Every week, Adam takes a question from the Tested Premium Member community in the comments section below or on social media (tagged #AskAdamSavage) and answers here. This week, Adam talks about his own unfinished projects, how he finds the motivation to continue working on them, and what he turns to when he hits a wall in progressing on a build.
The future of Star Wars and Star Trek is our top story this week, and we have lots of thoughts on the rumors of what’s to come from Lucasfilm and CBS. Plus, new SteamVR controllers, AMC’s movie pass competitor, and Instagram’s move into YouTube territory. Don’t worry, we save all the Incredibles 2 spoiler talk for the end of the podcast!
Adam’s an unabashed fan of the Onewheel electric skateboard–he’s owned every model and uses it to get around San Francisco. To learn more about how the Onewheel is designed and built, Adam visits the factory in the Bay Area where they’re built and assembles his own XR board!
Inspired by a Blade Runner blaster stand that came with a kit, Bill Doran walks us through the simple process of designing and laser-cutting an acrylic stand for your hand props. In this case, a lightsaber! We take our quick design to our shop’s Universal Laser Systems laser cutter and piece together a stand in less than 10 minutes.
Plastic model kits often need finishing work to make the models look as good as their source material. This week, Kayte and Norm take on the task of painting a Space Battleship Yamato 2199 snap fit kit, using washes and rust effects to make the spaceship look old and battle-worn. The result is a striking transformation!
We put together a 180-piece laser-cut model kit inspired by the 1980s Honda Motocompo folding scooter. This awesome model was designed and manufactured by Kirk Shinmoto as his first garage kit with his Glowforge laser cutter. Great job, Kirk! Find this kit here.
We’re back from E3 and give some impressions of the new Echo Combat demo we played there, along with an interview with Ready at Dawn about the mechanics of this upcoming game mode. Plus, we put our hands over the Ultrahaptics panel, which uses tiny transducers to simulate the feel of objects in VR.
Every week, Adam takes a question from the Tested Premium Member community in the comments section below or on social media (tagged #AskAdamSavage) and answers here. This week, Adam talks about projects and skills that he finds daunting, and his approach to tackling them, and reveals a project in-progress using one of those skills!