We test out creating holograms from our phone portrait photos and playing holographic Doom in the Looking Glass Portrait lightfield display! Now that this display is shipping to crowdfunding backers, we get our hands on one to test out the software for importing photos, OBJ models, and even unity games. Here's why this device finally feels like the kind of tabletop hologram we've seen in movies and science fiction.
We test and review the HTC Vive Pro 2, the latest desktop virtual reality headset from HTC. Norm evaluates the high-resolution display panel and optics choices made for this headset, and how they compare with alternatives like the Valve Index and HP Reverb G2. Does the image quality justify the high price tag?
Go behind the scenes in our video production with a look at two pieces of technology we've recently been using to make our videos. Joey tests the Hollyland Lark 150 wireless microphone system as an alternative to the wireless mic packs we've previously used, and clips one on himself in a demonstration of the VR spatial audio mixing tools he's been using for the editing of our Tested VR videos!
We go hands-on with a prototype of the Looking Glass Portrait, a self-contained holographic display that can show volumetric photos, video, and cg models without the use of 3D glasses. It's the latest invention from Looking Glass Factory, and we chat with the company's co-founder Shawn Frayne about how the display technology works and the process of turning portrait-mode photos into 3D images like what we've seen in science fiction films. Thanks to Looking Glass for loaning us this unit to test!
We test and review the final shipping production model of HP's Reverb G2 virtual reality headset, which has some meaningful improvements over the pre-production prototype we used this past summer.