Adam Savage’s Maker Tour: Human Engineering Research Laboratories

Adam visits Human Engineering Research Laboratories, a partnership with the University of Pittsburgh and the U.S. Department of Veterans Affairs, where researchers are inventing — and building — the next generation of assisted technology, from interactive kitchens to air-powered wheelchairs to mobile-device-operated robotic arms! (This series and tour is made possible by The Fab Foundation and Chevron.)

Comments (9)

9 thoughts on “Adam Savage’s Maker Tour: Human Engineering Research Laboratories

  1. At the 13:54 mark, Adam is standing in front of an Omax 2626XP waterjet machine. I did all the assembly modeling of that in SolidWorks about 10 years ago.

  2. Univ of Pitt! As someone that witnesses on a regular basis the need for good designs for these types of devices, I found this feature excellent. Keep ’em coming and hope you do follow ups with these various programs next year.

  3. Waterjet machines use ultra-high pressure water (>50KSI/345 MPa) in combination with an abrasive such as garnet to cut thru just about any material. Check out for a really good overview of the process. I work as a mechanical designer for the company that manufactured the machine that Adam was standing in front of in that segment of the video. We use SolidWorks as our primary 3D CAD software and I modeled all the 3D CAD assemblies of that machine when we were designing it.

  4. Thanks for the link! That’s some great machinery, there must be some downside to it though otherwise Adam would have it in his shop.. 🙂 Nice to see your work in the wild!

  5. Videos like this is a big part of why I keep paying for premium.
    I understand it can be hard to get access and that there is a lot of things people dont want to show because of new tech. But I really want more of these kinds of videos.
    And I wouldn’t mind it being evne more in depth.

    I understand this series is a sponsored series. But I hope there is more to come.

  6. Content on these have been great, neat scouting, interesting projects and programs but the production quality leaves something to be desired. Super shaky camera, frequently out of focus or changing focus, frequently really over exposed. I don’t expect the footage to look like a one-day build or a studio shoot with a controlled static environment but I’m assuming the speed of the tours and limited time hurts these. Content is always king of course.

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