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Gun Game

By Norman Chan

When you buy some games, a percentage of that cash goes to gun manufacturers.

This Eurogamer feature takes an in-depth look at the relationships between video game publishers and gun manufacturers. Through interviews with rifle maker Barrett, anonymous game developers, and young gamers, author Simon Parkin explores the complex licensing connections and motives for putting real-world guns in video games. It's an uneasy topic prone to volatile discussion, but Parkin's piece asks the right questions without jumping to conclusions.