@sub_o: I'm not sure about Norm, but I definitely did. I can say from experience it was way more comfortable than wearing, say, Sony's 3D visor. And the Oculus guys told me the production models will be even more comfortable for glasses wearers than the developer kits are. So that's something to be optimistic about.
@Downloaded7: The universal aspect is what I found the coolest prospect too. You could download apps on it while using it as a desktop PC and run those same apps when you take it out of the house as a phone. That's got potential.
I was just really immersed, folks. THIS IS THE FACE OF IMMERSION.
(Seriously though, favourite thing at CES.)
@PBR: This is exactly what I was thinking of while writing this up. I'm pretty sure Huang made casual reference to being able to do the sort of stuff previously only possible with DSLRs.
I've always wondered, why haven't the splicing programs gotten good enough to anticipate when printing errors like this are likely to occur?
@afterland: If you like Wes and Braga (and the other writers) post comments asking about their stories! It's one of the metrics we use to see how much you guys like stuff.
This! It's also a great place for you to suggest alternate angles or ideas we might have missed. Plus it's always nice to hear from people who are reading.
Definitely stick around – we have some cool stories in the works.
Matt Braga! As a Toronto based Canadian of Portuguese decent I must say that I am a fan, but only because I like the way he writes.
Oh, what, you wouldn't like me if I was just Toronto-based and Portuguese? ;-)
Thanks guys! Feels nice to be writing for Tested again.