We go hands-on with a new version of Arizona Sunshine designed for virtual reality arcades. Jeremy chats with Vertigo Games about their approach to accessible location-based VR experiences, including their zombie shooter and an escape room. Plus, we review Space Junkies!
Matt Sengbusch builds unique arcade cabinets using components recovered and restored from classic arcade games. We visit his workshop to learn how he fixes game boards and designs these half-scale arcade cabinets to fit original parts like CRT monitors, coin slots, and full-sized controls. Check out the Small Change Arcade here!
You may have seen this figure in recent toy photography videos, and here’s how it got this way! Bill and Norm take paint brushes and blades to two Mezco 1:12 collective figures to weather their clothes and give them a little more grit and grime. A little bit of distressing can go a long way with these figures!
We’re joined this week by Max Temkin, designer and co-creator of the game Cards Against Humanity for a wide-ranging discussion on the Mars conference, optimism in science fiction, and yes, politics. Plus, Adam’s thoughts on the idea of build videos and how he approaches them differently when filming a build for web vs. for television.
Toy photographer Johnny Wu stops by our studio to demo another of his figure photography techniques. Using a weathered TIE Fighter diorama we previously built, Johnny lights the scene and adds a figure with custom tailored clothing! These 1:12 scale cloaks, capes, and clothes takes our favorite toys to a whole new level of detail.
We’re joined by spacecraft engineer Bobak Ferdowsi and marine scientist Vicky Vásquez to talk about the 2013 film Europa Report! There’s a lot to like about the film, including how it portrays the challenges of a crewed mission to Jupiter’s moon. Is Europa our best bet for finding alien life in our solar system? Let’s discuss! (Due to popular demand, we’re releasing our Offworld show as an audio podcast! Subscribe today to get new episodes and catch up on our show.)
At the Game Developers Conference, we go hands-on with two new Oculus Quest games: Beat Saber and Journey of the Gods! Jeremy shares his impressions of both games and chats with Turtle Rock Studios about their new VR action-adventure game.
We go hands-on with the Rift S, the new desktop VR headset that replaces the Oculus Rift and uses inside-out tracking cameras and a higher-resolution display. Plus, a conversation with Oculus Head of VR Product Nate Mitchell about the design decisions behind the Rift S, Insight tracking, and the new Passthrough+ system.