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How Filmmakers Manipulate You by Tracking Your Gaze

When watching a film, your eye movements are being influenced in ways you may never have noticed.

Talking about film theory can be a lot of fun--we like to conjecture that how a director arranges a scene, how the actors gesture and when they speak, and how the camera moves all have a major impact on the way we view movies. In a rare example of art criticism and science working together, film theorist David Bordwell got a psychological researcher to compare the results of an empirical survey with his own observations as a critic. Bordwell wrote about film staging in There Will Be Blood, then had psychologist Tim Smith perform an eye-tracking study on viewers to see if the theory lined up with the facts.

As Smith’s eye-tracking video and research prove, filmmakers are damn good at focusing our attention exactly where they want it--and we probably won’t even know they’re doing it.

Smith’s study introduces his tracking project with a detailed explanation of how gaze works. Surprise! Our eyes are way complex: we rarely focus on a single point for more than a third of a second, and those brief moments of fixation are separated by 15-30 millisecond saccadic eye movements. He also details an effect called Attentional  Synchrony--when we’re looking at a static image, our eyes tend to rove and find different elements to focus on. But when an image is in motion, nearly everyone will focus on the same screen element. There are certain things we’ve simply learned to pay attention to--hands, faces, moving objects--and that obviously extends beyond films.

Smith also described the fascinating way our eyes and brain retain detail. Our attention spreads outwards from a focal point like an actor’s face, and objects further away from that point are memorized in a very vague way. That’s why we have trouble noticing continuity errors even if we’re looking for them--the brain doesn’t record peripheral objects in enough detail for us to recall what they should look like.

Then came the eyetracking study. Smith posted the study in two forms, one showing the responses of 11 viewers mapped onto the screen in circles depicting their attention, and one using a heatmap of sorts. 
  
    
    
 Unsurprisingly, the elements that draw our attention--faces when they’re speaking, hands when they’re moving--prove Bordwell’s theories nicely, demonstrating that directors really are masters of their craft. By setting up a static camera and having the actors play out the scene in a limited space, Paul Thomas Anderson made us look exactly where he wanted us to. Eyetracking studies: way cool. Filmmaking: even cooler.    
JerseyDriveron Feb. 17, 2011 at 9:25 a.m.
Tested and Screened: Two great tastes that taste great together!
Bowlbyon Feb. 17, 2011 at 9:45 a.m.

God, I love this film.
Viderianon Feb. 17, 2011 at 9:56 a.m.
The only movies where it is obvious directors are trying to draw your attention to a specific spot is scary, things jumping out at you, movies. Those movies I tend to not look at where I am suppose to look at but at everything else. I think I ruin the movie that way but hey, at least I don't jump when something pops on screen.
dvorakon Feb. 17, 2011 at 10:34 a.m.
Any decent photographer knows about how to use negative space, and contrast to lead the eyes to the subject. Composition is my favorite aspect of photography, superseding even the subject. 
 
I assume that directors and DP's have been doing this for decades in their mind. This is sort of a technological handicap to make sure what they assume is the truth. Very neat stuff.
cooljammer00on Feb. 17, 2011 at 11:31 a.m.
Also, boobs and the male gaze.
DaveVoyleson Feb. 17, 2011 at 12:47 p.m.
Great article. Reminds me of my college days when I studied film.   
 
Orson Welles did an outstanding job of this throughout his career, specifically in Citizen Kane.
MordeaniisChaoson Feb. 17, 2011 at 12:54 p.m.
Game developers do much the same thing in terms of game design, it's really interesting learning how a developer like Valve indicates for the player what they need to do.
Walker_after_darkon Feb. 17, 2011 at 1:31 p.m.
Sleight of hand magicians also do much the same thing in terms of getting you to pay attention to the things that they want you to pay attention to. Except they do it all in real time, right in front of you.
AHRon Feb. 18, 2011 at 11 a.m.
Awesome.  Very interesting how the audiances attention wanders in the long shot around the map.  After the little boy's inconsequential line around 4:10, the audience keeps glancing back at him even though he's kind of on the outskirts of the main action. 
 
Also, god, what a great movie!  I need to see it again.
connorbevanson Feb. 18, 2011 at 12:16 p.m.
It's also of note that the audience gains a sense of line intuition from good directing. In a shot (say the one including both Eli and Daniel), once a character finishes speaking the audience's sight is immediately drawn to the other character, knowing that the flow of the scene implies an opposite line (it is dialogue after all).
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