We visit Prop Store to get a closer look at the many vintage pop culture toys and colletible ephemera going on auction later this week. From wax sculpts to one of a kind artwork for toy packages, we revisit the toys of our childhood, preserved and professionally graded for collecting and display. Check out the catalog of what will go on auction!
A massive treasure trove of vintage Star Wars and pop culture toys and collectible ephemera are going on auction at the end of this month, and the folks at Prop Store bring a few of the rarities to our studio. We learn about prototype mockups, international figures, and even retail display pieces that would be the prize pieces for toy collectors.
This week, Darrell walks us through his process for 3D modeling Achilles' sword inspired by the prop from the movie Troy. Using photo reference of the prop, Darrell explains how he creates a faithful replica that retains all the characteristics of the original!
It's now 2019, the year in which Blade Runner takes place. And while there are no Nexus 6 replicants running around, here's one thing from the film brought to life. Adam and modelmaker Kayte Sabicer reveal the Blade Runner blimp prop replica they've been working on for months!
Per tradition, Norm shares his favorite coffee table books from the year, including recommendations for art books from pop culture poster artists, behind-the-scenes books from visually striking films, and a book for science fiction typography geeks. Come back tomorrow for our final favorite things video of the year!
This video is sponsored by Universal Pictures and Mortal Engines.
In New Zealand, Adam Savage sat down with Mortal Engines visual effects supervisor (and fellow ILM alum) Ken McGaugh to talk about the challenges of bringing director Christian Rivers' vision to life. Here's an excerpt; watch the full interview below.
Adam Savage: Describe to me the beginning of a project like Mortal Engines. When are you brought in during the process?
Ken McGaugh: Usually I'm brought in during pre-production. When they start planning on building the sets, how they're going to execute the shots, that's where my involvement would come in. It's making those decisions about what should be in camera versus what should be visual effects. There's lots of constraints around that that are out of our control.
Adam Savage: Right.
Ken McGaugh: That includes the size of the stages that they're building the sets in. I mean, obviously, if we had our way, they'd build complete sets and we'd reserve the visual effects to just what was absolutely required to be visual effects. But that's where visual effects really comes in: It is removing those constraints that filmmakers have, allowing them to go beyond the physical constraints they have when shooting.
Adam Savage sits down with director Christian Rivers and producer Peter Jackson to talk about the process of adapting the Mortal Engines book series into the upcoming film. It's a wide-ranging discussion about world building, telling cinematic stories, and the collaborative process of filmmaking at this scale. (This video is sponsored by Universal Pictures and Mortal Engines.)
We continue our dive into the world of classic television props and costumes from Prop Store's upcoming TV Treasures auction with a look into a few hand props and blasters from shows like Star Trek, Buck Rodgers, Planet of the Apes, and V. Some of these have held up very well over the years, and it's awesome to even see some electronics still working!
Several pieces of timeless television history pay a visit to our studio this week as Prop Store gives us a preview of their upcoming TV Treasures auction. Brandon from Prop Store lets us get close up with some props and costumes from the 1966 Batman show, and we learn how these pieces were saved and preserved in the Comisar Collection.
Adam has just returned from New Zealand, where he met with some of the prop makers for the upcoming film Mortal Engines. Using their designs, Adam makes a replica of the character Anna Fang's striking sidearm, showing paint and weathering techniques to make this piece look at home in the movie's striking world!
Adam Savage visits Weta Digital in New Zealand, where the award-winning visual effects company is working on the upcoming film Mortal Engines. In this in-depth conversation with Visual Effects Supervisor Ken McGaugh and Animation Supervisor Dennis Yoo, we learn about the engineering complexities of creating the epic cities seen in the film.
It's finally time to resume work on The Martian spacesuit costume build! In the two years since we last checked in on the project, Frank Ippolito has moved into a new shop and has been chipping away on 3D printing crucial parts to the costume. Adam spends the day at Frank's shop to survey the pieces and start work on the helmet! (Thanks to Frank and his team for keeping this project alive in the midst of their busy shop schedule! Check out more of Thingergy's projects here.)
Could we engineer new life forms for space travel? Ariel is joined by chemical biologist Dr. Jun Axup and Dr. Lynn Rothschild of NASA to discuss the idea of genetic engineering as portrayed in the film Alien: Covenant. How does real-world gene editing technology like CRISPR relate to the ideas portrayed in science fiction?