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Episode 544 – Talking About Alyx – 3/26/20

The release of Half-Life: Alyx is the big story, and we spend plenty of time going over the game and the decisions Valve made to push the limits of VR. (All of our discussion is spoiler-free this week). We also chat about what the maker community is doing to provide its support during the covid19 crisis, and what could happen next. Stick around for an interview with Valve’s Robin Walker and Corey Peters, as well as our spoiler alert review of the latest Picard episode!

Comments (7)

7 thoughts on “Episode 544 – Talking About Alyx – 3/26/20

  1. Thank you for finally posting the link to the show notes. I’m not sure why you don’t use show notes like other podcasts. Compare your show notes in the metadata to the ATP accidental tech podcast show notes.

    Those are all links in the ATP show notes. They also have chapters. if you’re not going to do show notes like everyone else please at least continue to post a link to them buried here on your website (where I’m sure maybe a dozen or so people can at least find them).

  2. Now that Picard is finished I look forward to your guys’ take on the series as a whole. To me the series felt like an interesting 2 hour movie that was given 10 hours to noodle around. It may have been the mix off too many writers and directors but tonally the series seemed swing around and introduced more ideas than needed to tell a story.

  3. What was this comment about “maybe there are some original Rift owners that have their headset in the corner not using it” ??? I’ve got a Rift+Touch (CV1) and I love it. I think it’s still the best overall VR headset. Affordable and PC powered so you can upgrade your graphics card. Rift S has better res but screwed up the audio. Quest put a heavy battery powered processor in the headset and you still have to plug it in to get good video. I think Oculus went in a bad direction, They should have continued with Rift 2, sticking with the cable but making the headset smaller, lighter, more comfortable, with better resolution.

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