@JacenToth: i can understand that sentiment, knowing that this is new stuff that you can't get at easily must be sort of a bummer. Yeah absolutely, i'll fill up a chest full of the stuff near spawn, once i have the time, should be later tonight or tomorrow.
@Bratcher_Lev: yeah that's pretty much how i feel, it's just kind of sad, speaking for both sites, i don't think either has been able to reach the level of great content they once were at, but maybe that's just rose colored glasses.
@coopdegra The only new stuff I miss is the ability to get mosscovered and chiseled stone blocks. But as I hope I've made clear, to me it's nothing more than a minor annoyance. The Tested server is still the only place I currently go to play Minecraft.
I was also thinking about asking if those blocks could be added to a couple of booths at the marketplace.
@Bratcher_Lev So it was you! I gave up after around 45 minutes, mostly because I was fully aware of the fact that for every minute spent going north was another minute spent going back south.
@JacenToth That was probably my favorite project I ever did on the server. It was a really basic idea that I just went super crazy on. If I remember correctly it is 30,000 blocks long. I've tried rewalking it a few times but I always give up after a half hour or so.
@coopdegra I think you are just as right about that too. After the dissolution of whiskey media I had a hard time relating to tested. I'm glad for Norm and Will in that they seem to be doing very well, but I still miss the "Big Family"-ness of whiskey media. Mythbusters is a big enough name that they should be able to ride on for a long time and it was a smart decision, but by the very nature of that structure Norm and Will will always be "the other guys". I mean it even says "JAMIE & ADAM TESTED" . I was very happy to see Will on that recent Unprofessional Friday, but he seemed very reserved, at least in comparison to Whiskey Media Will. The corporate climate that they are in (Bermanbraun/Whalerock) does not seem to be such as to encourage something like Drunken PengWill. And that makes me sad.
And this is why we can't have nice things.
@coopdegra: So far the differences i see are purely ascetic. I don't really find it is a big issue from the older version, It's still fun.
@Bratcher_Lev: i think it's also has to do with losing our tie to giant bomb and really any sort of connection to video games. not to mention how dead and spam filled the forums constantly.I'd say even the changes that minecraft has implemented just haven't been good, they add kind of nothing and are very focused to the "new" player base of kids who just want like PvP shit.
@JacenToth: we're stuck on 1.7 just because the things we need from our current software just aren't available to the new versions, and again, i haven't really been following the updates, but nothing meaningful seems to have come out of them anyway.
@coopdegra: I ended up creating both of the posts above by posting simple messages and then editing in all the content. Apparently, notifications don't trigger when you add an at mention in an edit.
@dolarmak: I prefer the multiple profile approach because it makes switching between versions trivial. For instance, I have one profile for 1.7.10 only, a separate profile that tracks the most recent stable release, and a third profile that tracks all the snapshots.
Regarding fences, which recipe are you using? In 1.8, they switched it up to use four wood planks, but since we are still on 1.7 on the server, it is the original recipe using six sticks.
@zmaster: Man Z those are goddamn beautiful @evil_gordita: That's weird, i usually get an email if i get replied to, Tested by fuckin up.
@Lokiparts: nah you're good, both you guys are set
@Lokiparts: i'll get you guys set up, as long as you've filled out the form
Apologies for being absent from the server, school has kept me busy and minecraft just hasn't been doing it for me, i'll try to hop on over my easter break, but we will see.
Arg, I hate it when I lose my keyboard dongle...
@coopdegra I'll be on for a bit this evening; plan to treat myself to some ST:TNG and Minecraft. :)
@coopdegra: Oh wait, Spigot. I had confused it with Sponge. Sponge is the new kid on the block following the aftermath of thethe But kkit debacle.
@coopdegra: Pretty much, yeah. The website is very Web 3.0.
@JeffreyGee: The consensus seems to be that keeping the current map would mean that the current group of irregulars would be most likely to stick around as opposed to starting over. I'm inclined to agree.
@coopdegra: yeah those came directly from the devs
Running With Scissors dropped 100 keys on us the second night and said it was just to watch us suffer because it was still the same stream thinking we'd manage to get rid of all the keys in one sitting.
@coopdegra: lol scratch all of that they made the doc public now https://drive.google.com/file/d/0B_tTyqf1SRvVTUFFLWJhNTljYWE3LTE2NmEtNDVjOC1iZmJkLWY4YjJmYjNhNmJkOA/view
@coopdegra I can respect that, my enthusiasm for the game is only such that I can play now and then; I probably won't commit to a rebuild.
I'm glad the consensus is to keep the existing map. I like the idea of moving Spawn Point to an un-generated area - with a command block /tp for the old Spawn point.
There is a fair number of command blocks that will need to be changed to /tp. Would they all simply be switched to /tp though, or could you just add a new block next to the old one with /tp... that way when Bukkit finally gets updated you don't need to do it all over again. Or - and keep in mind it's been a long time since I've setup a command block - are you able to start the function with /tppos, and add an Else condition with /tp, that way when the server returns an error for /tppos it just defaults to /tp. I'm probably vastly overestimated the syntax options for command blocks, hah.
I agree @zmaster, as long as my house doesn't burn down, and we have a basic way to navigate the map, Vanilla is doable. That said, I'll say what's probably crossed everyone's mind, having no /Back is going to be a pain; no way around that hey?
@coopdegra that's totally fair, I agree. I did think to myself that the Store can be rebuilt, the sheep farm can be rebuilt(heck, that's part of the fun of Minecraft). In fact, making brand new main structures and areas presents the opportunity to approach it all in a new way. We can explore large areas, plan out routes, position important structures efficiently, maybe establish a consistent naming system.
@coopdegra, your thoughts are intriguing: maybe a fresh map would encourage more playing.
I'd like add a suggestion that might make the decision a little easier: we could do a little of both options. Create a new map, and insert one or more areas from the old map into it. Making .schematic files is easy as pie, and I don't know about anyone else but I think Spawn Point is important because of the Server Store, Sheep Farm, and the Block Heads; and I know Z's been working on the stadium there, and there are other builds that serve as entertaining attractions, like the Tested Office and M5. You could even avoid covering up the landscape on the new map by inserting areas as floating islands (I've gotten pretty good at making those, it isn't hard).
If one of the issues with this is 'keeping the map Vanilla, and unmodified', keep in mind game play is still survival, and as I mentioned you wouldn't need to modify any landscape.
A cool thing about this is that @evil_gordita, every now and then(maybe every few months), could insert a new area from the old map for people to explore. For new people it would give them something to do, and for the veterans it would be nostalgic.
Thanks @coopdegra, that makes sense.
@evil_gordita I'm on board. After the update to Bukkit we'll be going back to the server map right? As long as we eventually go back I'm cool with Vanilla for a while.
I would say both Survival, and the Creative Map would be preferred, if not Creative only; I won't be invested in anything I create so I don't care about Survival; and Creative will let us play around with the new 1.8 stuff.
I had an idea, and I know this is a lot to ask, and might be more trouble than it's worth, but can we go Vanilla on the Fallout server, and have someone host the old 1.7 map on their local machine until we're updated?
Edit: I am interested in the upload of the current map archive as well.
Yo @coopdegra, that tiny mountain peek at the end of that walkway at Spawn, the one by the Mario Coin Block, there is a sign that says claimed by Theroadhead... Do you know how old that is? Can I build there?