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  • MordeaniisChaos commented on Tested In-Depth: Mac OS X 10.10 Yosemite

    The transparency on the OS UI looks fucking terrible to me. Makes the whole thing look cheap and weird.

  • MordeaniisChaos commented on Google Announces Nexus 6 Phone, Nexus 9 Tablet

    Bleh. I was super excited seeing the headline for this as I am on the cusp of replacing my old Nexus 5, but 6 inch? Bleh. The screen/form factor of the Nexus 5 was perfect! And it didn't need to be any higher resolution. If this was just the same screen/size with a better battery, better performance, and shipping with Android L that'd be worth picking up for me especially if they either offered a 64GB option or allowed for memory expansion. This just seems to be worse to the same in every way. I have to wonder if the battery life will be any different because of that battery, thanks to the size and resolution of the screen. And the battery on the 5 wasn't great already.

    Let phablets be phablets. Don't make that your flagship, holy shit.

  • MordeaniisChaos commented on Show and Tell: Astro A38 Bluetooth Headset

    I will never understand how these guys get away with their prices. You can get entry level audiophile cans for that price, christ.

  • MordeaniisChaos commented on Episode 274 - Windows X - 10/2/2014

    No offense Jeremy, but there's a reason YOU don't know anyone buying PCs. PCs sell better than the other options, even now. This comes from someone involved in a retail location that sells Macs and PCs. At least 2/3s of the laptops I see going out the door are Windows systems. And even high end PCs are going to windows more often than you'd think. Macs are still WAY more expensive than PCs, and people know they aren't really getting what they are paying for. Macs aren't stealing a ton of business from what I've been seeing, it's Chromebooks that are eating into Windows, and that's almost always sub $300 PCs. And it's RARE. We see a lot of people interested in the price, and then veering off as soon as you tell them what they are actually buying.

    Windows is the way people go. It's just too expensive to buy a Mac unless you're already a Mac user.

  • MordeaniisChaos commented on The Best Android Smartphone for Your Network (September 2014)

    I'm thinking of getting a Moto X soon, but I'm curious if anyone knows if the ATT logo on a leather back would be removable easily? Or on any of the wood backs, for that matter. One thing that I've always appreciated is how easy it is to remove logos from phones, but I imagine with more organic surfaces that's much harder.

  • MordeaniisChaos commented on Testing Nvidia's GeForce GTX 980 Video Card

    @DJFARTH: At the end of the day you basically just gave up a little extra money and maybe slightly better shadows and textures in some cases. Not like the card you got is suddenly shit, it's still excellent.

  • MordeaniisChaos commented on Testing Nvidia's GeForce GTX 980 Video Card

    I'm eager to get into the swing of work and start getting finances stabilized from my summer off, because as soon as I get into the swing of things I'm getting a couple of 980s to upgrade my single 680, so I can push a ROG Swift (1440p, 144hz with Gsync!) or 3. Super excited for this generation!

    @MarioBoza said:

    I want to buy the GTX 980 but I am not sure if my current processor would be bottlenecking the GPU and holding it back.

    I have a i5-3570k and currently have a EVGA GTX 680 4gig OC. If my processor is an issue then I will hold off untill I can buy both at the same time.

    Also has there been any mention yet on when the 980 6gig models would be coming out?

    You're fine.

    Extra memory options are probably a ways out, sadly that stuff has been taking it's sweet time to come out for a while. I really wish they'd just fuckin put that out there.

    @ebeatty: Run rings? Not at all. They aren't more powerful, just more specialized. And they are so much more expensive pretty much entirely because of the market they sell to: companies that need what they are selling and can afford to pay a huge premium.

    When it comes to that stuff, they are usually fairly close in theoretical gaming performance in most ways to their consumer equivalents. And usually it leans towards consumer stuff for consumer performance. Quadro's are usually slower (but not SLOW exactly).

    In your specific example, the K5000 vs the 780, I think the 780 will come out fairly far ahead of the K5000 for gaming performance. All of the relevant spends are higher for the 780.

    @DJFARTH: To be fair, we all could have told you to wait. Always research roadmaps and stuff before you buy into fairly old generations, especially if you're buying the latest and greatest. That's pretty much on you sadly.

  • MordeaniisChaos commented on My 10 Virtual Reality Takeaways from Oculus Connect

    @jojonl said:

    First thing:

    Having worked in the music industry I don't get why sound should be that hard!?

    Sound engineers have tons of software that can build up entire virtual orchestras, having full control of where every single musician is positioned. Even having the ability to listen in realtime how the sound changes as they move the virtual musician or virtual microphone. Even the reverb can be generated by building up your own spaces or loading in 3d models of rooms and halls. And these things were already possible 5 years ago.

    Second thing:

    It's funny and shaming to read the negative comments about the Oculus and VR. It all boils down to the basic principal: it's new, I don't know it, so it must be bad and I don't like it. It being only for the rich... That's how people slow down progress.

    Third:

    Great article @norm. Wasn't interested in GearVR but you make a valid point with the movie watching. It would be great to have this thing during long commutes or maybe at home when every one is sleeping.

    It's specifically setting it to work with stereo headphones and simulating the ears. Reverb isn't that hard. But modeling things like occlusions and delay and even how sound moves through the ear is a bit more challenging. Also? Mastering music is ENTIRELY different from creating a system that can place a sound in 3D space as it dynamically moves, etc. Doing that dynamically in real time with hundreds of sounds as well as reverb, object occlusion, etc is pretty challenging. To get decent 3D audio we'd need really good reverb sim, and at least conetracing style occlusion similar to the GI that nVidia showed off on Maxwell (that way something on the other side of a wall or object wouldn't sound the same as it would with a clear LOS to you.

  • MordeaniisChaos commented on iPhone 6 Plus Impressions and Most Common Questions Answered

    Just throwing blank space when you "squish" things down is really bad looking. Why not just bring notifications down or something automatically?

  • MordeaniisChaos commented on Amazon Announces Kindle Voyage, Updates to Kindle Family

    @mcd78 said:

    @edvarim: I agree a large ereader is needed. Lot of the books don't format for the small screen, especially the text books for school that Amazon keeps pushing, and cookbooks. I also want to get an ereader for my parents but the screen is wayy to small since they will need to increase the font size. Since you can turn the font size up on a regular book this would be an excellent selling point to an older crowd. Otherwise, there is no value in switching from paper for a lot of folks. There is a huge opportunity here for Amazon that they are missing. I am hoping they are just refining the tech and are planning on it. Maybe when color eink is ready.

    Agreed. The size they have now is great for traveling, but not much else. I'd prefer a bigger screen as an option. If there was an up to date, larger Kindle I'd own one by now but it just isn't that appealing to me at the current size.

    I also feel like I've been pretty spoiled by my Nexus 5, as the "e-ink" looked pretty gnarly on the last Kindle iteration compared to the super high density screens I've become accustomed to. Where as the Nexus's screen rarely looked like a screen because the pixels were hard to spot, the Kindle's still looked like a screen to me because of how lacking the density of the display was. Even with the advantages of the e-ink screen.

  • MordeaniisChaos commented on Quadcopter Fun Flight Fridays #1

    Love the video, definitely want to see more. I am also insanely jealous, that looks like buttloads of fun.

  • MordeaniisChaos commented on Quadcopter Fun Flight Fridays #1

    Love the video, definitely want to see more. I am also insanely jealous, that looks like buttloads of fun.

  • MordeaniisChaos commented on A Landmark Episode of This Is Only a Test - 3/27/2014

    Sorry guys, but saying that the Titan Z is for gaming is a bit silly. Especially with the fact that every time they mention the popularity of the card, they mention science uses, not gaming. Titans are certainly sold for gaming, but they are very popular for research, and for workstations that need real-time capabilities for a pipeline that benefits from interactivity.

  • MordeaniisChaos commented on Original Xbox Designers Critique the PlayStation 4

    @didibus said:

    @MordeaniisChaos: oh you're right. I'm surprised they showed so much bias. They could have said the bigger Xbox one or something that's not pejorative. I find tested is generally quite good at having a unbiased outlook on things. I'm a bit disappointed.

    My experience is that the main dudes and fellas like Loyd are great at being unbiased at least in articles (podcast is different but also fair game IMO).

    I've never hidden my distaste for this particular writer's tendency to make statements like that in articles. Just comes off as childish, but I guess that's what a vaguely freelance/young writer gets you.

  • MordeaniisChaos commented on Original Xbox Designers Critique the PlayStation 4

    @didibus:

    bulky slab that is Microsoft's Xbox One.

    So it's a typo?

    And I think the PS4 would look acceptable on it's own on a stand or something, but with other cubic devices it sticks out like a sore thumb, and the angles are a little too hip and cool for me to really say they look "adult."

  • MordeaniisChaos commented on Original Xbox Designers Critique the PlayStation 4

    Bulky black slab? Huh, I wonder who has a particular leaning. I think the Xbone looks a little better actually. I dont' mind that it looks bigger and more solid, and at least the back of the thing isn't completely fucked by "engineering" that was actually all design. And it looks less like it's trying to look "cool" and more like something that would look good in a living room of adults. The PS4 looks cool, but with other devices the first thought people will have in a house with one in the entertainment center is "One of these is not like the others." The Xbox One on the other hand looks like it fits right in with the rest of my entertainment system components (which are big boxes with sharp edges and simple glossy fronts). There's something to be said for not trying to be the raddest looking thing in the cabinet and just looking reasonable and classy.

    I'm also really not a fan of the texture on the non-glossy part of the PS4. I think a satin/matte finish would have looked nicer and helped tie things together a bit better. The contrast and sort of cheap look of the grainy surface is a bit off-putting.

  • MordeaniisChaos commented on Episode 193 - But Wait... - 11/14/2013

    @Curufinwe said:

    After hearing them totally downplay the difference in resolution between 720p and 108p I'm done with Tested for good. There's a minimum level of competence I expect out of the people who work for a tech site, and they fell well below that.

    No one who hooks their PC up to a 40+ inch TV does so just to play in 720p which they could have done with a much cheaper console. Almost all PS4 games being in native 1080p is a big step forward because displaying a game at a panel's native resolution is always much preferable to relying on a scaler to stretch out 720p or less worth of pixels to fit on a 1080p screen.

    It's all preference man. I think that it's easier to ignore 720p on the couch because either your TV is big enough that either way aliasing is an issue or you're far away enough that the difference isn't HUGE. 720p isn't the end of the world. And keep in mind, if you think the last generation was ever 720p, you have a totally skewed idea of what 720 is. Because that was more like 540p.

  • MordeaniisChaos commented on VRCade Brings VR Gaming Into a Physical Space

    That's pretty impressive stuff. Have you folks done any work for/with the military? From what I know of their sims, they have some systems that do chunks of what you guys are doing, but in separate products. I imagine this'd be incredibly useful for everything from EOD techs to Corpsman to just good ol' Riflemen. Especially combined with some of the physical training tools they have like false wounds and all that.

    And if nothing else, there are few better ways to get funding than from the military for projects like these. Then again, it tends to tie things up with government use (ie VBS which is basically impossible to acquire as a civilian), which probably isn't what you all want. But maybe the private tactical community might be a good place to reach out for business if you haven't already. I'm sure there are a lot of people who'd jump at that kind of tech for teaching self defense and firearm use in a safer, more dynamic way.

    I'm sure you've already thought of all of this but I can't help but want this sort of tech to find success so it's brought to the masses that much faster.

    So the project is out of the Seattle area? I actually live about 10 minutes outside of the city proper. Always cool to find out awesome tech/gaming stuff coming out of Washington :) Just noticed I skipped over the "in seattle" part of the frickin article trying to get at the video.

    @JamieVRcade said:

    @MordeaniisChaos said:

    If you were in Seattle, I would invite you to try the system yourself. Yes, the system can line up a model to a real world prop absolutely perfectly. In private testing, we have an M4A1 metal gun in real life that lines up PERFECTLY with an M4A1 model inside the game. You can reach out and touch every part of the gun. The bullet trajectory is all in the game software. The gun scale, position, and orientation in space is absolutely 1:1.

    For testing, we hold the gun in front of us and take off the HMD to ensure that everything is lined up in the game world with the real world. We dial every millimeter in. Mark can relay stories about us doing this for hours. Nothing short of perfection is acceptable. Again, the system is so accurate that people can reach out blindly and grab the handle of the gun with no representation of their hands. Just pure reflex and 3D depth perception.

    @JamieVRcade said:

    @MordeaniisChaos said:

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.

    Actually, the system works exactly as you hope. The weapon is perfectly tracked. The issue you may be referring to is that the shotgun used in real life is a toy and the in game model is not created from that toy. However, even as such, iron sights work perfectly. The system is SO accurate in fact, that we can hand users the gun even though they can't see their hands or representations of their hands in the game; they can reach out and grab it from thin air.

    The other issue may have been that the user you are referring to had moved his head slightly when we told him to hold still, causing his head orientation in the game to be off from his gun orientation. The new headset design will fix this.

    So yes, the system is perfectly accurate. Down to less than 0.2mm.

    It's not the prop that I'm concerned about lining up, it's the in game model. The guy was pointing and shooting basically "from the hip." Getting a good sight picture in real life isn't exactly easy as it is. I want to see someone able to use a to scale model of, for example, an M16 and still get a sight picture consistently. If I see working M16 sights, I'll be impressed. With the long range aperture, I'd be amazed, but that's a whole 'nother question.

    But without working sights (I suppose the advent of optics being so major that the problem isn't really the same anymore as you can get an accurate sight picture with a lot less effort these days), things'd be pretty tricky when you get outside of a very small and controlled little shooting range.

    Don't get me wrong, the video was impressive and this is tech I'm ridiculously excited for. I just want to see it hit ever point before I'm quite sold. Still, miles better than the stuff that students have cooked up with the Hydras.

  • MordeaniisChaos commented on VRCade Brings VR Gaming Into a Physical Space

    @JamieVRcade said:

    @MordeaniisChaos said:

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.

    Actually, the system works exactly as you hope. The weapon is perfectly tracked. The issue you may be referring to is that the shotgun used in real life is a toy and the in game model is not created from that toy. However, even as such, iron sights work perfectly. The system is SO accurate in fact, that we can hand users the gun even though they can't see their hands or representations of their hands in the game; they can reach out and grab it from thin air.

    The other issue may have been that the user you are referring to had moved his head slightly when we told him to hold still, causing his head orientation in the game to be off from his gun orientation. The new headset design will fix this.

    So yes, the system is perfectly accurate. Down to less than 0.2mm.

    It's not the prop that I'm concerned about lining up, it's the in game model. The guy was pointing and shooting basically "from the hip." Getting a good sight picture in real life isn't exactly easy as it is. I want to see someone able to use a to scale model of, for example, an M16 and still get a sight picture consistently. If I see working M16 sights, I'll be impressed. With the long range aperture, I'd be amazed, but that's a whole 'nother question.

    But without working sights (I suppose the advent of optics being so major that the problem isn't really the same anymore as you can get an accurate sight picture with a lot less effort these days), things'd be pretty tricky when you get outside of a very small and controlled little shooting range.

    Don't get me wrong, the video was impressive and this is tech I'm ridiculously excited for. I just want to see it hit ever point before I'm quite sold. Still, miles better than the stuff that students have cooked up with the Hydras.

  • MordeaniisChaos commented on VRCade Brings VR Gaming Into a Physical Space

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.