Adam Savage’s One Day Builds: Blade Runner 2049 Binoculars!

One Day Builds return! Adam’s latest build is a prop replica from one of his favorite films of 2017, Blade Runner 2049! In making Deckard’s binoculars from the movie, Adam starts with a 3D-printed model designed around working optics, and adds plenty of his own customized parts for accuracy!

Comments (25)

25 thoughts on “Adam Savage’s One Day Builds: Blade Runner 2049 Binoculars!

  1. Watching this, really makes me want to make the Jurassic Park Binoculars.

    It is crazy that you can just build an item like this, look this way…such a great one day build to start the new year!

  2. “had a friend run it on the Carbon3D printer”… jealous! That’s a seriously nice-looking print! Alas, as far as I know these printers are not available to mere mortals…

    Is there a service available to the public that will print on Carbon3D, or is this “friends only” and you have to be Adam to get access to it?

    I’ve used Shapeways a lot to get decent-looking SLS prints, but from what I can see in the video, the Carbon3D print looks a lot smoother and not porous. Did it come like this, or was it already sanded/prepped in the video?

  3. As someone who primarily works with 3D printing in my tiny hobby workshop, I can already tell I’ll be watching this video multiple times. I’m finally getting the hang of designing and printing techniques, but it’s the repairing/finishing/priming/painting/weathering which I still need to work on. I don’t have a lot of spare cash to invest in equipment, so little techniques (like Adam’s baking soda suggestion!) are going to be a huge help. I’ve also learned a lot from Sean and Frank over the last few years, but I’m happy to see Adam working with 3D prints now (even if he’s not actually doing the printing himself).

    It’s an exciting time!

    Also going to be studying Jon-A-Tron’s Instructible carefully. It’s giving me some ideas for my own completely unrelated projects 🙂

  4. I’m glad to hear it! Feel free to ping me any time if you need clarification on any of the projects, there are always holes in the documentation.

  5. This is absolutely fantastic.

    For the next video, can we please do something about the hum in the audio? It’s making me go cross-eyed. Ha!

    Projects like this and the Fallout 4 mini nuke series are what brought me around to 3D printing. Hoping to add one to my shop this year!

  6. I realize it would not make an entertaining video for anyone to watch, but if I had the files, I’d have made most of those mods prior to printing instead of milling stuff I didn’t like off and risking the destruction of a darn expensive part. The added benefit being that you can share those corrected files with the rest of the world and keep the ball rolling.

    I haven’t seen the movie so I don’t know what’s supposed to show in the display, but it’d be neat to stick a cheap thermopile and LCD in there to make it vaguely night-vision-y.

  7. I work with resin-based 3D printers as my job (I am a lucky man), and we use rubbing alcohol (by the gallon) to clean off parts.

    Also, I think you used Kydex for the Bear nose and maybe something else on Tested before.

    Thank you for the build and especially the part where you say “I always feel like I have no idea what I’m doing.”

  8. I feel like there is no higher praise for a prop designer than to have Adam recreate it out of shear pleasure/fascination. Truly another awesome build Adam!

  9. Incredible as ever. Please keep the builds coming! Watching Adam make cool things is always the highlight of whatever day they happen on.

  10. I have a bit of criticism.

    This video feels confusing to me. It doesn’t explain the process Adam’s going through. He could just as well read a list of what he’s done to the binoculars with some random shots of the workshop on top of it. And you can’t see the workpiece at all.

    All I can see is: Adam says ‘this thing is wrong, I’m going to fix it’, mill, pan of the workshop, bandsaw, Adam’s face, ‘Okay, I fixed the thing, now to the next’. All while the workpiece is either covered by Adam, out of focus, or not in the shot.

    I’m a bit disappointed because learning the processes is why I love the One Day Builds and it’s really missing here.

  11. you do have a point. i figure that part of it is in the pieces not being very large to begin with (so you’d have to interrupt adam’s build process for interim shots of each object, which has its own set of downsides), and by starting form 3d-printed pieces (so we don’t get a lot of visible assembly process that’d allow our orientation around the workpiece to grow alongside it), and adam’s reference photos probably being in a grey zone re confidentiality.

    i agree with your criticisms (though i’d rather say the process-learning part is reduced, not missing entirely), but i’d not be surprised if there’s no easy solution to them. for this case, at least.

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