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    PROJECTIONS, Episode 56: Pixel Ripped 1989 and Star Trek Bridge Crew TNG

    We review and recommend two VR games this week: Pixel Ripped 1989 and Star Trek: Bridge Crew's TNG expansion. The first is a nostalgia-rich tribute to the handheld consoles of the late 80s and early 90s, while Bridge Crew's first DLC puts us on the bridge of the Enterprise from Star Trek: The Next Generation. This is what VR was made for! Plus, a sneak peak at our Magic Leap episode coming next week.

    Hands-On with Fallout 76's Pip-Boy Kit!

    We meet up with the Wand Company, makers of the upcoming Fallout 76 Pip-Boy 2000 Construction kit to pur our arm in this exquisite prop replica. Wand Company shows us some of the finer details of this kit, as well as their other beautiful collectibles from the Fallout game universe.

    PROJECTIONS, Episode 55: Marvel Powers United VR

    We play and review Marvel Powers United VR, the new superhero brawler from Oculus and Sanzaru Games. Jeremy and Norm talk about why this game reminds us of the 4-player arcade brawlers of the 90s, and whether the game succeeds in making us feel like Marvel superheroes. Plus, two recommendations for mobile VR games!

    Hands-On with PlayStation VR Games at E3 2018!

    We wrap up our coverage of VR games at this year's E3 with recaps of demos from the PlayStation booth. Jeremy and Norm play and share their impressions of the action shooter Blood & Truth, the revamped puzzler The Tetris Effect, and an adorable platformer in Astro Bot: Rescue Mission!

    PROJECTIONS, Episode 51: Echo Combat and Ultrahaptics!

    We're back from E3 and give some impressions of the new Echo Combat demo we played there, along with an interview with Ready at Dawn about the mechanics of this upcoming game mode. Plus, we put our hands over the Ultrahaptics panel, which uses tiny transducers to simulate the feel of objects in VR.

    Fallout 76 Power Armor Edition T-51 Helmet!

    At this year's E3, we check out some of the props and collectibles for Fallout 76, including the sold-out T-51 Power Armor helmet that comes with the special collector's edition box. Chronicle Collectibles' Paul Francis walks us through the details of this helmet and the other props he worked on for the game.

    Mind-Controlled Plumbob Crystal from the Sims 4!

    In partnership with EA, we made a pair of Sims 4 plumbobs that change colors based on your thoughts! Jeremy walks us through the design of these brainwave-reading devices, and how he hacked them to light up a 3D-printed plumbob. We're going to take these to this weekend's EA Play and have some fun! (This video was sponsored by Electronic Arts.)

    Show and Tell: Destiny-Inspired Airsoft Mod!

    Bill Doran of Punished Props (and Tested contributor!) stops by the studio to share a personal project modding an airsoft model into a Destiny-inspired prop! Bill talks about how he modeled a 3D-printed shell to fit the prop, which can be used for cosplay photo ops and fan films.

    PROJECTIONS, Episode 47: Oculus Go VR Headset Review!

    We review the new Oculus Go standalone virtual reality headset! Jeremy and Norm go over how this $200 headset compares with current desktop and mobile VR setups, what you can and can't do on it today, and whether VR enthusiasts should care about it.

    Nintendo Labo Variety and Robot Kit Review!

    We assemble and review the new Nintendo Labo Variety Kit and Robot Kit! With the help of Tested-alum Will Smith, we put the kits together in under 4 hours to show you how each game works and what we think of each Toy-Con accessory. Building with cardboard is a lot of fun, and Labo utilizes computer vision and Switch sensors in some very clever ways.

    PROJECTIONS, Episode 46: Vacation Simulator and Rec Room!

    We catch up on our conversations with developers from this year's Game Developers Conference, including checking in with Owlchemy Labs and their new game Vacation Simulator. Plus, Jeremy geeks out with developer Against Gravity about the design of their Rec Room quests!

    HTC Vive Pro VR Headset Review!

    We test and review the new HTC Vive Pro virtual reality headset! Two years after the release of the original Vive, HTC has upgraded the display, ergonomics, and camera system of their flagship HMD. We discuss how adding 70% more pixels affects gaming and other VR experiences, and who should get this headset. Plus, a bonus game review as we gush over Wipeout on PSVR!

    Hands-On with HTC Vive Wireless Adapter!

    We test untethered virtual reality with the upcoming HTC Vive wireless adapter. To learn how it works with the demanding visual throughput of desktop VR, we chat with DisplayLink, the makers of the chip inside the wireless adapter. Plus, we go over some more games we saw at this year's GDC from Survios and Stress Level Zero.

    PROJECTIONS, Episode 42: Oculus Go Hands-On, Budget Cuts Impressions!

    We go in-depth with the Oculus Go $200 standalone virtual reality headset at this year's Game Developers Conference! After playing a few games with it, including the cross-platform Settlers of Catan, we share our impressions and some insights from chatting with Oculus developers. Plus, we get some play time with one of our most anticipated VR games, Budget Cuts!

    PROJECTIONS, Episode 41: Rec Room Quests and Zero Latency

    We've gushed about Rec Room for a while now, and devote this week's episode to discussing why it's such a great introduction to virtual reality and how its multiplayer quests have real depth. Rec Room's latest quest--Island of the Lost Skulls--is one of the best VR experiences we've had yet. Plus, Norm talks about playing the Zero Latency location-based room-scale VR game.

    Hands-On with Nintendo Labo Cardboard Kits!

    We go hands-on with the Nintendo Labo cardboard maker kits for the Switch console! Jeremy, Kishore, and Norm spend the day testing out the Variety and Robot kits, assembling a few of the accessories and playtesting their corresponding games. We share our impressions on Labo and our hopes for the platform.

    PROJECTIONS, Episode 40: Brass Tactics Review

    Norm and Jeremy review Brass Tactics, a real-time strategy game made specifically for virtual reality. What can VR add to the RTS genre? Plus, we talk about the physics of ping pong in VR with Eleven: Table Tennis!

    Testing the Liftoff Drone Racing Simulator

    I've written about several RC flight simulators over the years. There is no doubt that they are excellent tools for developing and polishing your piloting skills. Many sims let you fly multi-rotor models. Some also have First Person View (FPV) features. But very few programs are actually designed to emulate the specific demands of flying a high-speed FPV quad through a challenging race course. Liftoff is one of those simulators.

    The Basics

    Liftoff is a Steam game. I assume that most of us here are familiar with the Steam platform. The minimum system requirements are pretty reasonable. In fact, I have been running Liftoff on a mid-range laptop that doesn't quite hit all of the minimums. The game has been running just fine in single player mode. With that being said, there are still quite a few features that I have not yet utilized. It is possible that some of those features could require more horsepower to run well.

    Don't expect life-like graphics here. You won't find them. However, I think that the image quality is good enough for the sim's intended purpose. What's important to me is that the game runs smoothly and without lag on my machine. It does this even at the highest video quality settings.

    Flying a speedy racing quad through air gates is tougher than it looks. Training on a simulator helps.

    Knowing that it isn't really practical to review all aspects of this simulator, I decided to focus on its core functionality: training to become a better racing quad pilot. For some, that might mean starting at square one. As you will see, I came in with a fair bit of varied experience flying all types of multi-rotors…and perhaps an over-inflated confidence in my abilities.

    In addition to the single-player flight simulation, you can race against other people online, create your own race course, design a cyber multi-rotor, and other neat things. But those capabilities are garnish to the fundamental purpose of the sim. People who are really into gaming may have an interest in such features. I'm okay ignoring them.

    PROJECTIONS, Episode 38: Sprint Vector and In Death!

    Jeremy and Norm review two new game releases. The first is Sprint Vector, the VR racing game that's like a mix between cross country skiing and Mario Kart--it's one of the more physically demanding VR games we've played. We also play a community recommendation: In Death, a rougelike we found both thrilling and rewarding.