The White House is deeply committed to the maker movement. They will be honoring a number of White House Champions of Change for Making and the Maker Movement during the National Week of Making (which is June 17 to 23)!
Help us identify champions who are expanding access to the tools, spaces, and mentors that help more students, entrepreneurs and adults connect to the Maker Movement.
The nomination window is only open until May 18, so SPREAD THE WORD. Here's the link: https://www.whitehouse.gov/champions! This is so cool!
While cleaning up after a One Day Build, Adam answers a question from the Premium Member community about how his shop organization and philosophy translates to other work spaces, like the kitchen. If you have a question or something you want to share with Adam, post in the comments below! We'll be back next week!
Android phones started sporting fingerprint sensors years ago, but the technology was still too early to make a big impact on the experience. After Apple introduced Touch ID on the iPhone, Android OEMs came back to fingerprint reader tech with renewed interest. Thanks to improved hardware, it has become a feature people actually want on Android. However, not all fingerprint readers on Android are created equal. Here's how they differ, and how users can maximize their usefulness today.
Having a phone that unlocks quickly from a fingerprint is good, but sometimes accuracy is actually preferable. One of the primary things to consider here is how you wake up the phone. Take the Nexus phones for example -- you can tap the rear-facing Nexus Imprint sensor to wake and unlock the phone. It happens quickly and is highly accurate. If you want to see the lock screen without unlocking, there's a dedicated power button on the side. The Honor 5X is similar, and works quite well.
The G5, on the other hand, has the power button combined with the rear-facing sensor. If you press the button so you can just check your notifications on the lock screen, it's probably going to read your fingerprint because the sensor is very fast to react. That might not be what you want in this scenario because fast doesn't mean accurate. The G5's sensor misses more often than the Nexus phones, so you may get a rejected print. When that happens, you have to lift your finger and tap again should you decided to unlock. It's annoying. So here, you might prefer the sensor was slower and more accurate. The V10 suffers from the same issue, but it seems a bit more accurate to me at least.
In this new series, Adam Savage visits makers to learn about their work spaces and how they build. We first stop by the new shop of spacesuit replica builder Ryan Nagata. Ryan moved into this space after working out of a garage, and chats with Adam about how he organizes and utilizes his tools for costume and prop fabrication.
This video of a rocket launch from the rocket's perspective was released by Colorado-based UP Aerospace last November, and is highlighted by GoPro in their awards showcase: "On November 6, 2015 UP Aerospace successfully executed a mission for NASA to deploy the Maraia Earth Return Capsule. The mission reached an altitude of 75 miles above Spaceport America and landed 30 miles down range on White Sands Missile Range. The missions was UP Aerospace's 10th SpaceLoft rocket launch and the first deployment mission." Find more videos of UP Aerospace launches here.
I assume that most of you are at least somewhat familiar with drifting as a popular motorsport. Perhaps you saw the MythBusters episode about drifting or heard Adam talk about his drift-related run-in with the cops. If none of the above apply to you, then I can summarize drifting by telling you that it is a form of driving where the car is rarely moving in the direction it is pointed.
Much like traditional auto racing, drifting requires a car with plenty of horsepower and a skilled driver. Beyond that, the similarities begin to fade. Whereas a race car driver may view a turn in the track as an obstacle that must be negotiated as efficiently as possible, a drift car driver is likely to view that same turn as a blank canvas where he or she can flaunt their skill and artistry behind the wheel. If you've ever doubted that roaring exhaust, tire smoke and burned rubber are artistic mediums, watching a skilled drift driver will probably convince you otherwise.
I began this project knowing absolutely nothing about RC drifting. I did a little research into how drift competitions are run. From what I've read, they are usually judged events. Driving skill is very important, but it isn't really about crossing the finish line first. Drifting style, consistency, and precision are the attributes that will gain you more points from the judges and a trip to the winner's circle.
After my first few attempts at drift driving, it was pretty clear that I needed some pointers. A quick web search landed me at DriftMission.com, which has a lot of helpful info. I also reached out to the staff at Drift Mission to get a better idea of what RC drifting is all about. Here's what they had to say:
Drift Mission: There are different types of RC Drifting: 50/50, Countersteer, and Rear Wheel Drive. 50/50 implies that 50 percent of the power is driven to the front and 50 percent to the back. Countersteer is a method to overspin the rear end to enhance the drifting experience, so instead of 50/50 it could be 40/60, 30/70, 20/80…etc.
Rear wheel drive is the new hotness and the scene is slowly heading this direction. It makes the RC drifting look more realistic and provides more lock [where the front wheels are fully turned in the direction of the drift] during drifting. There is also usually a concours contest to show off the best bodies with the most detail.
BB-8 replicas continue to impress us! We meet up with droid builder Mike Senna to take a look under the hood of his newest BB-8 robot replica. Mike, who first made a fully animated BB-8 in time for Star Wars: The Force Awakens last year, has now built a static model that is more practical for display and convention appearances. Here's how it works!
Like most aspects of visual effects, the art of movie matte painting has been transformed by technology, to the point that 'before digital' and 'after digital' techniques and end products seem only distantly related. Today, a matte painting can be a full environment – a three-dimensional collage of images and textures over, through and around which a camera, without film or lens, can be flown with total freedom. Not all that many years ago, a matte painting was … well, a painting.
Matte paintings were among the earliest visual effects tools; and for decades, filmmakers used variations on the theme to affordably alter and expand movie settings, both interior and exterior. The era of traditional matte painting was comprehensively and elegantly chronicled in The Invisible Art, by Mark Cotta Vaz and Craig Barron, published in 2002, a must-have volume for anyone with a love for the art and history of visual effects.
A companion volume now exists. Peter Ellenshaw, one of the Michelangelos of matte painting, has produced Ellenshaw Under Glass– a mammoth coffee-table book filled with photographs and artwork and recollections spanning the entirety of his 80-plus years. Ellenshaw suggests that his love of painting dates to his World War I childhood, when he and his sisters were hustled under a kitchen table, with paper and crayons to amuse themselves, whenever German zeppelins made bombing runs over London. Having taught himself to paint by copying the old masters, Ellenshaw eventually approached the only artist he knew of – pioneer matte painter and effects artist W. Percy Day.
Ellenshaw spent seven years with the curmudgeonly master, learning the art and craft of visual effects on high-profile Korda productions, before setting off on his own. Eventually his work caught the eye of Walt Disney, who hired him to do matte paintings on his first live-action films, produced in England. The artist recalls creating 62 matte shots in 27 weeks for one of them. With no firm prospect of employment, Ellenshaw moved his family to the United States, where he soon made a career for himself within the Disney organization, working closely with the studio's gruff patriarch, who took an almost fatherly interest in the ambitious young artist.