The Concept Sculptures of Simon Lee

Concept sculptor Simone Lee always brings some interesting pieces to Monsterpalooza. This year, he bought several sculpts he uses to teach students how to tackle two different types of characters in an action scene. We chat with Simon about his role as a concept sculptor and how his work helps directors visualize and storytell their films.

PROJECTIONS, Episode 46: Vacation Simulator and Rec Room!

We catch up on our conversations with developers from this year’s Game Developers Conference, including checking in with Owlchemy Labs and their new game Vacation Simulator. Plus, Jeremy geeks out with developer Against Gravity about the design of their Rec Room quests!

Designing Wolverine’s Costume from X-Men 2

Ironhead Studio brings a costume out from their archives–Wolverine’s costume from X2: X-Men United–to show how designer Jose Fernandez gave the X-Men their evolved look in one of the best superhero films of all time. Jose talks to us about his design approach to this costume and shows us aspects not seen on screen. Plus, we check out one of the helmets Ironhead Studio made for Netflix’s Altered Carbon!

Quantum Creations FX’s Fallout Pip-Boy Prop

We meet the prop and costume fabricators of Quantum Creations FX, who have worked on films like Watchmen, Tron: Legacy, and Ghostbusters. One prop that caught our eye is this Pip-Boy piece, realistically stylized for use in a Fallout commercial. Quantum Creations FX’s founder details the making of this prop and original spacesuits showcasing their costume-making talents.

Episode 445 – Steve Wiebe Redeemed – 4/19/18

This week, we hear about Norm’s trip to Monsterpalooza, the downfall of competitive arcade gamer Billy Mitchell, White Castle’s take on Impossible burgers, and a really intriguing Nintendo Switch patent. Plus, hype for the impending Insight Lander launch!