lufferov/lufferov's Profile
  • Lufferov commented on How To Build a $1000 Virtual Reality Gaming PC

    Really love Loyd and missed him on Tested, but he's really starting to look old in this video. What happened man :-) I'm guessing I probably look just as old to other people... man that's depressing.

  • 0BZEN mentioned you in Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @Lufferov: Yeah, nice ninja

  • Lufferov commented on Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @0BZEN: Plus what tax? I already factored in VAT to get the £493 figure... Did you not read my whole comment?

  • 0BZEN mentioned you in Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @Lufferov: Plus tax.

  • gekitsu mentioned you in Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @Lufferov: no prob, got you. doesn't change that their conversion from USD to GBP results in a smaller number, while their conversion from USD to EUR results in a higher number. the dollar still is the weakest of the three currencies.

  • Lufferov commented on Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    I missed out the part where I converted their $599 into £411 using today's exchange rates.

  • gekitsu mentioned you in Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @Lufferov: i guess my reference for profit margins is somewhat influenced by video game consoles – usually sold at a loss to drive adoption. given, that's not entirely fair since the oculus still is 'just' a peripheral, not as strictly an entire ecosystem as a console. but, on the other hand, i still see VR as something that needs to be sold to the general public, and reach a critical margin of dissemination as early as possible. i mean, it's not as if VR had no history of failure to battle on its way to being established. a small group of tech nerds proclaiming this time the magic one that will finally succeed isn't going to make it so. thus palmer's early insistence on an affordable price point. thats the one big hope i saw in facebook acquiring oculus: a small developer could well not be able to make the prices i figure are needed to establish VR as a platform, for all kinds of unforeseeable reasons. backing by such a financial heavyweight made that much more likely to succeed. if you are less sceptical on VR's success as a platform, i can see how that'd be less upsetting.

    anyhow, the thing that pisses me off most *is* the insincerity of handling the expectations. that i don't trust them on the VAT thing is me being my grumpy self. ;) (and more than enough experience with german customs officials, and the nonexistent level of interfacing there is with international sellers)

    well, and there also is a difference in converting weak-dollar 600 to strong-pound 500 and converting weak-dollar 600 to somewhat-stronger-euro 700.

    as for the vive: they'll be expensive as fuck, and i won't give a damn because i'm neither in the market for their product nor in any kind of valve/steam market at all. ;)

    re psvr: do you expect it to be significantly cheaper than a new console? you *are* more optimistic than i am!

  • Lufferov commented on Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    £411 plus 20% VAT is £493... that brings it close enough to the £499 they charge allowing for some fluctuations in the exchange rate.

    I just don't buy the fact that they are somehow trying to "rip off Europe".

    I don't understand why you think Facebook should subsidise your Oculus Rift either, they are a business! They have already subsidised THREE YEARS of development costs and are shipping the units with no profit margin. That's already a pretty huge deal!

    You do make some valid comments in your first point regarding them raising expectations, but you have other options for an entry level VR experience, there's the Samsung Gear VR, or OSVR. You will also be able to get the Playstation VR this year, and although we have no pricing information, it's going to be far more accessible. Just don't expect it to be as good as an Oculus Rift!

    As Palmer Luckey said, they could have shipped the DK2 as a retail unit, that would have hit all their original goals. But, it wasn't good enough!

    All I can say is, don't throw all your toys out of the pram just yet, you need to save some for when the HTC Vive price is announced :-)

  • Lufferov commented on Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @gekitsu: To address the issue of cost, I'm in the UK and I pre-ordered mine. Here's my take on the breakdown: $599 converts to £499 according to Oculus, so...

  • Lufferov commented on Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    c

  • gekitsu mentioned you in Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    @Lufferov: i can only speak for myself, but the things i'm mostly pissed about are

    1) that palmer was so explicit about the price range he required the product to be in from the beginning, always mentioning a 200–400 USD range, and once even explicitly mentioning that a price point of 600 USD defeats the whole point of the undertaking. to never denounce that plan well beforehand, and just be like 'oh well, same ballpark, but a bit more expensive' and then trot out something that is in excess of twice the price, is at best clumsy, and at worst an asshole move. if you factor in that most people will have to get a computer upgrade alongside the rift, the current price point is prohibitive. if, then, the narrative is shifted to 'well, tech always starts expensive and targetted at the upper margin', then trash the whole idea of affordable, high quality VR that palmer endorsed, and raked in goodwill and tech community darling points for. then let's brand the darn thing as a 1-percenters' toy and not the coddled philanthrope visionary's gift to humanity that everyone gets their panties in a bunch over.

    2) the price point for europeans. even with the weak euro we currently have, the more usual 1:1 conversion we get is untenable. to mark the product up at a 150 USD premium, from 600 USD to 700 EUR, can't be blamed on palmer's clumsy wording and comparison of pre/post tax prices alone. firstly, i'll believe i won't have to pay 19% german VAT on it when i see it. i give them zero credibility on that part. and we still get in the area of 40 EUR shipping on top of it, so none of the extra money is expended on that either. in the end, i can't see this as anything else but a 150 USD premium for teh lulz. secondly, his argument that this is supposedly inevitable is horse manure. they're backed by fucking facebook, they could be giving these away at 5 bucks apiece and not notice a dent in the fiscals. at least, maybe be a bit professional about what market you were speaking to and how you treat them. set up dealers in europe. oculus can't magically play the small entrepreneur card whenever it's convenient for them and expect to get away with it. heck, even if they said 'we can send them to europe at this price now for those who can't wait, but we'll set up a proper european dealership later, so stay tuned', it would have been less outrageous.

    in short: action grossly missed what it was promised to be. people tend to get pissed about things like that.

  • Lufferov commented on Interview: Palmer Luckey on Oculus Rift's Launch Price and Hardware

    I miss the "after thoughts" section that Will and Norm used to do giving us their opinion on each headset without the marketing spiel from the developers. It was good to hear from them what they actually thought about the hardware, they always seemed quite honest and frank about their experiences. I'd love to hear from Norm for example on what he thought of the Oculus CV1 compared to the DK2 etc... how much of an improvment does he see?

    Also essentia... what do you people have a problem with? Is it just because you can't afford it? Go look at the lower spec and lower priced OSVR! The Oculus headset is being priced AT COST... and don't forget the fact that Oculus have a partnership with MS, the terms of this probably include them supplying the controllers to Oculus for nothing, or heavily discounted. So you aren't paying $50-$60 for an Xbox One controller, it's probably $5-$10 at most. They sell for $50-$60 at retail, you can't compare them! If anything, you got a REALLY CHEAP Xbox One controller, if you don't want it, sell it... you'll make money on the deal!

  • Lufferov commented on Tested in 2015: Joey's Favorite Things

    Yup, Joey makes an excellent presenter. He's very confident and comfortable in front of the lens, good work Joey!

    However, now we know why there hasn't been much Premium video content for the last couple of months! Joey has been slackling off and playing Rocket League... BUSTED! :-)

  • Lufferov commented on Show and Tell: Our Audio Recording Gear

    Personally I'd never record audio direct to the camera, use a seperate recording device for audio and sync it in post. Then stick a reasonable rifle mic on the camera and use that to capture sound as a backup for situations such as the one you had where Norm's mic failed.

  • Kerber mentioned you in How Baseball on TV is Mixed in Real-Time (iPhone 6S 4K Video Test)

    @Lufferov: Fantastic. Thanks for the link.
    We've just bought a video switch for school and it's been really hard to explain to the kids how the director communicates to the crew while the people on-screen are still doing their jobs. This is great.

    Further from this @RichardNixon is on the right track. It's amazing how may kids (and teachers) just don't understand the jobs available behind the scenes.

    to derail this: The drama department for highschools in VIC AUS has just updated its curriculum to separate out the different roles in stage production (eg. prop making, costumes, effects, etc...), however some teachers are so traditional and refuse to update their lesson plans meaning each kid is still required to act.
    I enjoyed live stage work but never wanted to be an actor, however to pass still needed to do performances and monologues (which I failed). I hate to know that kids are still being turned away from amazing jobs and opportunities because the teachers are pushing their own agenda. I never knew people got paid to design posters, I was told in school that my love for drawing wouldn't get me anywhere, to see this in my workplace in 2015 sucks.
    I guess what I'm trying to say is, you be that guy RichardNixon.

  • Lufferov commented on How Baseball on TV is Mixed in Real-Time (iPhone 6S 4K Video Test)

    For those who enjoyed the baseball broadcast. You should watch this behind the scene video of the BBC Formula 1 live broadcast. You can hear all the producers talkback in the presenters ear, selecting shots and making changes on the fly. The presenter has to deliver his lines to the camera and listen to what he's being told and get the timing spot on. Amazing stuff, really shows how professional they are and how difficult it must be to do the job! http://www.youtube.com/watch?v=BheV32Xe_W8

  • Lufferov commented on Tested In-Depth: Google OnHub Router

    It's a router with no switch functionality, needs internet access for configuration and costs $200.... Are you F*&%ING kidding me Google? Everything I can wire to my network I do, so I only have phones and tablets on wifi. You can get WAYYY more advanced and more capable routers than this for half the price, so why would anyone buy this?

  • Lufferov commented on Tested Builds: Studio Scale Millennium Falcon, Part 4

    Here's a top tip when using Super Glue... wear latex gloves! If you stick your fingers together, just rip the gloves off and put on a new pair!

  • Lufferov commented on DARPA Robotics Challenge: Team IHMC's Atlas Robot

    Yes you're right, it is my opinion... that's what the comments section is for. Viewers thoughts and opinions, but thanks for stating the obvious! ;-)

  • kim_a mentioned you in DARPA Robotics Challenge: Team IHMC's Atlas Robot

    @Lufferov: FWIW, I have no experience with robotics, but found the interview very interesting, so while a shot of the robot getting out of the vehicle or something would have been a nice end-shot, I found this video to be pretty compelling content. I was also fairly impressed with Norm's questions here, considering that this level of robotics isn't his area of expertise.

  • Lufferov commented on DARPA Robotics Challenge: Team IHMC's Atlas Robot

    Hi guys,

    This is the first time I've been really disappointed with a Tested video. I was expecting to see some footage from the DARPA Robotics Challenge, but what I got was an 8 minute interview that would put even the most troubled insomniac to sleep!

    I don't like to complain, but I wanted to let you guys know when you've made a dud. Hopefully you do have some footage of the contest to share with us because robots are cool! But if you have any more interviews like this, they need spicing up a bit, maybe intersperse them with some footage of the actual robot in action.

    The video had such a promising title and failed to deliver in every aspect :-(