Quest! Hand Physics Lab gives us an idea of how hands-only controls could work in future VR experiences and games, and the challenges in user interface design and interaction models that will need to be tackled before hands replace tracked controllers. Developers Dennys Kuhnert and Roger Kung from Holonautic joins us for a discussion about the making of Hand Physics Lab and what they’ve learned so far!

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One thought on “Hand Physics Lab: Hand Tracking Demos in Oculus Quest!

  1. I had that same experience with the Leap Motion hand tracker. It feels like picking up a super light spongy material even though nothing is there.

    I’d like the concepts of that laser cutting demo to work into games. For anything that supports finger tracking it would be a fun mechanism to “throw” your hands to solve puzzles or as an attack. Have a translucent cord extend from your actual hand position to the virtual hands. Or, to extend the head crab mention in the video, play as a chest burster alien type with your view on the creature body but move your fingers to have it walk / climb over obstacles.

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