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B. Shoemaker will eat you for that grammar mistake.
Still, there is already some great emulator support on Android from Yongzh and some incoming support from ZodTTD (Possible N64/PSX emulators hooray!) but some original Android games could still be really cool (pick up the pace, Gameloft!)
Go ahead and land airplanes. Sounds like a blast. I'll be playing Chrono Trigger and Final Fantasy III.
While it's nice that the barrier for entry is extremely low, this also means that for every good Android game in the marketplace (which, I might add, is still not fully available in my native Finland. No paid apps for us!) you'll get 50 Family Guy soundboards or "games" where you spank a hot girl in a miniskirt.
One big development that I'm personally super excited about is Unity 3.0. Having developed some games with Unity I can vouch for its ease of use and power. Many iPhone devs already make their games with Unity. With 3.0 we should get support for Android devices, which will immediately boost the number of quality games available on the platform.
With that, hugely increasing hardware sales across the globe and established developers like PopCap promising to bring games to Android devices, I think things are about to get a lot sweeter.
Personally, I just want Popcap to toss a couple games our way, then I'd be happy.
@Rolento: I'd agree with you, but playing old-school console games on a touch-screen device is kinda dumb. It's nice to show off to your friends from time to time (especially since there are free versions of the emulators out there), but it's not like it's particularly fun to play these games on a touch screen. I'd imagine RPGs would work better, however.
Yeah, you have to stick with RPGs and other slower-input games for them to be any good with a touch interface. However, that's still a pretty vast library of AAA games one can play around with on the go.
I can't remember if it was Giant Bomb or Mac OS Ken guys who mentioned it but I'd really like to see someone throw a PSP or Gameboy level game at the iPhone and the Android. I.e. $30 game with all a Gameboy or PSP release entails. I wonder if there would be a market and if the systems could handle it? (I'm pretty sure they could.)
(wow, I'm totally biased atm haha. I do want to see Android gaming take off though, the hardware (esp. the snapdragon procs and the software support for newer gl 2.0) of most Android phones is really promising. I think that it will be somewhat parallel to the console vs PC situation, with the iphone being (biased statement following:) the underpowered but predictably stable hardware of the console, and lots of differing hardware that refreshes faster and is more varied across different PCs being Android. Needless to say, I wish Android better luck than what PC gaming has been seeing of late. Let's see Android (pc) beat iphone (consoles) this time around :D.
Anways, does anyone know what racing game that is on the article's first photo?
A Plants vs Zombies port to Android would likely entice me to dual boot my n900, hint hint :D
I think this is a problem with iPhone / Android gaming in general. People try to shoehorn in games that don't really work that well on the system. On-screen controls don't really work quite as well as one might hope and also at least my thumbs are not see-through. When I'm touching the screen, I'm obscuring it.
Obviously this is a tradeoff that has to be made, but I'd still love to see developers play with the size of their on-screen visuals and the controls they really need. Zombieville USA on the iPhone is a great example of how to do this: big, flashy graphics work really well on the small screen and the controls are really unobtrusive.