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    PROJECTIONS, Episode 50: Varjo Bionic Display and Echo Combat Hands-On!

    We go hands-on with a prototype of the Varjo virtual reality headset with "Bionic display", a hybrid system that combines a high-end display panel with an ultra-high resolution OLED panel for the center of your field of view. It's unlike anything we've seen before, and we chat with Varjo's CEO about how this technology works. Plus, Jeremy plays in the beta for Echo Combat!

    Lenovo Mirage Solo VR Headset Review!

    We test and review the Lenovo Mirage Solo standalone virtual reality headset! What makes this headset unique is its Worldsense inside-out tracking system, which gives you six degrees of free movement while using it. We show how that works, its limitations, and see what 6DOF adds to Google's Daydream VR platform. Plus, we review Beat Saber!

    PROJECTIONS, Episode 47: Oculus Go VR Headset Review!

    We review the new Oculus Go standalone virtual reality headset! Jeremy and Norm go over how this $200 headset compares with current desktop and mobile VR setups, what you can and can't do on it today, and whether VR enthusiasts should care about it.

    PROJECTIONS, Episode 46: Vacation Simulator and Rec Room!

    We catch up on our conversations with developers from this year's Game Developers Conference, including checking in with Owlchemy Labs and their new game Vacation Simulator. Plus, Jeremy geeks out with developer Against Gravity about the design of their Rec Room quests!

    Hands-On with VR OmniDirectional Treadmill!

    We step onto the Infinadeck, the omnidirectional treadmill seen in the movie Ready Player One. This treadmill lets you walk freely in virtual reality, in any direction. We learn about how it works and give our impressions on the state of the technology today. Plus, a preview of the new Oculus Studios game Defector--an action spy thriller from the developers of Wilson's Heart.

    Tested: Insta360 One Camera with Stabilization and Tracking

    We're not convinced that 360-degree video shooting makes sense for people watching content on their phones, but the latest update for the Insta360 One camera has us giving it another chance. Their new stabilization algorithm is impressive, and subject tracking in the app makes this a viable alternative to a mechanical gimbal.

    HTC Vive Pro VR Headset Review!

    We test and review the new HTC Vive Pro virtual reality headset! Two years after the release of the original Vive, HTC has upgraded the display, ergonomics, and camera system of their flagship HMD. We discuss how adding 70% more pixels affects gaming and other VR experiences, and who should get this headset. Plus, a bonus game review as we gush over Wipeout on PSVR!

    Hands-On with HTC Vive Wireless Adapter!

    We test untethered virtual reality with the upcoming HTC Vive wireless adapter. To learn how it works with the demanding visual throughput of desktop VR, we chat with DisplayLink, the makers of the chip inside the wireless adapter. Plus, we go over some more games we saw at this year's GDC from Survios and Stress Level Zero.

    Tested: Skydio R1 Autonomous Drone Review

    We review the Skydio R1 Frontier Edition, the first autonomous drone we've tested that lives up to its promises of hands-free flight! We're so impresssed by the Skydio R1's ability to navigate around obstacles and track fast-moving subjects--its movements were almost otherworldly. Watch it chase us as we try to evade it!

    PROJECTIONS, Episode 42: Oculus Go Hands-On, Budget Cuts Impressions!

    We go in-depth with the Oculus Go $200 standalone virtual reality headset at this year's Game Developers Conference! After playing a few games with it, including the cross-platform Settlers of Catan, we share our impressions and some insights from chatting with Oculus developers. Plus, we get some play time with one of our most anticipated VR games, Budget Cuts!

    PROJECTIONS, Episode 39: High-End Photogrammetry for VR

    Virtual reality environments can be built manually, like video game levels, but they can also be constructed using real-world imagery and scanning. We visit the offices of Cyark, an organization that travels around the world documenting historical sites using advanced scanning equipment, converting some of those scans to explore in VR.

    Hands-On with Skydio R1 Autonomous Drone!

    We go hands-on with the Skydio R1, a camera-equipped drone that not only flies autonomously, but can actually track you and avoid almost any obstacle in its flight path. And from our first test, it actually works--we couldn't get it to crash. Skydio CEO and co-founder Adam Bry walks us through the computer vision technology that makes the R1 work, and we share our impressions from the impressive test flight.

    Show and Tell: Augmented Reality Model of the Moon

    We check out Astroreality's Lunar Pro, a detailed model of the moon that works with a companion app to show some extra details through augmented reality. While the model itself is nicely made and finished, the software experience leaves much to be desired. It's a neat concept that disappoints with its execution.

    PROJECTIONS, Episode 37: HTC Vive Pro Hands-On!

    Our weekly show covering the fast-developing world of virtual and augmented reality technologies is back! To kick off 2018, we visit HTC's San Francisco office to try the HTC Vive Pro headset, a surprise announcement at this year's CES that improves video resolution, audio quality, and ergonomic design. Here's how it compares with the original Vive.

    PROJECTIONS, Episode 36: Best of VR Picks + Visit to Pixar!

    In our final episode of Projections for 2017, we look at the past two years of consumer virtual reality and share our favorite VR games, experiences, and innovations. From VR "classics" that nailed this new medium years ago to breakthrough experiences that changed how we understood presence, here's what new VR owners should try out. Plus, we visit Pixar Animation Studios to chat with the producer of Coco VR about Pixar's foray into virtual reality!

    PROJECTIONS, Episode 35: TPCast Wireless VR Review

    We review TPCast, the VR headset accessory that untethers the HTC Vive and Oculus Rift from your desktop computer. Jeremy and Norm discuss the setup, latency, and visual quality of the TPCast system, and why the increased freedom of movement can be a big deal for some games. Plus, we review L.A. Noir VR Case Files, the port of the popular Rockstar game that plays even better in virtual reality.

    PROJECTIONS, Episode 33: Rift Core 2.0 + Front Defense: Heroes!

    We review Oculus' overhaul of their VR user interface, which was launched this week in beta. To learn more about the development and future of Rift Core 2.0, we visit Oculus' headquarters to chat with project manager Brandon Dillon and Nate Mitchell about this latest version of the Oculus platform. Plus, Jeremy and Norm play the 5v5 shooter Front Defense: Heroes on Vive.

    PROJECTIONS, Episode 32: The Rig VR and Virtual Boy!

    What's it like for an indie developer making their first VR game? This episode, we meet up with the team at Sunset Division, who just revealed their space-noir adventure VR game The Rig. We chat about their lessons learned making the game so far, and why they're excited about VR for storytelling. Plus, a tribute to Virtual Boy!

    Hands-On with HoloPlayer One Display

    The inventors at Looking Glass Factory experiment with different ways we can interact with three-dimensional computer images, and their latest product is able to generate a convincing holographic display. Looking Glass's CEO Shawn Frayne stops by our office to demo the HoloPlayer One and chat with us about his dreams of making holograms.