Latest StoriesGaming
    Half-Life: Alyx In-Depth Review

    We've played through Half-Life: Alyx, and here's our in-depth and spoiler-free review of Valve's return to the Half-Life universe. We show you how the game takes advantage of VR for exploration, combat, and puzzle design, and discuss how it runs on different virtual reality headsets. No story spoilers or dialogue details here, but you can watch the first hour of gameplay here.

    Configuring a Gaming Laptop for VR and Content Creation

    With a shelter-in-place policy in effect in California, the Tested team is working from home sharing their current projects. Norm checks in with his recent testing and research into gaming laptops powerful enough for VR headsets and video editing, using HP's Omen 15 as an example of a system that uses Intel's Coffee Lake H processor and Nvidia's mobile RTX graphics card.

    Hands-on with The Room VR: A Dark Matter

    We play through the first two levels of the upcoming VR puzzle game The Room: A Dark Matter. Based on the popular series of mobile puzzle games, this atmospheric take on virtual reality escape room is full of intricately-designed puzzles and a-ha moments. Here's a spoiler-free look at how it plays and why we're excited for its release!

    PROJECTIONS: Making Half-Life: Alyx for Virtual Reality

    Half-Life: Alyx is almost here, the culmination of years of development and experimentation with VR gaming. Back in December, we sat down with Valve's Robin Walker and Greg Coomer for an in-depth conversation about designing the game to showcase the potential of virtual reality and lessons learned during development. Don't worry, no game spoilers here!

    Inside ILMxLAB: Making Star Wars Vader Immortal!

    We go behind-the-scenes at Lucasfilm's ILMxLAB to dive into the development of Star Wars: Vader Immortal. Chatting with the director and developers of this VR experience, we see how iconic environments were crafted, how new ships were modeled, and how lightsaber combat and force powers were designed to work with the potential and limitations of virtual reality hardware.

    The Walking Dead: Saints & Sinners VR Impressions

    Released this week, this full-length survival horror game is one of the most engrossing VR experiences we've played. After playing several hours of the campaign, we share our favorite parts of the game's combat, crafting, and survival systems and which elements make the best use of virtual reality.

    Half-Life: Alyx Hands-On! Tested on 8 VR Headsets

    We've played some Half-Life: Alyx! Tested spent a day playing Valve's upcoming full-length VR game across 8 different headsets to evaluate how the game looks and plays on devices ranging from the original HTC Vive to Oculus Quest. We show how the game's various mechanics work with different motion controllers and explain the trade-offs between different VR systems.

    Google Stadia Cloud Gaming Review!

    We spend a week testing and playing games on Google Stadia, the newly launched cloud gaming service that streams games to Pixel phones, Chrome browsers, and the Chromecast Ultra. Here's how the service performs at launch, from image quality to latency, as well as which of the promised features are ready today. (Update: after we filmed our review, Google announced that Stadia would launch with 22 games, not 12. )

    PROJECTIONS: Stormland VR Review!

    We review Insomniac Games' Stormland, an ambitious open-world VR adventure that breaks new ground for virtual reality locomotion and action gameplay. It's one of the best-looking VR games we've played, with an expansive world that's so fun to traverse--especially in co-op multiplayer.

    Adam Savage's One Day Builds: Custom Beat Saber Hilts!

    Adam's latest obsession is the VR music rhythm game Beat Saber, which he plays almost every day. To augment his immersion and play ability, Adam machines a pair of Beat Saber hilt mounts for the Oculus Quest controllers! And of course, making lightsaber hilts is something Adam has some experience with!

    Hands-On with Google Stadia and Technology Deep Dive!

    We go hands-on with Google's upcoming Stadia cloud gaming service, which is launching next month! The impressive demo at Google's headquarters represents the best-case scenario for streaming quality and latency, and we sit down with Stadia's VPs of product and engineering to dive into video compression and other technologies that will make Stadia work around the world.

    PROJECTIONS: How Mixed Reality Game Trailers Are Made

    Ever wonder how mixed reality videos are made showing users in virtual reality games like Beat Saber? That kind of compositing is done using the free LIV app, camera with HDMI output, video capture card, and green screen. We set up our studio to test some mixed reality and chat with LIV engineer David Goodman about the awesome ways mixed reality videos can bring new perspectives to VR capture.

    Arcade 1-Up's 3/4 Scale Gaming Cabinets

    We've been curious about the gaming cabinets of Arcade 1-Up, which bring classic 80s and 90s-era arcade machines into the home with their 3/4-scale cabinet and table kits. We check in with the team at New York Comic Con to see what new licenses they've acquired, how they're improving their cabinets, and what they think of the Arcade 1-Up modding community.

    PROJECTIONS: Pixel Ripped 1995 and The Room: A Dark Matter Preview

    This week, we preview two upcoming VR games we played at Oculus Connect 6! Pixel Ripped 1995 is the follow-up to the fantastic indie VR game Pixel Ripped 1989, and Jeremy chats with creator Ana Ribeiro about the scope of the sequel. Plus, a look at the upcoming atmospheric puzzle game The Room: A Dark Matter.

    PROJECTIONS: The Walking Dead: Saints & Sinners

    We play through 30 minutes of the new virtual reality zombie shooter The Walking Dead: Saints & Sinners. Based on the comic book series, the game aims to be a deep VR adventure with a 15+ hour campaign and open world design. We chat with Skydance about how this zombie game differentiates itself and also makes use of a novel physics mechanic to give virtual objects weight.

    Show and Tell: Fallout Pip-Boy Bluetooth Speaker Kit

    The Wand Company's delightful Fallout Pip-Boy replica kit finds a new place in our studio with this official bluetooth speaker stand. We love the care and attention to detail the designers at The Wand Company put into their replicas and kits, from the packaging to the instruction manual. Here's how this simple kit comes together, and a surprise feature as well!

    Oculus Link and Oculus Horizon Hands-On Impressions!

    We're at Oculus Connect 6 this week where Oculus just announced a slew of new features coming to the Quest VR headset. We go hands-on with the Oculus Link, which allows the Quest to play desktop Rift games, and Horizon, the upcoming social VR platform. Plus, an interview with Jason Rubin and Mike Verdu about VR content and what's next for Oculus Studios!

    Medal of Honor: Above and Beyond VR Hands-On!

    We go hands-on with the just-announced Medal of Honor: Above and Beyond, the big-budget virtual reality game from Respawn Entertainment. Game director Peter Hirschmann chats with us about their vision for this game and what VR brings to this venerable WW2 franchise, and we break down our demo session with our in-depth impressions!