Bits to Atoms: Customizing the Codename Colossus!

Using the incredible Codename Colosuss model that we built last month, Sean and Jeremy show you how to add smoke and sound effects to your own garage kits, tapping into the power and control board of this mechanized walker.

Comments (25)

25 thoughts on “Bits to Atoms: Customizing the Codename Colossus!

  1. Fantastic Job you Guy’s . That was the best segment to this build . Recording the voice over was a great Idea . Bravo .

  2. Wow! I was just looking through the old ghost trap videos trying to get some information on how to make smoke, and now here I get all the inormation I need. Great job guys!

  3. This is truly awesome, It would be really cool if there is a way of reading the motor positions and time canon sounds to when the canons would fire…

  4. I think running the T joints into a collection box/chamber would help get more out of the smoke. It would fill it and get puffed out more quickly and dense once it has vaped a few times.

  5. I think that might well hinge on the pump motor to a higher degree. Vapor doesn’t store well, even for shorter periods of time. With greater volume of air, you’d get a more “realistic” “smoke”, but that would require more power, and use more glycerin. To be honest, I think they made the best of what they got. Those E-rolls don’t really put out much of a cloud to begin with.

  6. Would have been nice if you guys wired up the soundboard to play gun sounds as the guns are activated, would not have been hard to do with that board. 🙂

  7. Would have been nice if you guys wired up the soundboard to play gun sounds as the guns are activated, would not have been hard to do with that board. 🙂

    They could also hook up the gun to the smoke generator, so the barrels would smoke after it fires.

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