At last year's E3 Microsoft teased the next chapter of Xbox, code named Project Scorpio. In the months following they continued to release more information, culminating in a deep technical dive two months ago. We finally have a name and face to put to that top of the line hardware. The Xbox One X will launch November 7th worldwide for $500.
As a reminder, the Xbox One X is packing a custom Polaris based AMD GPU with 40 compute units running at 1172MHz, providing 6 teraflops of performance. The eight core CPU runs at 2.3GHz, there's 12GB of GDDR5 RAM, the memory bandwidth clocks in at 326GB/s to transfer those 4K textures, and it also includes a 1TB hard drive.
The usual technical specs you see for a game console don't tell the entire story however. Every piece inside the Xbox One X is either custom made or fine tuned in order to achieve Microsoft's claim of native 4K gaming. A new GPU command processor has DirectX 12 built in, and drastically reduces the number of instructions the CPU must send the GPU by orders of magnitude creating a highly efficient system. Microsoft is allowing developers a variety of options for utilizing the One X's hardware. They most recently announced a bump to the available memory for games to 9GB, with only 3GB now reserved for the system. If a developer chooses to only use 8GB, that extra 1GB will be used as an additional level of cache.
The design of the One X is a bit surprising in a number of ways. It's the smallest Xbox Microsoft has made, even smaller than the One S. That being said it's also very dense weighing 8.4 pounds, only a tenth less than the original Xbox. And for the first time since that original Xbox there are no ventilation holes in sight on top of the machine, giving it a clean look. Air is pulled in from the sides then exhausted out the back, and the cooling system utilizing a vapor chamber to keep temperatures in check. Microsoft's hardware engineers that work on Surface devices probably had a hand in designing this box.