Bits to Atoms: Low-Poly 3D Printing

Sean and Jeremy show you how to manipulate 3D models to create a low-polygon look for 3D printing. Plus, we hear from prolific low-poly modeler Flowalistik to get some insight into his workflow for making these beautiful 3D prints!

Comments (10)

10 thoughts on “Bits to Atoms: Low-Poly 3D Printing

  1. Thumbs up for MeshMixer – Found out about that program through Maker’s Muse (he has a bunch of really useful tutorials on MeshMixer) and it has been really useful for repairing models and splitting larger models into pieces, amongst other things.

    Your Scuttlefish model might be able to be reduced more effectively if you do it in pieces, e.g., tentacles, eyes, main body, etc separately?

    What was the tablet app used for the Danica scan? Looks like it churned out a pretty decent model!

  2. Unfortunately Flowalistik’s Star Wars models are being pulled from thingiverse at Disney’s request. They are still on myminifactory for now

  3. Excellent episode thanks a bunch. Took me a week to learn Fusion 360 to the point that I can design everything I need thus far. So not too bad. I guess Disney just had all those star wars models on thingiverse pulled. Bad Mickey. Get them as long as you can.

  4. Links. Links you want to click.

    Flowalistk can be found on YouTube –

    and check out his Patreon –

    Since shooting this episode Disney has started sending out takedown requests including Flowalistik’s models on Thingiverse. They can still be found on MyMiniFactory (for now!) –

    Meshmixer –

    TinkerCAD –

  5. The scuttlefish has too many large and small things to worry about at once, you can’t apply the same percentage to both the rivets and the shell shape underneath without it coming out weird. The fish is a good candidate for manual conversion.

    Splitting all the pieces up (eyes, shell, tentacles and rivets, etc) and doing those separately and combining them after the fact would work a lot better, but doing the whole thing from scratch with the original as a template would be best in this case.

    I’d love to give it a go if you’d like, Sean 🙂

  6. Patching together the two sides would be the part that would need some manual patch work I expect, as the detailed side would have polygons that walk “away” on the Z axis from the Low-Poly side, so walls would need to be added to fills those gaps.

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