Tested News

Why Pixel Density Matters More than Just Screen Size or Resolution

While screen sizes may be shrinking, the resolution of these displays is most definitely not. Packing that extra real estate all comes down to pixel density, and how many of those little lights we can cram into our favorite displays.

Computer screens aren't getting any bigger — in fact, they've only continued to shrink. While larger displays continue to dominate the upper end of the spectrum, an increasing number of manufacturers are producing netbooks and tablets more suitable for Middle Earth than daily desktop usage. But when it comes to our eyes, these new, minuscule screens aren't as bad as you think. 

While physical sizes may be shrinking, the resolution of these displays is most definitely not. Where a 17" screen may have once displayed just 1440x900 pixels, those same screens are being built today to handle 1920x1080 resolutions or higher. How, then, do those all-important resolutions keep on increasing? 
 
It all comes down to something called pixel density, and how many of those little lights we can cram into our favorite displays. Let's examine how this works and how the pixel density of popular devices compare.

The progression of technology naturally means that we've become better at manufacturing higher quality LCDs. New processes have, in some cases, even doubled the pixel pixel count of a display without increasing it's physical size — something we may even see with the rumored new iPod's 960x640 pixel screen, while still maintaining it's 3.5" form. 

But if we're not increasing the size of these screens, what's the point of increasing the number of pixels? Ironically, as is often the case with many digital technologies, it's all about replicating the functionality of the analog world. With print, words and letters appear as...well, words and letters. We don't see any of the individual fibers that make up the ink. That level of density is far greater than the anti-aliasing effects or individual pixels clearly visible on a smartphone or laptop screen. 

To figure out the pixel density of a screen, we need to crunch a few numbers. For most screens we already know the diagonal size in inches, but we still need the diagonal pixel resolution. Luckily, there's a nice and simple formula with which to figure that out. Square the display's resolution in width, then in height, and add the two numbers together. Find the root of that resulting number, and you have your display's diagonal resolution in pixels.
 
By diving the diagonal pixel resolution by your display's physical size, you can easily find out the pixel density, or pixels per inch (PPI) of a given device. For example, the current iPhone, with its resolution of 320x480 has a PPI of about 163. But if the iPhone HD rumors prove to be true, the next generation iPhone would have a PPI of around 330.

         
       
By applying this model to other screens, it's easy to determine how legible a particular device may be. For example, the Nexus One has a PPI of around 252 based on a 3.7" screen, whereas the Kindle, with it's 6" display, only has a PPI of 167. One of the few commercial devices to even come close to the iPhone HD's projected display is the Sony Xperia X1, a 2008 Windows Mobile phone with a 3" screen, and a PPI of 310.

What's interesting is how these measurements work on a larger scale. A 46" HDTV with a 1920x1080 resolution has a PPI of just 52. At first glance, that might seem low compared to today's mobile screens; however, televisions are rarely viewed at the same distance as a mobile phone or laptop. When sitting on your couch, individual pixels are almost impossible to discern, making PPI far more important for small-screen legibility than big-screen action. 
 
The real question is, how does your display stack up? 
 
DeviceScreen Size
Screen ResolutionPixel Density (PPI)
iPhone HD/4G
3.5 inches (rumored)
 960x640 (rumored)
330
Nexus One
3.7 inches 800x480252
HTC Evo 4G
4.3 inches 800x480217
Palm Pre
3.1 inches 320x480186
Kindle
6 inches
 800x600
167
Zune HD
3.3 inches
 480x272
167
iPhone 3GS
3.5 inches480x320164
Macbook Pro 17"
17 inches1920x1200133
iPad
9.7 inches1024x768
132
PSP
4.3 inches
480x272
128
Macbook Pro 15"
15.4 inches
1440x900
110
Typical 30" Monitor
30 inches
2560x1600
101
Typical 20" Monitor
20 inches
1680x1050
99
Typical 24" Monitor
24 inches
1920x1200
94
Typical 46" HDTV
46 inches
1920x1080
48
 
Images via Flickr user ChicagoSage, California State University, Wikipedia, and XKCD.
Steve2000on June 2, 2010 at 12:34 p.m.
Actually if you look up the definition of resolution  ( The fineness of detail that can be distinguished in an image, as on a video display terminal.) You'll see that pixel density really IS resolution.  How many pixels a screen has tells me nothing about its resolution.
norman staff on June 2, 2010 at 12:49 p.m.
@Steve2000: true, but in digital terms, we commonly use resolution to refer to the total number of pixels (for better or worse). pixel density is just more specific.
Foggenon June 2, 2010 at 12:51 p.m.
@Steve2000 said:
" Actually if you look up the definition of resolution  ( The fineness of detail that can be distinguished in an image, as on a video display terminal.) You'll see that pixel density really IS resolution. How many pixels a screen has tells me nothing about it's resolution. "
I had a Graphic Design friend express some severe frustration about this disconnect.  I think he was trying to design something to go in a DVD video and was asking a Computer Science guy what the standard resolution was.  He was told 720x480, which is deeply confusing for someone who is used to working in terms of DPI in Photoshop or Illustrator.  But since DPI is meaningless when you're talking about media intended for screens of arbitrary size, I think it's reasonable to accept that resolution means something different in digital A/V context.
HeadNodShyon June 2, 2010 at 1:13 p.m.
Maybe I'm crazy but looking at that last picture was quite a distraction to my eyes.
 
It seemed like the rows would be slope up if I scrolled up and sloped down if I scrolled down.
 
Maybe the renderer just sucks.
pavakahon June 2, 2010 at 2:19 p.m.
Another interesting and useful article from tested - thanks!  I pre-ordered the Evo, so I was happy to see that it compares pretty well.
 
It would be great to see a follow up article focusing on screen refresh rates - another noteworthy statistic that often takes a backseat to pixel count.
zoozillaon June 2, 2010 at 4:30 p.m.
@Guibone said:
" Maybe I'm crazy but looking at that last picture was quite a distraction to my eyes.  It seemed like the rows would be slope up if I scrolled up and sloped down if I scrolled down.  Maybe the renderer just sucks. "
Now that you mention it, I see the same thing.
 
That's weird.
WolfOfOneon June 3, 2010 at 1:54 p.m.
Woah, ur right @guibone: I think is is just the renderer.  On a less strange but just as random note, my n900 has a pixel density of 266, it's just like the Iphone to try and show me up :P haha
KI6AMDon June 4, 2010 at 6:12 p.m.
Nokia's N900 screen (in MY opinion) is too dense. I've said this repeatedly, if the "rumored" iPhone is going to have a resolution of 960x640, it won't be any more "useful" unless you're holding the phone an inch from your eye, as you try and count the pixels. The N900 successor (the N9 aka N920), on the other hand is likely going to return to it's roots, and go back to a 4.13" screen size.
nabokovfan87on June 14, 2010 at 9:03 a.m.

 
why didn't you bring up pixel pitch, pixels per inch, etc., instead of this wierd ass formula shit that isnt try.  24" monitors come in all sorts of pixel densities, not just "94", because whatever man, that means nothing, I want the monitor/display with the smallest distance between each pixel, and have that specific statistic at the size I wan't.  I dont convert resolution to pixel density, it is much more accurate to go from pixel density to resolution. 
 

How To Rip DVDs to Play on Any Device—For Free!

Our ultimate DVD copying guide shows you how to use Handbrake to rip discs for playback on your laptop, Xbox, PS3, iPhone, Zune, netbook, iPad, PSP, iPod, and pretty much anything else

Tested: Apple Mac OS X Lion

The $30 upgrade from Snow Leopard seems like a no-brainer, but that's not the full story. Read the official Tested review.

Apple iPad 2 Review

Our definitive review of the iPad 2.

Tested: Nvidia GeForce GTX 580 Video Card

The green machine comes back swinging.

Apple iPad Wi-Fi Review

Apple's device isn't magical, but it is going to make the tablet a real category--for better or for worse

Video: How To Build the Best $1500 Gaming PC, Step-by-Step

Do you like saving money? What about playing PC games? Have you ever considered building your own PC? We show you exactly what you need to know to build an awesome $1500 gaming PC.

How To Build an Awesome $500 Windows Home Server

We pick the best parts to build a lean media backup and streaming machine.

The Best Android Phone for Your Network (February 2011)

Don't get locked in with the wrong phone.

Living with Technology: Building My Annual Production PC

Is in January yet? Then it’s time for a new production system. Here's what Loyd put in his daily work and gaming rig.

Report: 2GHz Samsung Tablet with 2560x1600 Display at MWC This Month

In one month, the first ARM Cortex-A15 device could be unveiled. Sounds like Samsung will be going all out.

The Best Android Smartphone for Your Network (January 2012)

Can you wait for the next big thing, or is it time to settle?

How Android OEMs Miss the Mark with TV Commercials

A one minute Super Bowl commercial is wasted if the ad doesn't win any converts.

Will These Be the Major Technology Trends of 2012?

A design firm predicts the course of technology for 2012. These are big-picture ideas, not products: you won't find smart fridges or smartphones on the list.

AMD Radeon 7950 Benchmarks Measure Up to GTX 580 Performance

The second-tier 7000 series card offers cooler, quieter performance than the GTX 580 of 2011, but performance between the two is competitive, depending on the game.

How Security Cameras Can Provide Anonymous Shopper Statistics

A video processing company takes security camera footage and turns it into useful data for retailers.

Intel Updates Sandy Bridge Family with 7 New Desktop CPUs

Sandy Bridge gets seven new processors, including a trio of i5 CPUs without built-in HD graphics.

Living with Technology: Building My Annual Production PC

Is in January yet? Then it’s time for a new production system. Here's what Loyd put in his daily work and gaming rig.

Kinect for Windows Launches, Here's How it Differs from Xbox

Kinect for Windows leaves beta, gets an official retail release and a new and improved SDK.

Windows Phone 8 "Apollo" Features Revealed in Insider Video

Pocketnew spills some juicy secrets on the Apollo Windows Phone 7 update, due out late this year. Windows Phone 7 becomes Windows Phone 8.

How Many In-Store Shoppers Actually Check Prices Using Their Phones?

A new study looks at how the ability to compare in-store and online prices affects purchasing decisions.

Neil Young Worked with Steve Jobs on 24-Bit Audio Standard

A famous CEO and a famous musician talked about music, compression and a potential 24-bit iPod.

Report: 2GHz Samsung Tablet with 2560x1600 Display at MWC This Month

In one month, the first ARM Cortex-A15 device could be unveiled. Sounds like Samsung will be going all out.

Here's What's New in Mozilla's Just-Released Firefox 10

Firefox 10 has moved out of beta and into full release. Here's what's different that you should care about.

Microsoft Tweaks Windows 8 File Management Due to User Feedback

In the first of a series of posts based on customer feedback, Microsoft lists some tweaks made to Explorer, the Ribbon, and copying files.