mordeaniischaos/mordeaniischaos's Profile
  • MordeaniisChaos commented on 3D Mapping The Exploratorium with Matterport!

    If the browser stuff is accurate of the level of quality you can get... it seems pretty lackluster. We've seen plenty of LIDAR assisted models that look about the same, just cheaper to create and probably simpler. Curious if they can go far enough to genuinely recreate a space accurately because this looks to be similar to something like google street view/3D map data.

  • qantravon mentioned you in Episode 343 - The Long VR Minute Redux - 3/17/16

    @MordeaniisChaos: I found that there is something specifically from the mailchip domain that was just refusing to load for me when I checked the site at work, causing almost everything to take forever to load (in some cases, apparently literally). Blocking only ads from that domain on adblocker seemed to solve the issue.

    Not sure if it was related to my workplace's connection or something with their filter software.

  • MordeaniisChaos commented on Episode 343 - The Long VR Minute Redux - 3/17/16

    Your ads are causing all sorts of issues for me. Page is slow and laggy (i7, 16GB RAM) and the podcast stops occasionally to catch up. Trying to exit out of certain ads just doesn't work. Yadda yadda.

  • MordeaniisChaos commented on Episode 307 - Profligate Wastrels - 6/25/2015

    Fuck, I am just finishing up Ice and Fire on audible and the audio quality has bothered me the whole time. If I find out that high quality fixes that I'm going to be disappointed. Thanks god someone brought it up. I would have expected it to just always do that on wifi. Argh.

  • MordeaniisChaos commented on Hands-On: Xbox One Elite Wireless Controller

    What I'm hoping for on the pc side of things is complete access to any key I would normally have. Right now I use a PS4 controller on my PC and I love having an extra button (touchpad) for Teamspeak because I am a PTT guy all the way. However, it's not easy to hit and a bit of a pain to set up. If I can just map normal PC inputs to those extra paddles, this will easily be worth the price for me between being wireless (PS4 controllers are still a bit tricky to get wireless and I have yet to get it to work properly) and being able to access things like PTT, or even multiple PTT inputs for ArmA with ACRE while I'm flying. Not to mention a few extra game relevant functions without having to map everything down to the guide button like I had to with a 360 pad.

    @essentia said:

    Magnet mounted attachments seems like very bad idea

    Special d-pad and back pedals looked very flimsy attached on video

    They looked pretty solid, I didn't see any give or wiggle... not sure what you're seeing that seems off about that stuff. There is clearly more than a magnet keeping that stuff in place.

  • DJFARTH mentioned you in Testing Nvidia's GeForce GTX 980 Video Card

    @MordeaniisChaos:Yeah I hold my hands up, My bad.

    My PC was running a GeForce 9600GT so it was a vast improvement from what i had.

  • didibus mentioned you in Original Xbox Designers Critique the PlayStation 4

    @MordeaniisChaos: oh you're right. I'm surprised they showed so much bias. They could have said the bigger Xbox one or something that's not pejorative. I find tested is generally quite good at having a unbiased outlook on things. I'm a bit disappointed.

  • didibus mentioned you in Original Xbox Designers Critique the PlayStation 4

    @MordeaniisChaos: Bulky Black Slab was targeted at the original Xbox, not the Xbox One. This firm did not design the Xbox One, it only designed the original Xbox with the original Xbox controller nicknamed the Duke for how monstrously big it was.

    Personally, I think both new consoles, Xbox One and PS4, look pretty good. I do prefer my consoles small and all inclusive, so I prefer the PS4 for it's smaller size and it's included power supply. Either way, I think they both look classy and for adults, as opposed to a purple GameCube for example, that one was hard to make classy looking in the cabinet. Same with the orignal Xbox, it was hard to not have people wondering if you had a size complex.

  • JamieVRcade mentioned you in VRCade Brings VR Gaming Into a Physical Space

    @MordeaniisChaos said:

    If you were in Seattle, I would invite you to try the system yourself. Yes, the system can line up a model to a real world prop absolutely perfectly. In private testing, we have an M4A1 metal gun in real life that lines up PERFECTLY with an M4A1 model inside the game. You can reach out and touch every part of the gun. The bullet trajectory is all in the game software. The gun scale, position, and orientation in space is absolutely 1:1.

    For testing, we hold the gun in front of us and take off the HMD to ensure that everything is lined up in the game world with the real world. We dial every millimeter in. Mark can relay stories about us doing this for hours. Nothing short of perfection is acceptable. Again, the system is so accurate that people can reach out blindly and grab the handle of the gun with no representation of their hands. Just pure reflex and 3D depth perception.

    @JamieVRcade said:

    @MordeaniisChaos said:

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.

    Actually, the system works exactly as you hope. The weapon is perfectly tracked. The issue you may be referring to is that the shotgun used in real life is a toy and the in game model is not created from that toy. However, even as such, iron sights work perfectly. The system is SO accurate in fact, that we can hand users the gun even though they can't see their hands or representations of their hands in the game; they can reach out and grab it from thin air.

    The other issue may have been that the user you are referring to had moved his head slightly when we told him to hold still, causing his head orientation in the game to be off from his gun orientation. The new headset design will fix this.

    So yes, the system is perfectly accurate. Down to less than 0.2mm.

    It's not the prop that I'm concerned about lining up, it's the in game model. The guy was pointing and shooting basically "from the hip." Getting a good sight picture in real life isn't exactly easy as it is. I want to see someone able to use a to scale model of, for example, an M16 and still get a sight picture consistently. If I see working M16 sights, I'll be impressed. With the long range aperture, I'd be amazed, but that's a whole 'nother question.

    But without working sights (I suppose the advent of optics being so major that the problem isn't really the same anymore as you can get an accurate sight picture with a lot less effort these days), things'd be pretty tricky when you get outside of a very small and controlled little shooting range.

    Don't get me wrong, the video was impressive and this is tech I'm ridiculously excited for. I just want to see it hit ever point before I'm quite sold. Still, miles better than the stuff that students have cooked up with the Hydras.

  • JamieVRcade mentioned you in VRCade Brings VR Gaming Into a Physical Space

    @MordeaniisChaos said:

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.

    Actually, the system works exactly as you hope. The weapon is perfectly tracked. The issue you may be referring to is that the shotgun used in real life is a toy and the in game model is not created from that toy. However, even as such, iron sights work perfectly. The system is SO accurate in fact, that we can hand users the gun even though they can't see their hands or representations of their hands in the game; they can reach out and grab it from thin air.

    The other issue may have been that the user you are referring to had moved his head slightly when we told him to hold still, causing his head orientation in the game to be off from his gun orientation. The new headset design will fix this.

    So yes, the system is perfectly accurate. Down to less than 0.2mm.

  • deanishere mentioned you in Microsoft's "Cortana" Personal Assistant App Has a Lot to Live Up To

    @MordeaniisChaos: "Walk ten feet to the fridge".

    This kinda feels like the plot to "Her".

  • Daggity mentioned you in Episode 183 - Ode to Ballmer - 9/5/2013

    @MordeaniisChaos: You put it so much better than I could have, thanks for making that comment.

    I don't comment on Tested at all normally, but this whole situation has frustrated me whenever I've seen it come up.

  • stenchlord mentioned you in Show and Tell: More Kirk Than Sulu

    @MordeaniisChaos: Same could be said about a store bought Star Trek uniform that wasn't modified or even taken to a tailor to be fitted properly. Cosplay doesn't always have to be about getting a perfect costume, as long as the cosplayer really likes the character and has some fun.

    The idea that a cosplayer needs to have the most intricate, elaborate and accurate costumes is crap.

    Choose a character you think would look like fun to walk around as or someone/thing you really love and screw all the people who would judge you. If a cosplayer had to worry about their costumes being to the standard of the "pro" cosplayers then places like DragonCon would be much less crowded than it already is.

  • will mentioned you in Episode 183 - Ode to Ballmer - 9/5/2013

    @MordeaniisChaos: I just skimmed your response because I didn't want to read 2200 words on Sunday night. My problem isn't with the initial joke, but with how they responded to criticism. Selling merch about a joke that made people that uncomfortable is questionable. Encouraging users to come to a con wearing that shirt is wrong when their rules explicitly prohibit harassment.

    As I said earlier, I hadn't read Mike's response, which was posted just as we started recording. The reports we'd read up until that point seem to have misrepresented Mike's intent, if not actual events on the panel Monday. If what Mike said is correct, it seems like this whole thing was blown way out of proportion, which is why I'm glad I said that I hadn't formed an opinion yet, but if we're going to talk about PAX, we need to acknowledge this.

    I also didn't fully explain the comedian comment--a comedian on a stage responding to a heckler is a very different situation than a person a site like theirs responding to criticism on their site (which is huge), Twitter, and the like. The expected level of response is different based on the different venues.

  • AceTKen mentioned you in Episode 183 - Ode to Ballmer - 9/5/2013

    @MordeaniisChaos: Awesome. Read your whole rant and agree a hundred percent.

  • shiftplusone mentioned you in Episode 182 - The Ragecast - 8/22/2013

    as far as "good vita only games," Gravity Rush is fantastic with a kind of unfortunately rushed ending. Persona 4 golden is an "enhanced port" but it has enough extra content to justify it as its own thing imo. the Killzone mercenaries beta is very promising, game looks and plays great. Soul Sacrifice is great

    The "issue" with the vita is that most of it's games are buy once and you can play them on ps3/ps4. its an added value for people in the sony ecosystem but it's harmful for selling the vita as its own platform. Portable Rogue legacy is maybe the absolute best way I can think of to play that game though. Hotline miami1 and 2, the new binding of isaac, n++ etc are great upcoming titles to get on a vita but not great reasons to buy a vita, unless you really want them portable.(which is a legitimate reason)

    @MordeaniisChaos: for me its res0gun, hohokum, killzone(the new one is unrelated to the rest and looks great) a console version of dont starve and more indie games in that vein (outlast, blacklight, warframe)

    While on Xbox one its forza and thats it. Dead Rising is maybe the one franchise that i'm most disappointed in since its inception and after that there isn't much.

  • Maverick Ninefingers mentioned you in How NASA Plans to Capture Nearby Asteriods

    @MordeaniisChaos: As I recall, the Russian meteor was too small to be tracked before it hit atmo, which is why it caught everyone by surprise. Maybe being able to capture and direct meteors has military applications. Just think, US Gov. being able to sling meteors of destruction at their enemies (i.e. everyone who doesn't do what they tell them to do) and be able to deny any involvement.

    If I had to guess, NASA wants to spend billions of dollars that the US Government doesn't have so that they can keep their jobs.

    To be fair, that's what all government agencies want to do, and NASA wastes fewer dollars than most.

  • will mentioned you in Episode 180 - Explain Doctor Who - 8/8/2013

    @MordeaniisChaos: Skyrim is a wonderful game and I love it, but I know Gary pretty well, and I'm reasonably sure that it isn't his cup of tea. I could be wrong.

  • WesleyFenlon mentioned you in In Search of Scanlines: The Best CRT Monitor for Retro Gaming

    @MordeaniisChaos: I don't understand how you could perceive the hardware these guys use as middle ground. Some of them DO use "super clean" modern screens, but the reason you need an image processor is that the built-in processing on LCDs and Plasmas make a mess of 240p inputs, so it doesn't come out clean at all, especially in motion.

  • Chavtheworld mentioned you in Terrifying Weapons That Attack The Senses

    @MordeaniisChaos: Why not? It says on the picture they can even recreate human speech that sounds like it comes from inside your head. That sounds like an awesome way to consume podcasts - minus the microwave radiation.

  • Artso mentioned you in Tested In-Depth: Windows 8.1 "Blue" Preview

    @MordeaniisChaos: Again, I feel like you're talking to someone else. I actually kind of like Windows 8, but it doesn't add much for me. I didn't say it was bad, I said it was bad design. I'm not talking about laptops, I'm talking about desktop computers. Windows 8 does have some nice features but I still think it's weird that there are two parts to the OS. You say they designed it for two different use cases, then why not go for it and have Metro only be for touch devices? My only point is that I wish the two parts were mixed better, interacted better. I do think there is a middle ground that's great for touch devices and laptops, but also desktop computers. Meanwhile, you're going on and on about stuff that has got nothing to do with what I wrote. Notifications are awesome though!