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How To Get Great-Sounding Audio for Podcasts and Games

Getting decent audio from your headset or mic isn't hard, and we'll show you a few simple ways to do it.

We all know that guy — the one who jumps on team chat spewing more static than an electrical storm. Your friends may be attempting an enjoyable game of Team Fortress 2, but LickitungNorm92's awful mic is making the whole experience a futile one. You could mute him and move on, but there will be more — some with even worse audio than the last. 

Getting decent audio from your headset or mic isn't hard — and not just for gaming, either. Podcasts, annotations, narration and more require good sounding audio too, but there's a few simple ways you can improve the quality of your own recorded audio. Here's how.

Audio Levels

Perhaps a no-brainer, but knowing how to set your levels is key. Too high, and clipping can occur — the point at which your voice exceeds the microphone's threshold for sound, and things sound fuzzy. Too low, and listeners may have a hard time hearing you at all.

The problem is, just because the levels on your mixer or input look fine, doesn't mean things will sound good on the other end. Audio must still pass through the built-in Windows/OS X mixer, and sometimes one more mixer inside the game itself. Failing to set each of these at a consistent level could make for trouble.

What sort of levels are we talking? About a 3/4 value on your knob or slider is a good place to start, and should give a good mix between volume and quality. From there, you can tweak — lower if clipping occurs, and higher if your voice is still too low.

Mic Position

Oftentimes, the biggest problem with poor mic input is position — or, more specifically, a lack thereof. Headsets by design are supposed to be positioned close to one's mouth, but not inside. Keeping a few centimeters distance between you and the headset is best, though this obviously depends on the quality of the mic and range.

  Via Shure.co.uk 
Via Shure.co.uk 
In fact, if you're using a more traditional mic, knowing the range or polar pattern of your microphone is very important for proper positioning. Cardioid mics are particularly common, and pick up audio in a heart-shaped pattern — lots from the front, but very little from the back. Omnidirectional mics pick up audio equally from any angle around the device. Finally, bidirectional models do exactly as the name implies, picking up audio equally in two opposite directions.

Remember that, no matter the configuration, you should never speak directly into the microphone — you'll get better sound allowing your voice to pass over the top of the pickup instead. As a rule of thumb, you'll want to keep a few inches of clearance between you and the mic, which should allow your voice to sound natural and clear. Too close, and clipping may occur; too far back, and your voice will sound distant and hollow. 

Pop Filter

  A homemade pop filter. 
A homemade pop filter. 
While online gamers won't be as critical of your audible pops and crackles — hell, Xbox Live is only just getting an improved audio codec — we can't say the same for podcast listeners or quality-intensive situations. Pops may be sufferable over short periods of time, but anything longer is downright annoying.

However, they're easier to prevent than you'd think. Professional set ups use a special nylon shield to block the fast-moving air that causes pops in the first place, but it's actually quite trivial to make your own. By stretching a pair of tights over a coat hanger or rounded object, you can produce your own pop filter that's incredibly effective in warding of unwanted vocal noises. Place it in front of your microphone, and see if you can notice a difference!
 

Connection Type

In some cases, a poor connection or sound card could actually be responsible for all your audio troubles. Analog connections, for example, can be susceptible to interference from all sorts of places — particularly other PC components. Many laptops will introduce an unwelcome buzz or hiss into line or microphone recordings, while cheap or unshielded wires can even pick up radio signals, which may be added to the mix. When it comes to cabling, make sure you always use good quality connections for your microphone or headset. And if you suspect a shoddy sound card may be at fault, you can always go for a digital USB mic — bypassing your analog troubles all together. 
 
Images via Flickr users ayton and clearf.

gingertastic_10on Sept. 3, 2010 at 9:10 a.m.
Only if I used mics, but good read!! :3
tankintheair315on Sept. 3, 2010 at 9:45 a.m.
I noticed how shitty the voip quailty on xbl was when I went from tf2 where my mic was fine, to Dawn of War 2 and it sounded like shit over games for windows live.
Bobby staff on Sept. 3, 2010 at 9:50 a.m.
A setup that I can recommend for beginning podcasters is a USB Rock Band microphone with a pop filter. It's surprisingly good audio for a file that will likely end up compressed anyway. My friend uses that when we record our podcast and his quality is nearly indistinguishable from my $150 mic. 
MadScientist18on Sept. 3, 2010 at 10:47 a.m.
I've been recording a podcast for a couple years ( http://www.amplifiedgamers.com/) and one thing that really helps is a program called Levelator(http://www.conversationsnetwork.org/levelator).  It does a great job of leveling out the levels of your audio track if there are variations.  Makes things a lot cleaner in the end. 
 
Also, Audacity is a great free recording program if you want to record things.  It's not the best editing software out there...but it's simple and great for recording simple voice tracks.
AlwaysBeClothingon Sept. 3, 2010 at 11:33 a.m.
My mic serves its purpose well for online gaming.  Its only when I'm trying to do something to be used in some other recorded fashion that I get distressed that I don't have a pop screen and professional editing tools.
 
Still, if I go down that road eventually I'm going to start recording a crappy podcast and I'm going to lose my mind with the equalizing of it.
 
Thanks for the info on my Cardioid mic!
ebritton Sept. 3, 2010 at 12:11 p.m.
 

Remember that, no matter the configuration, you should never speak directly into the microphone — you'll get better sound allowing your voice to pass over the top of the pickup instead. As a rule of thumb, you'll want to keep a few inches of clearance between you and the mic, which should allow your voice to sound natural and clear. Too close, and clipping may occur; too far back, and your voice will sound distant and hollow.     

This is so important for anyone to know if they plan on recording voice or anything for that matter. It's the easiest and cheapest way to significantly improve  audio quality.
PillClintonon Sept. 3, 2010 at 12:29 p.m.
well done guide.  good job, Matt!
Scooperon Sept. 3, 2010 at 1:25 p.m.
I was having a problem getting my mic levels to work right. Now it's perfect! I was always having trouble finding out what settings to use, it seems like my mics got a volume knob on the actual hardware, then there's a bunch of settings for my motherboard, then there's settings in windows, then there's 3 different settings in the actual game.... It always just ended up being a mash of static and noise.
OwlJon Sept. 3, 2010 at 1:48 p.m.
Really good read.  All hail Braga!
VinceNotVanceon Sept. 3, 2010 at 3:26 p.m.
The Naked Cartoon Podcast is going to take a couple of these pointers and use them.  
 
I don't post on Tested all that often (I don't think I have in months, come to think of it), but I read the site a lot and I love these articles. They're extremely informative, even for guys like myself who don't have all that much experience with technology.
raidingkvatchon Sept. 3, 2010 at 3:26 p.m.
Good, to know, even at this point it just reaffirms that corrections we made were the right ones on http://pleasetellme.net/
GozerTCon Sept. 3, 2010 at 3:39 p.m.

Hmm... now how to improve the mic picup on my laptops built in mic?  :)  
 
RagingLionon Sept. 3, 2010 at 5:14 p.m.
Some useful information.  It's comforting to know I could build my own pop filter without having to shell out for something expensive.
 
Personally I think it's probably my PC internals that are probably responsible for buzz or high-pitched sounds affecting my audio - any other ways of mitigating that?  I'd rather not have to buy a USB mic for the sake of it.  Would an external sound card also be a way to go even if that's an expensive option?  My potential applications down the road are for recording instruments and vocals to create my own music and maybe to add voicework into a game.  Any information at all relevant to that would be most interesting to read.
DragonBloodthirstyon Sept. 3, 2010 at 5:59 p.m.
Cool.  I'll now tell anyone that I can troubleshoot their audio if they can give me a coathanger, nylon hose, and $5.
Jadeskyeon Sept. 3, 2010 at 7:28 p.m.
I heard that Samson go-mic is pretty awesome.
sickVisionzon Sept. 4, 2010 at 6:55 a.m.
Cool read.  If you're interested in podcasting, Tested ran an article about recording music from vinyl that had some good EQ tips that you could apply to vocals (mainly bass cutoff and stating that you shouldn't go too extreme on EQ processing).
 
@RagingLion:
 You're going to need to drop some coin if you plan on getting intense with home studio recording.  You don't have to spend a crazy insane amount but you'll need to spend something to really be up and running in a way that isn't constantly running into limitations. 
 
I'd suggest buying an external audio interface mainly because they usually come with a free stripped down version of Sonar, Cubase, Ableton, etc the usefulness of those pieces of software is well worth the $100-200 you might spend on the hardware.
Newtenon Sept. 4, 2010 at 9:49 a.m.
In-game chat sucks, I use skype, the quality is so much better and then it's consistent from game to game too, I don't really need to hear random guys on the internet talking shit, I just need to shoot their faces off.
buckybiton Sept. 4, 2010 at 11:25 a.m.
great advise, here's some more on the subject of podcasting (non-tech):  
 
  • don't talk about your podcast within your podcast 
  • don't talk about last weeks podcast and what you thought you had to do as homecleaning 
  • don't talk about the things you want to talk about in the upcoming podcast 
  • don't talk about yourself  
  • don't talk about your sister, cat, dog, basement 
  • don't let people skype in or use anything but a high-speed crystal clear audio setup   
  • Dead Air is bad 
  • have a point, before you start babbling 
  • ask other people questions 
  • it's ok to let other people talk  
  • have other people on your podcast 
  • ask yourself "Would I listen to this or am I stealing other peoples time?" - upload, if you have to.
 
Two more things: I am more tolerant to listen for longer to stuff and people I don't know about, if the audio is good! 
 
If you become an expert on the technology side of audio waves and sound engineering you are half way through to make a career as an Astronomer - no, no joke. Radio Astronomy is the most common version and what you learn by diving into sound and physics, you can easily use later on.  
Plasmaon Sept. 5, 2010 at 8:48 a.m.
@buckybit said:
" great advise, here's some more on the subject of podcasting (non-tech):  
 
  • don't talk about your podcast within your podcast 
  • don't talk about last weeks podcast and what you thought you had to do as homecleaning 
  • don't talk about the things you want to talk about in the upcoming podcast 
  • don't talk about yourself  
  • don't talk about your sister, cat, dog, basement 
  • don't let people skype in or use anything but a high-speed crystal clear audio setup   
  • Dead Air is bad 
  • have a point, before you start babbling 
  • ask other people questions 
  • it's ok to let other people talk  
  • have other people on your podcast 
  • ask yourself "Would I listen to this or am I stealing other peoples time?" - upload, if you have to.
 
Two more things: I am more tolerant to listen for longer to stuff and people I don't know about, if the audio is good!  If you become an expert on the technology side of audio waves and sound engineering you are half way through to make a career as an Astronomer - no, no joke. Radio Astronomy is the most common version and what you learn by diving into sound and physics, you can easily use later on.   "
Bombcast ignores all of those rules, apart from dead air I guess. 
 
Your rules don't seem to make sense, why not talk about previous podcasts, why not talk about yourself.... 
buckybiton Sept. 5, 2010 at 9:56 a.m.
@Plasma: well, to be precise, the Bombcast even enjoys some dead air (latest pre-PAX episode?)  
 
If you talk about "yourself" for example, than your podcast is a YouTube-audio-file, like another kid in front of a Webcam, a meBlog, endless stream of me-me-me sound - which is fine, if you are (semi-) famous and have a fanbase beyond 1 (= your grandmother).  
 
Why would anybody want to listen to you? Why would anybody care what you have to say? 
 
Listening to someone needs context around it! The easiest way to provide the context is via a subject, people listening, can relate to. Talking to complete strangers about your private life is not entertaining nor interesting to them, unless you can freely talk the way John Irving or Jonathan Franzen write?

The podcast amateurs are too much caught up in the process of podcasting - having nothing really interesting to say, nor are they media trained enough; have no rhetorical skills, nor ever heard of how to argue logically or debate. They do not understand that most of them are talking to an audience, that does not know them, nor will care, if they do not apply some basic rules - commonly known to radio-hosts, professional speakers, public talkers, etc etc ...  
 
I listened to a lot of bad podcasts over the last few years. The article above is a hint on how to make that stuff sounding more decent and compelling. My point is, that you also need to have something compelling to say. 
 
Then, there's the other - even more troubling - side of podcasts: people, who do have to say something; are 'supposedly' engineers & tech professionals, but, for some reason, have no clue how to make decent audio. I am looking at you IBM, Intel, Google, NYT, ... (bad examples, in the past) or are media pros, but babble along and speak all at once (Slate, The New Yorker, TWIT ...)
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