Podcast - This Is Only a Test

Epiosde 299 – BUILDing the Apple Watch – 4/30/2015

This week, Will, Norm, and Jeremy discuss Microsoft’s BUILD conference, Windows Holographic and HoloLens, Will’s first impressions of the Apple Watch, the new Macbook, and a whole lot more.

Comments (20)

20 thoughts on “Epiosde 299 – BUILDing the Apple Watch – 4/30/2015

  1. Aargh, couldn’t see the GB live show cause my internet decided to die. Was it recorded?

    *edit*

    Nevermind, Will’s prediction that it would be on their site just came in. I’m going to stop this livechat as it is wildly annoying. Apologies!

  2. woo been waiting all day for this. so great to see will and norm on big live live show live yesterday….

    eposides!!

  3. Forgive the pedantry, but it is Hoy-er, with hoy rhyming with soy. TAG and Heuer were two separate companies for ages that merged 30ish years ago. Heuer was a watch company, and TAG made parts for Formula 1 cars amongst a lot of other things.

  4. Couldn’t resist, had to look up My Idol…. the tech is amazing to me (creates a 3d model from pics of your face)…. but the thing that struck me is it’s the first viral app / program that I have ever heard of that displays only in Chinese language, and is waiting on an English translation. . . but is becoming viral world wide. A cross cultural crossover hit, maybe like Gangham Style was in music.

  5. I was listening to this in my car, on my iPhone. At some point, Will says “Hey Siri” and the podcast was interrupted because my iPhone heard that and started listening for Siri commands 🙂

  6. Hey guys, the main issue with the way Valve implemented paid mods was definitely not DRM as Norm said (That’s an issue with Workshop mods [and Steam] themselves, and a whole different bag of worms, especially when adding stuff like auto-updating of mods, more so with Bethesda Game Studios games due to the way those games’ engines handle save games, mods, and scripts*). No, the main issues at play were very different: Stolen free mods being sold, mods that were formerly free turning into paid products with the free version being updated to have ads for the paid version**, mods that utilized community resources intended to be free becoming paid mods, and modders that wanted to pull their mods due to backlash but being told by Valve that Valve would not remove the mods unless Valve wished to do so.

    Skyrim was just a BAD choice for the initial wave of this paid mod thing for many reasons. It’s a good idea in concept, but they needed to start small and work the kinks out before taking on the behemoth that is Skyrim modding.

    *If you’re curious, due to the way those games are made (especially Skyrim and FallOut 3), it is a Really Bad idea to have mods auto-update. Many mods have a safe cleanup procedure that needs to be followed in order to not brick save games or create orphaned scripts that [in a “brilliant” move now get saved into the save file itself in Skyrim] can cause save bloat and memory issues. I would strongly discourage Workshop mods for Bethesda games in general due to these (and other) issues.

    **Another issue of the auto-update mentioned in the other asterisk.

  7. If you have sleep apnoe the apple watch may be a great substitute for even more expensive tools to track and alarm. The sensor looks like it may work through luminescence and may be able to measure oxygen concentration, although probably not advertised because Apple doesn’t have FDA approval.

  8. I think Will is wrong about the Steam paid mods system. The developer and publishers do make money from free mods, how many people bought games because they were modder friendly? Look at minecraft, the game is okay vanilla, but mods are what kept the money rolling. Look at HL/HL2, thousands of minor mods and even full games came out of the goldsrc and source engine, making those base games a must have even if you absolutely hate halflife. Look at what DayZ did, Arma 2 was a dying game, and in 2 months Dayz brought in 300,000 sales for Arma2. http://www.cinemablend.com/games/DayZ-Helps-Arma-2-Rack-Up-More-Than-300-000-Sales-44161.html

    Mods add infinite value to an otherwise finite game.

    However, I dont agree with Jeremy either. I dont think modders need 100% of the revenue, Valve deserves a cut for their servers and system, and it wouldnt hurt if the developers and publishers got a small chunk too. The breakdown should have been something like 15% Valve, 30% Developer/Publisher, 55% Modder. That is a very fair breakdown, as valve gets operating costs and then some, the developer gets an additional incentive to release modding tools, and the modders (sometimes large teams) get enough money to support themselves and profit, instead of giving away their work hoping for donations and job offers.

  9. The Youtube video skips a couple seconds around 1:20:30. I’ve seen this happen before and it kind of makes me paranoid about watching the video.

  10. I see it entirely the other way around. Bethesda should be down on their knees thanking the good lord that people would want to extend the lifespan of their games by creating mods for them.

    And that’s not even taking into account that Bethesda games are notorious for being buggy as all hell. I generally see their games as bad games which are then turned into good games by their community. To reward Bethesda for that -let alone giving them the lion’s share of of the income generated by these mods- is just ludicrous.

    Even prominent mod makers and the modding Nexus site owners agree that the way Bethesda and Valve handled this issue was downright terrible.

  11. “Find my phone” is on Android Wear ! At least it’s on my Moto360 (connected to my OnePlus One).

    But I read online that it isn’t there for some watch/phone combinations.

  12. Should have had Lloyd Case on the show to talk about build. None of you have any passion left for Microsoft and it’s infuriating. There was amazing new technology shown off there and you talked more about the Apple watch that you all agree is stupid anyway. I just don’t get Tested anymore.

  13. So since Bethesda made the entire investment, allowed the mods, do you think they maybe deserve all the cut, with Valve getting some for their servers and bandwith. You will probably say that’s ridiculous, the modders who do the actual work deserve some money. How about 1% of the cut? I think you’ll agree that’s also ridiculously low.

    In the end it’s just a question of percentages, and people (admittedly angry internet people, not necessarily modders themselves) felt they weren’t getting enough. And what is enough shouldn’t be decided by Bethesda singlehandedly. Even though it’s their game, modding and the workshop rely on normal people, and their opinion is important.

    And don’t forget Bethesda already get 60 dollars (or less now, maybe 20) from every person who makes or buys a mod. Because they bought their game.

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