@Tashi: A very recent version of Bukkit added a feature concerning command handling that would allow us to use the vanilla /tp commandcommand with command blocks should we ever switch back to Bukkit. We would only have to change them once.
@zmaster: There shouldn't be a reason we can't.. Like I said, I don't remember what the original motivation was for that decision.
In general, you just have to keep in mind that when you go back to vanilla from Bukkit that you have to copy part of the directory tree around because Bukkit changes the directory structure a bit. In particular, it moves the directories that contain the files for the Nether and the End. Also, I think we're using /tppos in all of the teleporter command blocks, which comes from the Essentials plugin so we would have to change all of the command blocks.
@evil_gordita I'm on board. After the update to Bukkit we'll be going back to the server map right? As long as we eventually go back I'm cool with Vanilla for a while.
At this point, I'm not sure even sure we will even see another Bukkit update. I haven't been following it, does anyone else know what's going on with that thing? I might consider Sponge if it matures enough.
To be clear, the point if starting with a fresh map wasn't for the new stuff. Besides, I would hope that everyone would know how to find the new stuff in an old map by now. Though I can't remember the exact reason I decided on resetting the map if we were to switch to Vanilla.
Fine, I'll attempt to switch the server while keeping the old map if we do switch. It will require some modifications to switch; reorganizing the file layout on the server to make the Nether and The End work again and all of the teleporters will need to be adjusted for the vanilla /tp command.
I'd prefer to keep Survival mode and the Creative map will simply just be unavailable.
Okay guys, it's time to make a decision. Do we stay on the current version of Bukkit or upgrade to the most recent version of Vanilla? Upgrading to Vanilla will mean starting on a fresh new map. I can upload an archive of the current map for anyone who might want to download it. I'm going to experiment with going without a whitelist and see how it goes.
Speak up now because I want to make a decision by month's end, preferably sooner.
@Rallier: You know Rallier, you're still a mod on the server. I can give you access to the Google Doc at any time.
@ShadowKnight508: Please use testedminecraft.club
The OP should have already been updated but perhaps there's a paragraph that was missed.
@evil_gordita: @Rallier: Don't we still have both? I made sure to have a rail going to every (major) city.
I hardly ever go to the Nether much these days so I don't even know what we have there. Sure, we have rail going to places such as Cormina and etc. but to my knowledge none of it is the dual rail lines with stations at every city the way the old Trans-World Railway was.
@Rallier: Sure. I seem to recall that eventually we had both. I just wanted an excuse to build my dumb tunnel and maybe have people use it.
For example, as I understand it, chests can now be locked using a lock data tag (whatever that means)?
I need to re-read the wiki entry, but as far as I know it's an adventure mode feature. You set the value of the tag to a name and if you have an item with that name (as named by an anvil or set manually using a command) in your inventory then the chest will open.
Also, if we want to keep the main map survival, but still get around easily, I suggest we setup command blocks at popular areas to change gamemode to spectator(and one block to change back); that way people can fly from area to area and change back to survival when they get there.
Spectator mode is where you can see through the eyes of mobs or other players and as such will remain restricted to ops.
The teleporters didn't use any Bukkit specific features though they did have to use the Bukkit spelling of the teleport command. We will continue to use teleporters. Also, I'd like to revive the trans-world railway as seen in @Rallier's YouTube video. Maybe it could be built in my dumb-ass tunnel.
Off Topic: evil, what do you think about adding music to the Tested.com Minecraft Texture Pack? It's an option, and from the sounds of it we should be able to find something we all enjoy. We could even make the music submission an event; maybe a contest?: submit your music for a chance to win something in-game.
Music, hmm. Will have to think on that. I have been considering using a clip that everyone has heard in the videos and podcast before but I was kinda hoping to surprise everyone with that ;) . I guess I'll just tease everyone with that and see if you can guess what it is.
Yeah, I only just heard about this particular bombshell last weekend and was just now reading about some of the fallout. Even if they can overcome the legal dispute quickly, the sudden loss in manpower will hurt the project.
I will be watching what happens, but there is a very good chance that we will just have to endure with a fully vanilla server until the official API becomes available. If that happens, we are going to go ahead and start a new map with the option to return to the old one when the API surfaces (or if the Bukkit situation changes, whichever comes first). I don't want to have to go to a white-list so I guess we're going to have to get creative (ahem).
@Tashi: When Bukkit releases a reasonably stable version of course. Or I could set up vanilla with a temporary map.
I've been around since the beginning and was always curious to see what people who haven't been around that long thought of all the old stuff from before Adam and Jamie's involvement.
@General Desire: I think everything should still exist on the site, though I haven't looked at any of it in a long time. It should basicly be everything prior to 2012. I realize searching it out may be difficult. If you're interested in the office culture at the time you can probably find the intern videos on Giant Bomb's YouTube channel by searching Kessler's Kam or Lemon's Lens.
@Scooopex: Hey, if you're okay with someone else taking over the reigns! I just think we should find something else to call the "Tested" texture pack.
While you have free access to Vanilla Minecraft on these servers, they've effectively monetized they're main advertised perk; which I find unfair.
Right. This is one of the main sticking points for Mojang, hence the EULA clarifications that had resulted in controversy. Something that Notch (I think) had pointed out was that this had come about because someone had asked Mojang support if this was okay and he also pointed out that maybe if you wanted to do something not allowed (legally), then maybe don't draw attention to it. (cough nudge nudge wink wink).
That said, I would personally like to make a Donation, toward hosting costs. How can I do that?
It's not going to hurt for me to link it at least. Donations for server hosting go here. As long as I continue to host the server with Nuclear Fallout, this link will always be active. All donations are collected directly by Nuclear Fallout.
or for things that don't have gameplay ramifications (purely cosmetic items basicly).
Actually, I'm not completely sure on this. I'd need to go back and reread the posts I had read. Pretty sure you can't sell in-game items for real currency at the very least.
@WolfOfOne: They didn't ban server monetization outright, only in certain situations were people can receive gameplay changing perks. They allow you to charge for full access as long as it's applied evenly across the board or for things that don't have gameplay ramifications (purely cosmetic items basicly). And of course they allow for donations.
Currently, we aren't handling donations; this is all out of my pocket. Accepting donations is super easy though. NFO has a form that I can link to that as long as you make a payment there, the amount you donate is applied directly to the hosting bill.
@TommyB: Hey, you've been taken care of!
@Tashi: It's hard for me because I can't guarantee I'll be around, but I'm certainly not opposed to the idea.
Edit: Oh, um, doublepost. Oops.