@HelicopterSpy: that looks really cool. thanks for the tip!
first one is correct
@Whitster: very interesting. what part of the country is this in? were you accustomed to living in a bigger place before--and if so, what surprised you about living in a relatively small place?
@TripMasterMunky: good choices
And read our practical guide to the most common Arduino boards you can buy today: http://www.tested.com/tech/robots/456466-know-your-arduino-guide-most-common-boards/
other impressions that we didn't get to talk about in the video:
as you guys have noted, the 1080p display is smaller than the 720p one currently in the dev kit. nate didn't tell us it was 5", but the smaller screen wasn't something that we could immediately notice when putting on the hd prototypes
the prototype uses the same housing as the dev kit--only the front cover is a different piece of SLS 3d-printed plastic. not sure if this is true, but it felt lighter to me as well than the dev kit.
the prototype uses the same optics as the dev kit (lenses), but this will probably change with later revisions to accommodate the smaller screen. one consequence of using the same lenses is that if i really looked to my left or right peripheral, i could see the left and right ends of the lcd. again, not really noticeable when i was focusing as i normally do in the center.
the 1080p screen is BRIGHTER. colors seem way more vibrant. i don't have to strain to make out details. falling snow particles in the UE4 demo looked amazing. in one demo of a room-sized orrery, the benefits of 1080p could really be seen in the lack of aliasing around the spheres. circles/curves look better!
@loydcase: thanks loyd :) was off-site for a few hours
@soap_monster: AWESOME. emailing myself this list for future reference!
@bane122: just a little bit, though i was too busy focused on spinning myself. i would love to see this run a modern fighter jet flight simulator!
@coonce: yeah it was, but also probably because of the game. i just wanted to stay "upside down"
@StephenWestervelt: you are absolutely correct!
@Artso: agreed, but those are soooo expensive. ideally, this would be on a dolly!
@RockinKemosabe: thanks for the tip! yeah i couldn't control shutter on iphone, but very good to know for the dslr stuff. a little blur goes a long way, i guess.
@kim_a: yep, sorry about that. postponed temporarily due to unforeseen hiccups, but hopefully will resume/start some time next week!
@Skull: please put your pitchfork away for one sec. this was just a teaser video for longer in-depth segments at nasa, including in their food systems laboratory.
@hapgood: unfortunately, not with our current system. look by joey fameli and matt fernandez bylines for original tested videos.
more details cleared up in this faq: http://blogs.adobe.com/photoshopdotcom/2013/05/answering-your-questions-about-photoshop-cc.html
for example, monthly subscribers have to authenticate once a month, and annual subscribers have to authenticate ever 99 days.
also, the "upgrade" pricing only applies if you commit to a full year subscription.
@Outrager: we do too. these are just teaser videos to get the word out about upcoming nasa features. don't worry, we shot 400GB of footage when we were there!