Quantcast
mordeaniischaos/mordeaniischaos's Profile
  • DJFARTH mentioned you in Testing Nvidia's GeForce GTX 980 Video Card

    @MordeaniisChaos:Yeah I hold my hands up, My bad.

    My PC was running a GeForce 9600GT so it was a vast improvement from what i had.

  • didibus mentioned you in Original Xbox Designers Critique the PlayStation 4

    @MordeaniisChaos: oh you're right. I'm surprised they showed so much bias. They could have said the bigger Xbox one or something that's not pejorative. I find tested is generally quite good at having a unbiased outlook on things. I'm a bit disappointed.

  • didibus mentioned you in Original Xbox Designers Critique the PlayStation 4

    @MordeaniisChaos: Bulky Black Slab was targeted at the original Xbox, not the Xbox One. This firm did not design the Xbox One, it only designed the original Xbox with the original Xbox controller nicknamed the Duke for how monstrously big it was.

    Personally, I think both new consoles, Xbox One and PS4, look pretty good. I do prefer my consoles small and all inclusive, so I prefer the PS4 for it's smaller size and it's included power supply. Either way, I think they both look classy and for adults, as opposed to a purple GameCube for example, that one was hard to make classy looking in the cabinet. Same with the orignal Xbox, it was hard to not have people wondering if you had a size complex.

  • JamieVRcade mentioned you in VRCade Brings VR Gaming Into a Physical Space

    @MordeaniisChaos said:

    If you were in Seattle, I would invite you to try the system yourself. Yes, the system can line up a model to a real world prop absolutely perfectly. In private testing, we have an M4A1 metal gun in real life that lines up PERFECTLY with an M4A1 model inside the game. You can reach out and touch every part of the gun. The bullet trajectory is all in the game software. The gun scale, position, and orientation in space is absolutely 1:1.

    For testing, we hold the gun in front of us and take off the HMD to ensure that everything is lined up in the game world with the real world. We dial every millimeter in. Mark can relay stories about us doing this for hours. Nothing short of perfection is acceptable. Again, the system is so accurate that people can reach out blindly and grab the handle of the gun with no representation of their hands. Just pure reflex and 3D depth perception.

    @JamieVRcade said:

    @MordeaniisChaos said:

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.

    Actually, the system works exactly as you hope. The weapon is perfectly tracked. The issue you may be referring to is that the shotgun used in real life is a toy and the in game model is not created from that toy. However, even as such, iron sights work perfectly. The system is SO accurate in fact, that we can hand users the gun even though they can't see their hands or representations of their hands in the game; they can reach out and grab it from thin air.

    The other issue may have been that the user you are referring to had moved his head slightly when we told him to hold still, causing his head orientation in the game to be off from his gun orientation. The new headset design will fix this.

    So yes, the system is perfectly accurate. Down to less than 0.2mm.

    It's not the prop that I'm concerned about lining up, it's the in game model. The guy was pointing and shooting basically "from the hip." Getting a good sight picture in real life isn't exactly easy as it is. I want to see someone able to use a to scale model of, for example, an M16 and still get a sight picture consistently. If I see working M16 sights, I'll be impressed. With the long range aperture, I'd be amazed, but that's a whole 'nother question.

    But without working sights (I suppose the advent of optics being so major that the problem isn't really the same anymore as you can get an accurate sight picture with a lot less effort these days), things'd be pretty tricky when you get outside of a very small and controlled little shooting range.

    Don't get me wrong, the video was impressive and this is tech I'm ridiculously excited for. I just want to see it hit ever point before I'm quite sold. Still, miles better than the stuff that students have cooked up with the Hydras.

  • JamieVRcade mentioned you in VRCade Brings VR Gaming Into a Physical Space

    @MordeaniisChaos said:

    They really, really need to figure out how to PERFECTLY track the weapon though for the gameplay stuff to really appeal to me too much. Notice how he's got a decent sight picture on the real gun but not on the virtual gun from his in game perspective. With this sort of experience, you'd want to see iron sights working right and all that. At that point, I could see this being really really awesome.

    Actually, the system works exactly as you hope. The weapon is perfectly tracked. The issue you may be referring to is that the shotgun used in real life is a toy and the in game model is not created from that toy. However, even as such, iron sights work perfectly. The system is SO accurate in fact, that we can hand users the gun even though they can't see their hands or representations of their hands in the game; they can reach out and grab it from thin air.

    The other issue may have been that the user you are referring to had moved his head slightly when we told him to hold still, causing his head orientation in the game to be off from his gun orientation. The new headset design will fix this.

    So yes, the system is perfectly accurate. Down to less than 0.2mm.

  • deanishere mentioned you in Microsoft's "Cortana" Personal Assistant App Has a Lot to Live Up To

    @MordeaniisChaos: "Walk ten feet to the fridge".

    This kinda feels like the plot to "Her".

  • Daggity mentioned you in Episode 183 - Ode to Ballmer - 9/5/2013

    @MordeaniisChaos: You put it so much better than I could have, thanks for making that comment.

    I don't comment on Tested at all normally, but this whole situation has frustrated me whenever I've seen it come up.

  • stenchlord mentioned you in Show and Tell: More Kirk Than Sulu

    @MordeaniisChaos: Same could be said about a store bought Star Trek uniform that wasn't modified or even taken to a tailor to be fitted properly. Cosplay doesn't always have to be about getting a perfect costume, as long as the cosplayer really likes the character and has some fun.

    The idea that a cosplayer needs to have the most intricate, elaborate and accurate costumes is crap.

    Choose a character you think would look like fun to walk around as or someone/thing you really love and screw all the people who would judge you. If a cosplayer had to worry about their costumes being to the standard of the "pro" cosplayers then places like DragonCon would be much less crowded than it already is.

  • will mentioned you in Episode 183 - Ode to Ballmer - 9/5/2013

    @MordeaniisChaos: I just skimmed your response because I didn't want to read 2200 words on Sunday night. My problem isn't with the initial joke, but with how they responded to criticism. Selling merch about a joke that made people that uncomfortable is questionable. Encouraging users to come to a con wearing that shirt is wrong when their rules explicitly prohibit harassment.

    As I said earlier, I hadn't read Mike's response, which was posted just as we started recording. The reports we'd read up until that point seem to have misrepresented Mike's intent, if not actual events on the panel Monday. If what Mike said is correct, it seems like this whole thing was blown way out of proportion, which is why I'm glad I said that I hadn't formed an opinion yet, but if we're going to talk about PAX, we need to acknowledge this.

    I also didn't fully explain the comedian comment--a comedian on a stage responding to a heckler is a very different situation than a person a site like theirs responding to criticism on their site (which is huge), Twitter, and the like. The expected level of response is different based on the different venues.

  • AceTKen mentioned you in Episode 183 - Ode to Ballmer - 9/5/2013

    @MordeaniisChaos: Awesome. Read your whole rant and agree a hundred percent.

  • shiftplusone mentioned you in Episode 182 - The Ragecast - 8/22/2013

    as far as "good vita only games," Gravity Rush is fantastic with a kind of unfortunately rushed ending. Persona 4 golden is an "enhanced port" but it has enough extra content to justify it as its own thing imo. the Killzone mercenaries beta is very promising, game looks and plays great. Soul Sacrifice is great

    The "issue" with the vita is that most of it's games are buy once and you can play them on ps3/ps4. its an added value for people in the sony ecosystem but it's harmful for selling the vita as its own platform. Portable Rogue legacy is maybe the absolute best way I can think of to play that game though. Hotline miami1 and 2, the new binding of isaac, n++ etc are great upcoming titles to get on a vita but not great reasons to buy a vita, unless you really want them portable.(which is a legitimate reason)

    @MordeaniisChaos: for me its res0gun, hohokum, killzone(the new one is unrelated to the rest and looks great) a console version of dont starve and more indie games in that vein (outlast, blacklight, warframe)

    While on Xbox one its forza and thats it. Dead Rising is maybe the one franchise that i'm most disappointed in since its inception and after that there isn't much.

  • Maverick Ninefingers mentioned you in How NASA Plans to Capture Nearby Asteriods

    @MordeaniisChaos: As I recall, the Russian meteor was too small to be tracked before it hit atmo, which is why it caught everyone by surprise. Maybe being able to capture and direct meteors has military applications. Just think, US Gov. being able to sling meteors of destruction at their enemies (i.e. everyone who doesn't do what they tell them to do) and be able to deny any involvement.

    If I had to guess, NASA wants to spend billions of dollars that the US Government doesn't have so that they can keep their jobs.

    To be fair, that's what all government agencies want to do, and NASA wastes fewer dollars than most.

  • will mentioned you in Episode 180 - Explain Doctor Who - 8/8/2013

    @MordeaniisChaos: Skyrim is a wonderful game and I love it, but I know Gary pretty well, and I'm reasonably sure that it isn't his cup of tea. I could be wrong.

  • WesleyFenlon mentioned you in In Search of Scanlines: The Best CRT Monitor for Retro Gaming

    @MordeaniisChaos: I don't understand how you could perceive the hardware these guys use as middle ground. Some of them DO use "super clean" modern screens, but the reason you need an image processor is that the built-in processing on LCDs and Plasmas make a mess of 240p inputs, so it doesn't come out clean at all, especially in motion.

  • Chavtheworld mentioned you in Terrifying Weapons That Attack The Senses

    @MordeaniisChaos: Why not? It says on the picture they can even recreate human speech that sounds like it comes from inside your head. That sounds like an awesome way to consume podcasts - minus the microwave radiation.

  • Artso mentioned you in Tested In-Depth: Windows 8.1 "Blue" Preview

    @MordeaniisChaos: Again, I feel like you're talking to someone else. I actually kind of like Windows 8, but it doesn't add much for me. I didn't say it was bad, I said it was bad design. I'm not talking about laptops, I'm talking about desktop computers. Windows 8 does have some nice features but I still think it's weird that there are two parts to the OS. You say they designed it for two different use cases, then why not go for it and have Metro only be for touch devices? My only point is that I wish the two parts were mixed better, interacted better. I do think there is a middle ground that's great for touch devices and laptops, but also desktop computers. Meanwhile, you're going on and on about stuff that has got nothing to do with what I wrote. Notifications are awesome though!

  • Artso mentioned you in Tested In-Depth: Windows 8.1 "Blue" Preview

    @MordeaniisChaos: Because I actually want them to make a great OS? I payed for Windows 8 knowing that I would probably just use it like Windows 7 but I wanted it to be more. I like some parts of Metro, the way you can snap programs together etc. I would use it more if the Metro apps were faster, is that a invalid complaint? You are arguing for the exact reasons why they should have split Windows 8 Metro and Desktop up into two different OS:s for different devices. It feels really weird to have parts of an OS that you never use, hidden away. That's bad design.

  • rcath mentioned you in Tested In-Depth: Windows 8.1 "Blue" Preview

    @MordeaniisChaos said:

    @Artso said:

    Yeah, you can definitely tell that Norm and Will don't really use Windows 8. Naming groups a new thing in 8.1? No.

    I use Windows 8 in desktop mode all the time and it's fine. It is really sad and dumb that the "real" Windows 8 stuff doesn't give me any value, apps are slow to load, etc. I would use it if the apps were better and faster, it does make sense on a touch device... right now it does nothing for me on my desktop computer.

    Why does it disappoint you? The Metro stuff isn't some fancy new feature set. It's just letting touch users get at things in a touch friendly way. Use the notifications from it, and the rest is stuff you already do on the desktop side just fine. I doubt you lose anything from not getting much out of the Metro stuff, and the other improvements to the OS are pretty damn nice.

    Never understood why people hated the Metro stuff so much. Or why the fuck Will keeps trying to make it work with a mouse. It won't, because it's not designed for mouse. It's designed for touch. It's also designed to be completely optional.

    We have dual screen, and higher, users with just a mouse and keyboard. Windows 8.X is a non starter for business.

  • Winsord mentioned you in Episode 174 - Cola is a Nut - 6/27/2013

    @MordeaniisChaos said:

    @Soulstar said:

    Someone really needs to tell them that you don't need to check in on Steam every two weeks.

    Everyone seems to have a different time frame for that. As far as I know there is no official declaration of ANY such time limit and I do not know a single person who's ever hit such a limit.

    The copy of Steam I have on my laptop has been in offline mode for almost two years and it's not forced me to go online again. I have to wonder if there is any sort of time limit depending on what version you have installed when you go offline, or if it's just people who try to play a game they never activated and then think that they can't play anything without signing in.

  • HKZ mentioned you in How Google Plans to Cut YouTube Video Loading Delays

    @MordeaniisChaos said:

    I actually hate the current system. I have excellent internet, and there's no way to tell youtube to ALWAYS force the highest quality to play, and even when I click on 1080p, it takes 2 minutes to get there half of the time because it just decides to stop at 720p. I'd rather they make switching quality or detecting quality work properly, or just let me say "Any youtube video on this computer will be played at the absolute highest quality available." I don't really notice the lag for videos to start, especially considering I generally watch channels with ads.

    This is really my main issue. I have a 35 megabit connection, I should never have to set what resolution I want to watch videos in.

    @MordeaniisChaos said:

    Vimeo has plenty of issues as well, and is not designed to do what Youtube does.

    I guess I should have been more specific. When I watch a video on Vimeo, it defaults to HD. Youtube should do this as well.

    @MordeaniisChaos said:

    and people who put content on Youtube often rely on the money they make on monetizing (ie, putting ads on the videos) their channel to make a living.

    They do monetize their content from ad money, but there are a whole lot out there that are sponsored by a company to sell their products, or mention them in their channels. A lot of the video game uploaders do this, so ad content isn't their main source of money.

    @MordeaniisChaos said:

    Smarter Every Day, which is a fantastic channel no matter who you are, and if you have kids it's a great way to get them more interested in math and science. Not to mention the fact that it's genuinely compelling and entertaining content. And the money he raises from Youtube? It's going to his kids' college fund.

    I love that channel, but the money he makes doesn't go to his kids' college fund, he says right at the bottom that he spends that money on making more Youtube content. You can paypal him some money if you want to, but his income from Youtube doesn't go to his kids. Either way, it's a great channel.

    @MordeaniisChaos said:

    Whenever someone complains about ads, I see it exactly the same as people whining about used games. People deserve to be supported for the entertainment they provide you. Even more so when they do something like the SED channel which is promoting math and science and making them more easily digestible to a younger audience.

    You call it whining, other people call it not being screwed. I don't disagree ads can be a good thing, but I'm not sitting through a 3:30 video of Jay-Z talking about his new record with a tiny Samsung logo at the bottom to watch a 480p video that has been on Youtube for at least 5 years. Jay-Z nor Samsung brought me that content, Google did and they make a shit ton of money off of searches to begin with. Most of the content that I watch isn't plastered with ads, and even if they do have ads over them they aren't original content 99% of the time. You're applying an unrelated gripe about people with a differing opinion to Youtube videos that don't make people a dime. You do know that you have to agree and sign a contract with Youtube to make money off your videos, right? If you don't sign anything, you don't get anything. The people that make money off of Youtube are not common when you look at the vast amount of content that's on Youtube, and that has absolutely nothing to do with the prices or who makes what off of used games. That's a totally unrelated topic.

    @MordeaniisChaos said:

    Just because it has ads and you want everything to be served to you on a fuckin' silver platter doesn't mean it's a bad service.

    I didn't say I think everything should be served to me or anyone else "on a fucking silver platter". Please, leave your unfounded opinions about how people view ads on Youtube out of this. The fact is, those ads don't make people money that don't sign a contract with Google. I'm not watching a video that's potentially three times as long as the video that I want to watch, and that won't make that uploader a dime. I see absolutely nothing wrong with this, if you do that's fine but please stop putting everyone you disagree with into a "freeloading whiner" category because you have a differing opinion on something. I support channels I like with views and I watch ads that are tolerable and not about a Buick I'm never going to buy, and that I don't want to watch for 3 minutes. I don't watch every ad because "it's the morally right thing to do" I watch ads because I want to support those Youtubers. If it's some dude getting a softball to the junk, I'm not watching any ads that play before that simply because that uploader won't see a dime.

    @MordeaniisChaos said:

    It's constantly evolving and changing and improving and such progress rarely results in the most stable system.

    Constantly evolving and changing is why it sucks. The UI has consistently gotten worse over the years Google has owned it, and performance has tanked. I have an extremely fast connection and almost every video loads at 480p and buffers every 30 seconds or so. It used to not do that. They need to pick a UI and a system and leave it the hell alone. Screwing with it is why it sucks. This is Google we are talking about. They have the hardware, the knowhow, and the bandwidth to fix this yet all they've done is made it worse.

    @MordeaniisChaos said:

    At the end of the day, all you need to do is set the quality manually and scrub the video real quick and you instantly get the exact quality you want.

    Not in the iOS app. It plays at the highest setting, freezes 10 seconds into the video and then drops to 240p. All. The. Damn. Time. It's infuriating that ALL ads play at 1080p, don't buffer, and load a 3:30 ad (the Jay-Z one for instance) in about 25 seconds. Why? Why does an ad longer than the video I want to play load perfectly in 1080p with no buffering and lightning quick? Looks like they value that ad money far more than they value the customer experience. And I am a customer. They're showing me ads, I expect a better experience. If I consistently don't get a good experience, and I don't, then I'm not watching ads. It's as simple as that. Why should I uphold my end of the deal to watch the ad when they deliver a consistently shitty experince on iOS? The iOS app is complete and utter garbage. It's slow, it crashes, and you can't scrub a video and get a higher resolution. The only way to do that is to hope the video reloads in HD, and guess what happens before you get to that point? Another ad plays. I don't share your opinion on ads, but I'm definitely not watching them if that's the experience I get. I'm doing all the things I "should" by watching that ad, but I'm getting nothing for it. Having the app grind to a halt and switch to 240p is just bullshit no matter how you look at it. What's the point of having an app on a device with a 2048x1536 screen if you're going to always display 240p videos when they should be in 1080p?

    @MordeaniisChaos said:

    As for the app situation, how is the Vimeo app? I've never had a reason to go to Vimeo terribly often and would never need an app, even if I wasn't using a WP7 device where I assure you such a thing does not exist :p So I have no idea how it stacks up.

    It's nothing revolutionary, but it doesn't crash and burn like the Youtube app. It would be nice if it were more fleshed out, but at this point I'm completely happy with the damn thing working.