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    Google Stadia Cloud Gaming Review!

    We spend a week testing and playing games on Google Stadia, the newly launched cloud gaming service that streams games to Pixel phones, Chrome browsers, and the Chromecast Ultra. Here's how the service performs at launch, from image quality to latency, as well as which of the promised features are ready today. (Update: after we filmed our review, Google announced that Stadia would launch with 22 games, not 12. )

    Hands-On with Google Stadia and Technology Deep Dive!

    We go hands-on with Google's upcoming Stadia cloud gaming service, which is launching next month! The impressive demo at Google's headquarters represents the best-case scenario for streaming quality and latency, and we sit down with Stadia's VPs of product and engineering to dive into video compression and other technologies that will make Stadia work around the world.

    PROJECTIONS: How Mixed Reality Game Trailers Are Made

    Ever wonder how mixed reality videos are made showing users in virtual reality games like Beat Saber? That kind of compositing is done using the free LIV app, camera with HDMI output, video capture card, and green screen. We set up our studio to test some mixed reality and chat with LIV engineer David Goodman about the awesome ways mixed reality videos can bring new perspectives to VR capture.

    HTC Vive Cosmos VR Headset Review

    We test and review the new HTC Cosmos, the replacement for the original HTC Vive virtual reality headset. The Cosmos is a big departure from HTC's previous desktop VR headsets, and we discuss its ergonomics, image quality, inside-out tracking fidelity, and new controllers. Here's how it compares to the Oculus Rift S and Valve Index!

    Hand Tracking in Oculus Quest Hands-On Impressions!

    We go hands-on with the new hand tracking feature for Oculus Quest at Oculus Connect 6! We test the limits of its ability to recognize various hand poses and break down the technology and its potential uses. Plus, an interview with product manager Sean Liu diving into Oculus Link, hand tracking, and future technologies!

    Oculus Link and Oculus Horizon Hands-On Impressions!

    We're at Oculus Connect 6 this week where Oculus just announced a slew of new features coming to the Quest VR headset. We go hands-on with the Oculus Link, which allows the Quest to play desktop Rift games, and Horizon, the upcoming social VR platform. Plus, an interview with Jason Rubin and Mike Verdu about VR content and what's next for Oculus Studios!

    Hands-On with Tilt Five Augmented Reality Tabletop Gaming!

    We go hands-on with the latest prototype of Tilt Five, the augmented reality glasses made for tabletop gaming! We take a deep dive into the technology that makes this system work with inventor Jeri Ellsworth, and demo some of the AR boardgame experiences in development. This unique approach to augmented reality works really well and has some surprising advantages over other AR hardware we've previously used!

    Hands-On with HTC Vive Cosmos VR Headset!

    We go hands-on with HTC's upcoming Vive Cosmos desktop virtual reality headset! This is the replacement for the original HTC Vive, and utilizes inside-out positional tracking instead of Valve's Lighthouse-based tracking system. We share our impressions on its tracking quality, high-resolution display, and new controllers!

    Hands-On with HaptX VR Haptic Gloves!

    We put our hands inside the HaptX virtual reality gloves that use finely tuned pneumatics to convey a striking sense of touch with VR content. HaptX's CEO Jake Rubin chats with us to talk about the challenges of convincing haptics for VR and how their technology works. It's unlike any haptics solution we've used so far!

    Hands-On with Tactical Haptics VR Controller!

    We go hands-on with Tactical Haptics' custom VR controllers. Their novel approach of using shear forces in virtual reality controllers really surprised and impressed us--it may be the most interesting implementation of haptic feedback we've tried so far. Plus, we review and recommend the game Freediver!

    Hands-On: Nreal Light Augmented Reality Glasses

    We try on the Nreal Light, the first augmented reality wearable that actually looks like a pair of glasses. We're impressed by the weight of the Light at under 90 grams, the resolution and color of the AR images, and its compatibility with smartphones. Plus, Jeremy gives his impressions of the upcoming Asgard's Wrath after a two-hour demo!

    Looking Glass Pro Holographic Display

    We catch up once again with Looking Glass, to check out their new Looking Glass Pro holographic display and all-in-one computer. CTO Alex Hornstein shows us some of the amazing holograms made for this volumetric display, from animated scene to ambient creatures. Plus, we discuss the state of volumetric video and how Looking Glass can take advantage of VR and AR video pipelines.

    HP Reverb VR Headset Review!

    We test and review the HP Reverb, a Windows Mixed Reality headset that has the sharpest display we've seen so far in a consumer virtual reality headset. We compare its clarity to the displays of the original Rift and Rift S, in games like Rec Room, Space Pirate Trainer, and Elite Dangerous. This resolution bump is truly impressive, though the headset isn't without its faults.

    Hands-On with Lenovo's Foldable PC!

    We go hands-on with Lenovo's new foldable PC, which pairs a 13.3" bendable OLED display with a full-fledged Intel system and Windows. We take a close look at how this Thinkpad X1 prototype avoids the pitfalls of other folding screens and discuss the potential benefits of a computer designed to be this portable. It's exciting to see new display technology finally in real products!

    Arizona Sunshine VR Arcade and Space Junkies Review!

    We go hands-on with a new version of Arizona Sunshine designed for virtual reality arcades. Jeremy chats with Vertigo Games about their approach to accessible location-based VR experiences, including their zombie shooter and an escape room. Plus, we review Space Junkies!

    PROJECTIONS: Comic Books in Augmented Reality

    What will the experience of reading comics be like in virtual and augmented reality? We visit Madefire, the digital comics publisher that just launched a Magic Leap app, to discuss their vision for adapting comics for immersive media devices. Do you prefer reading comics in print or digital?

    Tested: Sony 1000XM3 Noise-Cancelling Headphones

    Norm shares one of his favorite new pieces of kit, Sony's 1000XM3 active noise-cancelling headphones. We were surprised by how far noise-cancelling technology has come, without sacrificing audio quality. Here's a quick demo to test and show how these headphones cut out loud sounds compared to passive ear protection.

    PROJECTIONS: Magic Leap Dr. Grordbort's Invaders Review!

    For our last episode of Projections for the year, we review Dr. Grordbort's Invaders, Weta Gameshop's impressive augmented reality action game. Plus, we take a look at another new Magic Leap experience, Luna: Moondust Garden, and its approach to storytelling in augmented reality.