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    PROJECTIONS, Episode 38: Sprint Vector and In Death!

    Jeremy and Norm review two new game releases. The first is Sprint Vector, the VR racing game that's like a mix between cross country skiing and Mario Kart--it's one of the more physically demanding VR games we've played. We also play a community recommendation: In Death, a rougelike we found both thrilling and rewarding.

    PROJECTIONS, Episode 35: TPCast Wireless VR Review

    We review TPCast, the VR headset accessory that untethers the HTC Vive and Oculus Rift from your desktop computer. Jeremy and Norm discuss the setup, latency, and visual quality of the TPCast system, and why the increased freedom of movement can be a big deal for some games. Plus, we review L.A. Noir VR Case Files, the port of the popular Rockstar game that plays even better in virtual reality.

    PROJECTIONS, Episode 34: Doom VFR + Doom 3 BFG VR

    We review Bethesda's Doom VFR, a version of the most recent Doom game built from the ground up with virtual reality controls in mind. From the locomotion mechanics to the combat pace to weapon feel, we discuss what presence brings to Doom, and the state of VR action shooters. Plus, we examine another interpretation of the classic action game in VR, the Doom 3 BFG VR mod.

    PROJECTIONS, Episode 32: The Rig VR and Virtual Boy!

    What's it like for an indie developer making their first VR game? This episode, we meet up with the team at Sunset Division, who just revealed their space-noir adventure VR game The Rig. We chat about their lessons learned making the game so far, and why they're excited about VR for storytelling. Plus, a tribute to Virtual Boy!

    PROJECTIONS, Episode 30: Jedi Challenges AR Review

    Jeremy and Norm review Lenovo and Disney's Star Wars: Jedi Challenges, which is the first mass market consumer AR headset. We discuss its use of the Star Wars license, and what this implementation says about the early days of wearable AR technology. Plus, we share our impressions of the first few hours of the highly anticipated VR game From Other Suns!

    PROJECTIONS, Episode 29: New Games for PlayStation VR

    Sony announced a slate of new games for PlayStation VR this week, and we attend a preview event to go hands-on with a few of them. Some of the games we try make use of the PS Aim controller, like Doom VFR and Bravo Team, and we're particularly impressed by our time with the action shooter Blood and Truth!

    PROJECTIONS, Episode 28: Hardlight VR Haptics Suit!

    We're still in the early days, but haptics are a technology that we really want in virtual reality. We put on Hardlight VR haptics suit for demos in our studio, and chat with the company's founder about the challenges of full-body force feedback. Plus, we go hands-on with the new Killing Floor: Incursion game mode and recommend two new VR games.

    Star Wars Battlefront 2 Messenger Droid Cosplay!

    In partnership with EA's Star Wars Battlefront II, we made a cosplay of the Messenger Droid character for New York Comic Con! Frank and his team took on the challenge of bringing this imposing character to life, simulating its distinct holographic head with beautiful practical effects. The resulting effect was stunning! (This video was sponsored by Electronic Arts.)

    PROJECTIONS, Episode 20: Lone Echo Review and VR Cover

    Jeremy and Norm review what we think is the first killer app for VR: Lone Echo and its multiplayer game Echo Arena. We discuss the narrative and gameplay mechanics that make this game so memorable, and its locomotion could be applied to other game genres. Plus, a review of VR Covers that make the Rift more comfortable to wear.

    PROJECTIONS, Episode 18: Marvel Powers United VR, Oculus Interview

    In this on-location episode, we attend a preview event to get hands-on time with Marvel Powers United VR, co-op brawler that lets you feel like a superhero. We chat with the game's developer and give initial impressions, and then sit down for a longer interview with Oculus' Nate Mitchell about the state of Rift.

    Making The Lich King Armor for Blizzard!

    Frank shows us his amazing Lich King armor that he made for Blizzard's Hearthstone Knights of the Frozen Throne expansion. This project allowed Frank and his team to take cosplay to a new level, combining clay sculpting, large-scale 3d printing, smoke effects, and chroming to make our jaws drop. Just look at that Frostmourne sword!

    Making a Star Wars Battlefront 2 Inferno Squad Helmet!

    Recently, we had the opportunity to make a replica prop helmet from EA's upcoming Star Wars Battlefront 2. Frank walks us through the steps to fabricate and finish it in his shop, based off of in-game reference. The Inferno Squad Commander helmet belongs to Iden Versio, played by actress Janina Gavankar, and we were able to surprise Janina with it at D23!

    PROJECTIONS, Episode 16: Echo Arena Open Beta

    Norm and Jeremy can't stop gushing about Lone Echo's beta for its multiplayer sports game, Echo Arena. Movement around the game's zero-gravity environments feels like a breakthrough for virtual reality, and there's surprising depth in the matches. Plus, Jeremy gives his impressions on Vindicta, a SteamVR shooter he played at E3.

    Microsoft's Project Scorpio is XBox One X

    At last year's E3 Microsoft teased the next chapter of Xbox, code named Project Scorpio. In the months following they continued to release more information, culminating in a deep technical dive two months ago. We finally have a name and face to put to that top of the line hardware. The Xbox One X will launch November 7th worldwide for $500.

    As a reminder, the Xbox One X is packing a custom Polaris based AMD GPU with 40 compute units running at 1172MHz, providing 6 teraflops of performance. The eight core CPU runs at 2.3GHz, there's 12GB of GDDR5 RAM, the memory bandwidth clocks in at 326GB/s to transfer those 4K textures, and it also includes a 1TB hard drive.

    The usual technical specs you see for a game console don't tell the entire story however. Every piece inside the Xbox One X is either custom made or fine tuned in order to achieve Microsoft's claim of native 4K gaming. A new GPU command processor has DirectX 12 built in, and drastically reduces the number of instructions the CPU must send the GPU by orders of magnitude creating a highly efficient system. Microsoft is allowing developers a variety of options for utilizing the One X's hardware. They most recently announced a bump to the available memory for games to 9GB, with only 3GB now reserved for the system. If a developer chooses to only use 8GB, that extra 1GB will be used as an additional level of cache.

    The design of the One X is a bit surprising in a number of ways. It's the smallest Xbox Microsoft has made, even smaller than the One S. That being said it's also very dense weighing 8.4 pounds, only a tenth less than the original Xbox. And for the first time since that original Xbox there are no ventilation holes in sight on top of the machine, giving it a clean look. Air is pulled in from the sides then exhausted out the back, and the cooling system utilizing a vapor chamber to keep temperatures in check. Microsoft's hardware engineers that work on Surface devices probably had a hand in designing this box.

    The Best Gaming Mouse for Most Gamers

    The right mouse can make the difference between a won or lost game where valuable skill points are on the line.

    After spending over 15 hours scouring the internet for gaming mouse reviews and with over a decade of competitive gaming experience, we feel comfortable recommending the Logitech G403 as the best gaming mouse for most people.

    The mouse has the best sensor on the market, solid buttons suited for MOBAs and FPS, a wired and an actually good wireless version, and a size and shape that will fit most hands. At $62 bucks for the wired and $80 for wireless, we feel the mouse is worth the higher-end price.

    Another great mouse that works for a large variety of games is the Razer DeathAdder Elite. The DeathAdder features an iconic ergonomic design, a responsive sensor and buttons also suited for MOBAs and FPS.

    The DeathAdder isn't the pick for a couple of reasons. The mouse is a little too large for the average hands and Razer has had a few build quality issues. Those two things put it just short of a recommendation in comparison to the solid Logitech G403.

    We felt comfortable picking a right handed mouse when factoring that 90% of the population is right-handed. A lot of left-handers use right handed mice anyway.

    No mouse is perfect — there's no such thing as one mouse fits all, so we've written a guide on what to look for and provided some alternatives for different priorities.

    PROJECTIONS, Episode 5: Horror in Virtual Reality

    Jeremy and Norm discuss the effectiveness of horror and tension in virtual reality experiences, and how developers have tapped into VR for both cheap and immersive thrills. Plus, we playtest the narrative horror game Wilson's Heart and share our impressions!