Inside Adam Savage’s Cave: Concept Art Reimagining Star Wars!

Adam examines the art of Nilo Rodis-Jamero, the designer and concept artist who worked on the original Star Wars films and helped develop the visual language of that universe. In this new collection up for auction, Nilo reimagines familiar vehicles, creatures, and characters with alternate designs and ideas that he had while working on Empire and Jedi. Adam and Brandon from Prop Store geek out over these pieces and discuss the significance of concept art to the creative process of world building.

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4 thoughts on “Inside Adam Savage’s Cave: Concept Art Reimagining Star Wars!

  1. A “One Day Build” based off of a concept drawing would be out of this world. Seeing how the process of brainstorming missing areas of a sketch could be work-solved while in the process of a build. These are the things that I find useful.

    Seeing the process of how others do this, helps people who are stuck, as well as motivate others to just do something. Think, draw, build, just do something (I need to make a plaque of that saying)

    Thanks

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